Can We Make These Now?


Bubbawheat

 

Posted

I notice in the new material that they have...


**REALLY LOW KEY SPOILER WARNING**

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...actual dead bodies laying around instead of body bags in some of the missions. Is this something we can do now, or is it something else reserved for just the devs (like the other really neat addition to the new missions I won't spoil)?

If it can be done now, i.e., if we can set NPCs to start laying down and stay laying down even after they're contacted (searched, whatever), how do you do it?

I think the answer's still, "No, we can't," but I figured I'd ask.


The SOLUS Foundation - a Liberty and Pinnacle SG

"The Consequences of War" - Arcs # 227331 and 241496

 

Posted

I believe the closest animation option is "Bum Slump". I thought there was also an animation option for lying down. And if you have all three animations set to that, and have them set to "stay" instead of "follow" or "Run to nearest door", they *should* stay still (starting, rescued, and a third one I forget) but I'm not 100% on that.


 

Posted

Quote:
Originally Posted by Bubbawheat View Post
I believe the closest animation option is "Bum Slump". I thought there was also an animation option for lying down. And if you have all three animations set to that, and have them set to "stay" instead of "follow" or "Run to nearest door", they *should* stay still (starting, rescued, and a third one I forget) but I'm not 100% on that.
Even if you set all 3 to "Unconcious", oftentimes when you come across the body it may stand up and then fall back down when it has been "rescued".

Could be funny though if you had the first one prompt a clue about to shaking the body down for loose change or something.


 

Posted

Quote:
Originally Posted by Eva Destruction View Post
Ally behavior is wonky, so if you go back and reacquire the ally it might just get up and start following you. I haven't checked to see if non-combat allies do this for the last few patches though, so it might have been fixed for them.
They were still doing it as of last Friday. The first interaction with the ally works fine, i.e., it just says its lines and does its animation, then waits there. If you reacquire it, it follows you around like any other ally, even if it's set to "do nothing" upon recovery.


"Bombarding the CoH/V fora with verbosity since January, 2006"

Djinniman, level 50 inv/fire tanker, on Victory
-and 40 others on various servers

A CoH Comic: Kid Eros in "One Light"

 

Posted

If I may as I am testing out a similar idea.

Currently my test map is using a Release Captive with Surrounding Group Alignment set to Ally and 'unconscious' animation for the captive twice, when I approach the group unaware dialog is used by the Surrounding Group, but the captive is silent. The captive is not release because one cannot target the captors and defeat them to release her.

I have not tested captors using the same animation as it does not fit with my theme, but the animation is available and all you have to do is remove the dialog text for several silent bodies I would imagine.


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