Spine/Regen Build Advice


King Krimson

 

Posted

Hi everyone - just got back into the game and am looking for advice on upgrading my build. I'm SO slotted but looking for changes and /or IO I could start with to build toward a lvl 50 goal. Thanks for the help!
ed. I expect mostly I need some adjustments to get defense/resists etc. up to soft caps

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

mauler: Level 42 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Lunge

  • (A) Accuracy
  • (9) Recharge Reduction
  • (11) Damage Increase
  • (25) Damage Increase
  • (29) Damage Increase
Level 1: Fast Healing
  • (A) Healing
  • (3) Healing
  • (3) Healing
Level 2: Reconstruction
  • (A) Recharge Reduction
  • (7) Recharge Reduction
  • (7) Healing
  • (25) Healing
  • (42) Healing
Level 4: Quick Recovery
  • (A) Endurance Modification
  • (5) Endurance Modification
  • (5) Endurance Modification
Level 6: Spine Burst
  • (A) Accuracy
  • (13) Recharge Reduction
  • (13) Damage Increase
  • (27) Damage Increase
  • (29) Damage Increase
Level 8: Impale
  • (A) Accuracy
  • (9) Endurance Reduction
  • (11) Recharge Reduction
  • (19) Damage Increase
  • (27) Damage Increase
  • (37) Damage Increase
Level 10: Dull Pain
  • (A) Recharge Reduction
  • (15) Healing
  • (15) Healing
  • (19) Healing
Level 12: Hasten
  • (A) Recharge Reduction
  • (17) Recharge Reduction
  • (17) Recharge Reduction
Level 14: Combat Jumping
  • (A) Defense Buff
Level 16: Super Jump
  • (A) Jumping
Level 18: Integration
  • (A) Endurance Reduction
  • (21) Endurance Reduction
  • (21) Healing
  • (23) Healing
  • (23) Healing
Level 20: Swift
  • (A) Run Speed
Level 22: Health
  • (A) Healing
  • (31) Healing
  • (31) Healing
Level 24: Stamina
  • (A) Endurance Modification
  • (31) Endurance Modification
  • (33) Endurance Modification
Level 26: Ripper
  • (A) Accuracy
  • (33) Endurance Reduction
  • (33) Recharge Reduction
  • (34) Damage Increase
  • (34) Damage Increase
  • (42) Damage Increase
Level 28: Instant Healing
  • (A) Recharge Reduction
  • (34) Recharge Reduction
  • (36) Healing
  • (36) Healing
  • (36) Healing
Level 30: Boxing
  • (A) Empty
Level 32: Throw Spines
  • (A) Accuracy
  • (39) Endurance Reduction
  • (40) Recharge Reduction
  • (40) Damage Increase
  • (40) Damage Increase
  • (42) Damage Increase
Level 35: Tough
  • (A) Resist Damage
  • (37) Resist Damage
  • (37) Resist Damage
Level 38: Weave
  • (A) Defense Buff
  • (39) Defense Buff
  • (39) Defense Buff
Level 41: Build Up
  • (A) Recharge Reduction
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 4: Ninja Run



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Posted

Quote:
Originally Posted by King Krimson View Post
I expect mostly I need some adjustments to get defense/resists etc. up to soft caps
Just to clarify terminology: a /regen won't get to soft caps, except maybe one of the positional or elemental defenses.

One big tip with IOs. Make your character much, much stronger via frankenslotting. Frankenslotting means mixing multi-aspect IOs from different sets (usually relatively cheaply). For example, slotting Focus from Claws, you could do this:

Level 18: Focus -- Thundr-Acc/Dmg/Rchg:40(A), Thundr-Acc/Dmg/EndRdx:40(19), Thundr-Dmg/EndRdx/Rchg:40(19), Dev'n-Acc/Dmg/EndRdx/Rchg:30(21), Ruin-Acc/Dmg/Rchg:30(21), Mael'Fry-Dmg/EndRdx/Rchg:30(23)

This slotting would give you + 71% acc/96% dmg/71% endredux/86% recharge in the power. (Better than the 42/99/42/42 you might get from slotting common lvl50 acc/dmgx3/end/rech IOs.) You effectively give yourself "extra" slots, at least from the perspective of the SO era.

