Widow - Combat Training: Defensive
Quote:
Is it the scaling resistance which goes up as your Health falls? (although I though it was Foresight which provided that).
I'm new to the SoA gig, I rolled my first Widow last night. And right off the bat, this power is confusing me...
The 7.5% Melee Defense is obvious enough, but what's this "Special Resistance" about? When I first rolled the character, I had something in the neighborhood of 11% Resistance to everything. But after a few levels, it was gone. At first I thought it was dependant on number of teammates, but that proved false. So what gives? Why did my Resistance vanish? |
*Edit : Yes, it seems to be. See here. This power and Foresight both provide it.
Quote:
That's what Mid's says, yes. Unless Combat Training: Defensive works the same way, I dunno.
Is it the scaling resistance which goes up as your Health falls? (although I though it was Foresight which provided that).
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EDIT: Aha! Mystery solved. Man, that's going to get interesting running both at the same time...
The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)
Virtue Forever.
They ignore Enhancements & Buffs though, was thinking of maybe slotting for it & Psi Resist in Foresight.
It's, unfortunately, nothing to really write home about. They're still both great powers in their own right, but I never really noticed the scaling resistance bit helping me out that much.
It doesn't do much when you're relatively healthy. When you're near death, it's pretty noticeable, or at least I find it so. The problem, of course, is what happens when you go from "sort of damaged" to "dead", or something like that. A Brute or Scrapper, for example, given the same scaling resists, would be more likely to survive a given damage chunk just because they have higher base HP.
I find it useful, but not amazing. I do wish it was enhanceable, though.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I'm new to the SoA gig, I rolled my first Widow last night. And right off the bat, this power is confusing me...
The 7.5% Melee Defense is obvious enough, but what's this "Special Resistance" about? When I first rolled the character, I had something in the neighborhood of 11% Resistance to everything. But after a few levels, it was gone. At first I thought it was dependant on number of teammates, but that proved false.
So what gives? Why did my Resistance vanish?
The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)
Virtue Forever.