SM/Electric or SS/Electric?


Exxar

 

Posted

Well, I tried fire/electric and although it was great damage, the mitigation from fire is obviously zero. I do have a fire/wp though which seems to do great ... no surprise really lol.

Anyway, I want electric and I was thinking that either stone or super strength would provide excellent mitigation with the knockdowns. I also wanted to place some chance for recharges in them to help recharge my heal faster etc. I know most people are huge super strength fans, but would stone be better paired with electric or is it worth the horrible wait to 32 for foot stomp? I really like the early aoe KD from fault though, so it would be a nice to have something like that so early. What do you guys think?


"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."

 

Posted

Quote:
Originally Posted by Jharber View Post
Well, I tried fire/electric and although it was great damage, the mitigation from fire is obviously zero. I really like the early aoe KD from fault though, so it would be a nice to have something like that so early. What do you guys think?
SM/Elec is FANTASTIC. Although at 50, you need to really io yourself creatively. My attack chain is:

fault/tremor/fault/tremor/fault/tremor/fault/BU/ball lightning/tremor/fault/tremor....

Its kind of boring. But there are things you simply can not be killed by. It is immensely fun, if you use smash, hammer, fist,hammer,smash,fist. You can nuke bosses easily. But... I have ~110% recharge and perma hasten. I use fault, drain to manage aggro. My attack chain is so fast that with fist on auto, i cant get a full hammer/hammer/smash attack in. So I put a disorient in the fist, and a proc neg damage. I either do stupid ammounts of ST damage against non-smash res enemies, or very consistent, decent damage in pbaoe. Currently i have 0% def. Thats right, 0% Def. I have so much mitigation from stuns, and knockdown, that I am really quite resilient. My biggest hole is Romans, who just eat me alive. Nobody is perfect for everything, and I love my char totally. I would rather have fast fast smash, than soft cap def and a boring, slow attack chain.


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Hew in drag baby

 

Posted

It really isn't a horrible slog to 32 for Super Strength. Punch, Haymaker and KO Blow are so damn strong that you plow through groups quite swiftly.

At about half fury KO Blow will one shot Minions and at high Fury Haymaker will do the same. I have also defeated +1 bosses when high Fury with just one shot of each of the 3 attacks.

Plus since you only need 3 powers from your offensive set early on (and you can get all 3 by level 8) that leaves a lot of free room to pick defensive powers and pool powers without feeling like you are putting off getting a great attack.


 

Posted

SM is more survivable and has better ST damage. SS has better AoE damage. So take your pick. Both can be ST and AoE monsters, it's just that SM is better at one and SS at the other.