Please fix xp/inf punishment for "Release Captive" feature in AE
04-07-2010, 12:42 PM :: http://boards.cityofheroes.com/showthread.php?p=2761455
Quote:
Mission Architect
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Since you've already been told by support that this is working as intended, your post really belongs in the Suggestions forum. While you may not like that it was done, it is not a bug, nor a technical issue.
Storm
Serenity is not freedom from the storm, but peace amid the storm ...
Ok thanks PerfectStorm, that's a good idea. I guess it's true that it's a logic problem and not technical one since they did it on purpose. ("working as intended" = we screwed it up on purpose?)
I'm not familiar with these boards and I will find the suggestions forum and lobby there. Maybe I can get a Red Name's attention? Thanks for your reply.
Hi and thanks for reading. I want to be clear that I have ONE ally in each mission that fights on the players' side and a weak one at that (Lt. level). The rest of the NPC's that were put into the arc are "Rescue Captives" and do nothing else except "say their lines". The level of xp/inf is pathetic even though the critters are set to "100% rewards" power settings and the complaining from inf/xp-hungry heroes is immediate.
Appearently this is intentional becuase when i contacted support about the matter, they seemed to suggest without saying anything concrete that the "Release Captive" feature is punished just like the "Ally" feature meaning if you have more than one of either, your xp/inf reward sucks and too bad, so sad, we can't do anything about it, go to these boards and persuade the development team to change this weird rule.
Can someone who is a Dev in this game change this? I understand Devs not wanting to have 500 Allies making a mission too easy for the "farming" crowd, but screwing with the "Release Captives" feature? Each Captive says something that has to do with the storyline, that's the whole point of having them in a an arc. Why punish us for using the features of the AE? What sense is it to make a utility tool and then punish people for using it? Please change it to punishing more than one Ally WHO FIGHTS instead of any NPC that's put into the arc. It's ruined AE.