Fire/Fire/Fire Farmer?


CoHplayer

 

Posted

I am trying to make a fire/fire/fire farming blaster. If you could critique the build and change a few things, that would be great. Thanks! (I don't expect it to be good as I am new to this)

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Posted

I dont have Mid's so I wont be commenting on yoru build, but I will say that if you want to Farm with a Blaster, I can suggjest 2 builds off the top of my head that would do nicely.

Sonic/Fire - Siren's Song the mob, Combustion, Fire Sword Circle...ect...

Fire/EM - Nuke from afar.

The End!


 

Posted

Well if you're gonna farm, you're gonna need some form of capped defense.
Not sure how effective this build would be, but it would be pretty expensive but it does have melee def capped, and 68.8% global recharge.

Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
------------
Level 1: Fire Blast Acc-I(A)
Level 1: Ring of Fire Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(17), Enf'dOp-Acc/EndRdx(17), Enf'dOp-Immob/Rng(40), Enf'dOp-Acc/Immob/Rchg(40), Enf'dOp-Acc/Immob(50)
Level 2: Fire Ball Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(3), Ragnrk-Acc/Dmg/Rchg(3), Ragnrk-Acc/Rchg(39), Ragnrk-Dmg/EndRdx(40)
Level 4: Combustion Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 6: Rain of Fire Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(39)
Level 8: Fire Breath Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(37), Posi-Dmg/Rng(42)
Level 10: Fire Sword Circle Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-Acc/Dmg/Rchg(11), Oblit-Dmg/Rchg(15), Oblit-Acc/Rchg(15), Oblit-Dmg(42)
Level 12: Aim AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(13), AdjTgt-EndRdx/Rchg(13), AdjTgt-ToHit/EndRdx(37), AdjTgt-Rchg(37)
Level 14: Swift Run-I(A)
Level 16: Health RgnTis-Regen+(A)
Level 18: Blaze Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(19), Dev'n-Dmg/Rchg(19), Dev'n-Acc/Dmg/EndRdx/Rchg(43)
Level 20: Stamina P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Build Up GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(36), GSFC-Build%(36)
Level 24: Boxing RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(25), RzDz-Acc/EndRdx(25), RzDz-Stun/Rng(34), RzDz-Acc/Stun/Rchg(34)
Level 26: Tough TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(27), TtmC'tng-EndRdx/Rchg(27), TtmC'tng-ResDam/EndRdx/Rchg(31), TtmC'tng-ResDam(31), TtmC'tng-EndRdx(34)
Level 28: Weave LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def/EndRdx(31)
Level 30: Combat Jumping LkGmblr-Rchg+(A)
Level 32: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def/EndRdx(33)
Level 35: Burn Oblit-Dmg(A), Oblit-Dmg/Rchg(48)
Level 38: Hot Feet Oblit-Dmg(A), Oblit-Acc/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(48), Oblit-Dmg/Rchg(50), Oblit-Acc/Dmg/Rchg(50)
Level 41: Char Acc-I(A)
Level 44: Melt Armor ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-DefDeb/EndRdx/Rchg(45), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(46)
Level 47: Fire Shield S'fstPrt-ResDam/Def+(A)
Level 49: Consume Acc-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Defiance
Level 2: Ninja Run
------------
Set Bonus Totals:
16.5% DamageBuff(Smashing)
16.5% DamageBuff(Lethal)
16.5% DamageBuff(Fire)
16.5% DamageBuff(Cold)
16.5% DamageBuff(Energy)
16.5% DamageBuff(Negative)
16.5% DamageBuff(Toxic)
16.5% DamageBuff(Psionic)
18% Defense(Smashing)
18% Defense(Lethal)
5.5% Defense(Fire)
5.5% Defense(Cold)
4.25% Defense(Energy)
4.25% Defense(Negative)
3% Defense(Psionic)
29.3% Defense(Melee)
5.5% Defense(Ranged)
8% Defense(AoE)
2% Enhancement(Stun)
3% Enhancement(Immobilize)
71% Enhancement(Accuracy)
68.8% Enhancement(RechargeTime)
10% FlySpeed
2595 HP (215.3%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Confused) 2.5%
MezResist(Held) 5.25%
MezResist(Immobilize) 2.5%
MezResist(Sleep) 4.7%
MezResist(Stun) 13.5%
MezResist(Terrorized) 2.5%
16% (0.27 End/sec) Recovery
32% (1.61 HP/sec) Regeneration
5.67% Resistance(Fire)
5.67% Resistance(Cold)
1.26% Resistance(Energy)
3.14% Resistance(Negative)
10% RunSpeed



