How much -KB for PVE?


FourSpeed

 

Posted

I'm playing an elec/nin stalker that's a total blast, and am waffling over how much -KB might be needed for a softcapped PVE /nin build. I figure 4 points would be enough to protect me from anything that sneaks through my defense, but I wanted to ask a second opinion.

Here's my build, modified from something i found on the boards; I do have the vet award that allows me to take a travel independent of other powers in the pool. Some powers i might fit in earlier for malefactoring, like caltrops. If you have any other build suggestions, let 'em rip.

Thanks!

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

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Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Charged Brawl

  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (5) Touch of Death - Damage/Recharge
  • (5) Touch of Death - Accuracy/Damage/Endurance
  • (7) Touch of Death - Damage/Endurance/Recharge
  • (7) Touch of Death - Chance of Damage(Negative)
Level 1: Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Kismet - Accuracy +6%
Level 2: Jacobs Ladder
  • (A) Multi Strike - Accuracy/Damage
  • (3) Multi Strike - Damage/Recharge
  • (17) Multi Strike - Accuracy/Endurance
  • (23) Multi Strike - Accuracy/Damage/Endurance
  • (25) Multi Strike - Damage/Endurance/Recharge
  • (25) Recharge Reduction IO
Level 4: Ninja Reflexes
  • (A) Luck of the Gambler - Defense/Endurance
  • (9) Luck of the Gambler - Defense
  • (9) Luck of the Gambler - Recharge Speed
Level 6: Assassin's Shock
  • (A) Touch of Death - Accuracy/Damage
  • (11) Touch of Death - Damage/Endurance
  • (11) Touch of Death - Damage/Recharge
  • (13) Touch of Death - Accuracy/Damage/Endurance
  • (13) Touch of Death - Damage/Endurance/Recharge
  • (15) Touch of Death - Chance of Damage(Negative)
Level 8: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 10: Danger Sense
  • (A) Luck of the Gambler - Defense/Endurance
  • (15) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 12: Placate
  • (A) Recharge Reduction IO
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Kuji-In Rin
  • (A) Recharge Reduction IO
Level 18: Chain Induction
  • (A) Mako's Bite - Accuracy/Damage
  • (19) Mako's Bite - Damage/Endurance
  • (19) Mako's Bite - Damage/Recharge
  • (21) Mako's Bite - Accuracy/Endurance/Recharge
  • (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (23) Mako's Bite - Chance of Damage(Lethal)
Level 20: Kuji-In Sha
  • (A) Doctored Wounds - Endurance/Recharge
  • (31) Doctored Wounds - Heal/Recharge
  • (31) Doctored Wounds - Heal/Endurance/Recharge
  • (31) Doctored Wounds - Heal
  • (33) Doctored Wounds - Recharge
  • (33) Steadfast Protection - Resistance/+Def 3%
Level 22: Hurdle
  • (A) Jumping IO
Level 24: Health
  • (A) Miracle - +Recovery
Level 26: Thunder Strike
  • (A) Eradication - Damage
  • (27) Eradication - Accuracy/Recharge
  • (33) Eradication - Damage/Recharge
  • (34) Eradication - Accuracy/Damage/Recharge
  • (34) Eradication - Accuracy/Damage/Endurance/Recharge
  • (34) Eradication - Chance for Energy Damage
Level 28: Stamina
  • (A) Performance Shifter - EndMod
  • (39) Performance Shifter - EndMod/Recharge
  • (40) Performance Shifter - Chance for +End
  • (40) Performance Shifter - EndMod/Accuracy/Recharge
  • (40) Performance Shifter - Accuracy/Recharge
  • (42) Performance Shifter - EndMod/Accuracy
Level 30: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Lightning Rod
  • (A) Obliteration - Damage
  • (37) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 35: Blinding Powder
  • (A) Coercive Persuasion - Confused
  • (36) Coercive Persuasion - Confused/Recharge
  • (36) Coercive Persuasion - Accuracy/Confused/Recharge
  • (36) Coercive Persuasion - Accuracy/Recharge
  • (37) Coercive Persuasion - Confused/Endurance
  • (37) Coercive Persuasion - Contagious Confusion
Level 38: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Recharge Speed
Level 41: Mu Bolts
  • (A) Ruin - Accuracy/Damage
  • (43) Ruin - Damage/Endurance
  • (46) Ruin - Damage/Recharge
  • (46) Ruin - Accuracy/Endurance/Recharge
  • (46) Ruin - Accuracy/Damage/Recharge
Level 44: Electric Shackles
  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (45) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (45) Basilisk's Gaze - Accuracy/Hold
  • (45) Basilisk's Gaze - Endurance/Recharge/Hold
Level 47: Hasten
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 49: Caltrops
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Assassination
Level 4: Ninja Run



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50s:
Grimmloch, Tactically Delicious, Ugly Frankie, Operative Tracker, CryoFurnace, Professional Help, Silver Sphinx, Aries Knight, Tachyon Aegis, Jade Sphinx
Currently building:
Any one of half a dozen alts!

 

Posted

My stalkers (and other toons without -KB powers) are fine 90% of the time
with just a single -KB Karma or Steadfast in the build. There are still the
rare knockdowns, but very few.

Bear in mind though that some things (Rikti Bombs, etc) either ignore the
protection or overwhelm it - nothing to be done in those cases, but grin
and bear it...

For PvP, the conventional wisdom is 41 points. Personally, I don't bother
with that much, but I also play zone (mostly SC) and on mostly stealthed
toons, so it hasn't been a big problem for me, but that is the usual reco.


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Awesome, thanks 4. That was my hunch, and i'm glad to see it confirmed. I'm not a CoX pvp'er, but if i do decide to do that i'd likely just use the dual build.


50s:
Grimmloch, Tactically Delicious, Ugly Frankie, Operative Tracker, CryoFurnace, Professional Help, Silver Sphinx, Aries Knight, Tachyon Aegis, Jade Sphinx
Currently building:
Any one of half a dozen alts!