Trying somthing New
Since you're 50, why not invest a very small amount into as little as 4 inexpensive IO sets and one Steadfast Protection +3% Def IO, which would allow you to be soft-capped to all positions? Bring soft-capped will increase your survivability immensely, as well as allow you to drop DA - which will increase your DPS significantly. I put this together real quick to demonstrate:
2 Multi Strike sets, 1 Gaussian's set, 1 Mako set, 1 Steadfast Prot IO: 46.1% Def to all positions.
Code:
edit: put multi strike set into GD instead of FS.
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This would require that he takes tough. Which means he'd have to drop leaping, since he wants medicine.
aside from that, jump kick instead of combat jumping? Not worth it. CJ is practically 3 free defense. Sting of the wasp is < gambler's cut, and if you build for some defense, then you can drop DA for flashing steel as well.
aside from that, jump kick instead of combat jumping? Not worth it. CJ is practically 3 free defense. Sting of the wasp is < gambler's cut, and if you build for some defense, then you can drop DA for flashing steel as well.
Quote:
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
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Yes, I didn't take Leaping, I took the Fighting Pool. He gains far more by taking Weave and being able to slot the Steadfast in Tough than he would with just Combat Jumping. The S/L resists are always good for upping survivability too. He still has Aid Self in the build I posted, which is slotted better than his original build.
This would require that he takes tough. Which means he'd have to drop leaping, since he wants medicine.
aside from that, jump kick instead of combat jumping? Not worth it. CJ is practically 3 free defense. Sting of the wasp is < gambler's cut, and if you build for some defense, then you can drop DA for flashing steel as well. |
Also, I did take GC instead of SotW in the build, but neglected to say why. Thanks, Elegost. Also note that Fashing Steel is taken and slotted and not Jump Kick.

The OP's "new thing" is only getting 30% on his defense and finding out that Aid Self sucks.
Different strokes for different folks.
And so on and so on and scooby dooby doo.
Let me know what you think, my logic is that only having 30% to deff can work if self aid is an option on a 9 sec cooldown at 36% heal.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
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Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Sting of the Wasp -- Dmg-I(A), Dmg-I(21), Acc-I(21), EndRdx-I(23), RechRdx-I(25), DefDeb-I(25)
Level 1: Focused Fighting -- EndRdx-I(A), EndRdx-I(3), DefBuff-I(5), DefBuff-I(5), DefBuff-I(11)
Level 2: Focused Senses -- EndRdx-I(A), EndRdx-I(3), DefBuff-I(7), DefBuff-I(7), DefBuff-I(9)
Level 4: Agile -- DefBuff-I(A), DefBuff-I(9)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 8: Divine Avalanche -- DefBuff-I(A), DefBuff-I(13), Acc-I(15), Acc-I(15), Dmg-I(17), Dmg-I(19)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Swift -- Run-I(A)
Level 14: Jump Kick -- Dmg-I(A), Acc-I(19), Dmg-I(43), KBDist-I(43), KBDist-I(43), Acc-I(45)
Level 16: Dodge -- DefBuff-I(A), DefBuff-I(17)
Level 18: Health -- Heal-I(A), Heal-I(46), Heal-I(46)
Level 20: The Lotus Drops -- Dmg-I(A), Dmg-I(31), EndRdx-I(34), Acc-I(37), RechRdx-I(37), RechRdx-I(40)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(45)
Level 24: Quickness -- Run-I(A)
Level 26: Soaring Dragon -- Dmg-I(A), Dmg-I(27), Acc-I(27), EndRdx-I(29), RechRdx-I(31), KBDist-I(31)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(29)
Level 30: Stimulant -- IntRdx-I(A)
Level 32: Golden Dragonfly -- Dmg-I(A), Dmg-I(33), Acc-I(33), EndRdx-I(33), RechRdx-I(34), RechRdx-I(34)
Level 35: Evasion -- EndRdx-I(A), EndRdx-I(36), DefBuff-I(36), DefBuff-I(36), DefBuff-I(37)
Level 38: Aid Self -- Heal-I(A), Heal-I(39), RechRdx-I(39), RechRdx-I(39), IntRdx-I(40), EndRdx-I(40)
Level 41: Super Jump -- Jump-I(A), Jump-I(42), EndRdx-I(42), EndRdx-I(42)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 47: Physical Perfection -- Heal-I(A), Heal-I(48), EndMod-I(48), EndMod-I(48)
Level 49: Build Up -- RechRdx-I(A), RechRdx-I(50), ToHit-I(50), ToHit-I(50)
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Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A), Jump-I(46)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run