------------
Set Bonuses:
Enfeebled Operation
(Ring of Fire)
3% Enhancement(Immobilize)
1.88% Resistance(Negative)
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
3.75% Enhancement(RechargeTime)
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


Ragnarok
(Fire Ball)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)


Obliteration
(Combustion)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Positron's Blast
(Rain of Fire)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)


Positron's Blast
(Fire Breath)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)


Obliteration
(Fire Sword Circle)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Adjusted Targeting
(Aim)
2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)


Devastation
(Blaze)
12% (0.6 HP/sec) Regeneration
622.7 HP (51.7%) HitPoints
3% DamageBuff(All)


Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed


Gaussian's Synchronized Fire-Control
(Build Up)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
519 HP (43.1%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


Razzle Dazzle
(Boxing)
2% (0.03 End/sec) Recovery
415.2 HP (34.5%) HitPoints
2% Enhancement(Stun)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)


Titanium Coating
(Tough)
MezResist(Sleep) 2.2%
415.2 HP (34.5%) HitPoints
MezResist(Stun) 2.2%
MezResist(Held) 2.75%
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)


Luck of the Gambler
(Weave)
10% (0.5 HP/sec) Regeneration
311.4 HP (25.8%) HitPoints
9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Maneuvers)
10% (0.5 HP/sec) Regeneration
311.4 HP (25.8%) HitPoints
9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
7.5% Enhancement(RechargeTime)


Obliteration
(Burn)
MezResist(Stun) 2.2%


Obliteration
(Hot Feet)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Shield Breaker
(Melt Armor)
2.5% (0.04 End/sec) Recovery
Status Resistance 2.5%
2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
11% Enhancement(Accuracy)
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


Steadfast Protection
(Fire Shield)
3% Defense(All)






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Active 50s:
Zero Defex: DP/MM//Mace Blaster
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Running my Kin/EA gloriously
Come on I21!!!
Quote:
Originally Posted by Arcanaville View Post
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Posted

Uhm, why would you take aim? Why would you not take inferno? It's a big part in mob killing. Why didn't you take acrobatics? No aura either?


 

Posted

Quote:
Originally Posted by CoHplayer View Post
Uhm, why would you take aim? Why would you not take inferno? It's a big part in mob killing. Why didn't you take acrobatics? No aura either?
Lolwut. Aim is a dmg buff as well as a tohit buff thats why.
Inferno while neat is not necessary.
Acro, also unnecessary, 2 kb ios.
Aura, meh thats debatable but I agree it would help


 

Posted

Quote:
Originally Posted by CoHplayer View Post
Uhm, why would you take aim? Why would you not take inferno? It's a big part in mob killing. Why didn't you take acrobatics? No aura either?
B/c it helps you hit and kill stuff.....

B/c of the endu crash and utility of the power....

B/c you can get IO's that offer KB prot without having to take 3 other pool powers...

Just guessing here.


 

Posted

Also Aim and Buildup both fit awesome sets. Not least of which the ever popular gaussian's and Adjusted targetting. But if you're going for s/l defenses rectified reticle 2-piece plus a recharge is decent as well.

As stated, the to hit and damage buffs from the power are handy. When you remember to use them *hides head in shame*


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.