Slotting specific hints:

EndRedux in Spine Burst
Max Recharge in Dull Pain
Not as much endredux in Integration
The extra Healing slotting in Instant Healing is almost worthless. Put those slots elsewhere.
I'd also reallocate the extra slots in Health; they're not terribly valuable there.
Weave and Tough will need end redux, they are expensive toggles.

[Edit: Looking at the build--GET Quills! There's also a nearby thread on the glories of Moment of Glory.]


 

Posted

You can get a /regen soft capped for Smashing/Lethal Def if you're willing to spend plenty of money on IOs, and are also willing to have Tough, Weave, Maneuvers, and maybe even Stealth in your build.



Contact me in-game: @CheeseSlicer

 

Posted

Ok, so this is a new version, but I have to ask then - before going to IOs do I drop hasten and pick up the recharge bonuses from the IOs and gain option for more powers adns should I take MOG before 44? I really dont like Quills, I have put it in and taken it back out a number of times. Is there a compelling reason to have it other than farming? Please advise and thanks for your thoughts.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

mauler: Level 42 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Lunge

  • (A) Accuracy
  • (7) Recharge Reduction
  • (13) Damage Increase
  • (19) Damage Increase
  • (19) Damage Increase
Level 1: Fast Healing
  • (A) Healing
  • (3) Healing
  • (3) Healing
Level 2: Reconstruction
  • (A) Recharge Reduction
  • (11) Recharge Reduction
  • (11) Healing
  • (21) Healing
  • (21) Healing
Level 4: Quick Recovery
  • (A) Endurance Modification
  • (5) Endurance Modification
  • (5) Endurance Modification
Level 6: Spine Burst
  • (A) Accuracy
  • (7) Recharge Reduction
  • (13) Endurance Reduction
  • (23) Damage Increase
  • (23) Damage Increase
  • (42) Damage Increase
Level 8: Impale
  • (A) Accuracy
  • (9) Recharge Reduction
  • (9) Endurance Reduction
  • (25) Damage Increase
  • (25) Damage Increase
  • (42) Damage Increase
Level 10: Dull Pain
  • (A) Recharge Reduction
  • (15) Recharge Reduction
  • (15) Recharge Reduction
  • (27) Healing
  • (27) Healing
  • (42) Healing
Level 12: Hasten
  • (A) Recharge Reduction
  • (17) Recharge Reduction
  • (17) Recharge Reduction
Level 14: Combat Jumping
  • (A) Defense Buff
Level 16: Super Jump
  • (A) Jumping
Level 18: Integration
  • (A) Endurance Reduction
  • (29) Healing
  • (29) Healing
  • (31) Healing
Level 20: Swift
  • (A) Run Speed
Level 22: Health
  • (A) Healing
Level 24: Stamina
  • (A) Endurance Modification
  • (31) Endurance Modification
  • (31) Endurance Modification
Level 26: Ripper
  • (A) Accuracy
  • (33) Recharge Reduction
  • (33) Endurance Reduction
  • (33) Damage Increase
  • (34) Damage Increase
  • (34) Damage Increase
Level 28: Instant Healing
  • (A) Recharge Reduction
  • (34) Recharge Reduction
  • (36) Healing
Level 30: Boxing
  • (A) Empty
Level 32: Throw Spines
  • (A) Accuracy
  • (36) Recharge Reduction
  • (36) Endurance Reduction
  • (37) Damage Increase
  • (37) Damage Increase
  • (37) Damage Increase
Level 35: Tough
  • (A) Endurance Reduction
  • (39) Resist Damage
  • (39) Resist Damage
  • (39) Resist Damage
Level 38: Weave
  • (A) Endurance Reduction
  • (40) Defense Buff
  • (40) Defense Buff
  • (40) Defense Buff
Level 41: Build Up
  • (A) Recharge Reduction
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 4: Ninja Run



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