The Two-Six: Season 3 OOC Thread


Amerikatt

 

Posted

Welcome to The Two-Six: Season 3

New crimes! New personnel! Same building!

I hope that the 2-6 finds a place for humor, drama, grisly crime and the people who fight it while exploring what it means to be an imperfect hero in a city of heroes and sometimes a cop in a city of heroes.

The main thrust is this little precinct in Kings Row is manned by Superheroes who have had trouble with the City, Maybe they are too aggressive, or continually violate a suspect’s civil rights, or just made the wrong kind of political enemy, so by working at the two-six, A hero gets training, supplies, and support while supposedly getting lessons in playing well with others.

Joining is easy, just have your character show up with ‘papers’ and they’re enrolled in the program. Or they could be an upstanding hero trying to set an example and help in Kings Row, or just a hero passing by who decides to help on a Two-Sixer’s investigation. Or…whatever. Big city, small world.

It has been about a month since the last plot ended, so do not feel compelled to make this your character’s first day at the 2-6. You can if that’s what pleases you or what you’re comfortable with, but if you want people to know your character already just mention their name, how long they’ve been with the 2-6 and other misc and we can act like co-workers.

Rules: Standard RP rules, no godmodding etc.

My real goal is to tell a story or two and to finish a case unlike the last two thrusts of the Two-six. My previous GM experience is some D&D and some Mutants and Masterminds, so feel free to PM me suggestions if you think there's something to improve and if something isn't clear, please ask here in the OOC thread.

Detailed History and description of building and current NPCs follow for the curious.

History
The Two Six is an old police precinct building in the roughest part of King's Row. It was abandoned by the police in the early 80's, and has been used as a gang hangout by the Skulls, the Hellions, the Lost, and, most recently, the Trolls.

The police system chose to reactivate the station, but rather than sending in their own people, they arranged for super heroes in trouble with the law to re-open the station.

After an ugly scene involving some heroes, demonic possession, and a few excessive deaths, there had been a loud and public effort to establish PPD control over the Two-Six and it’s Vigilante Rehabilitation Program, but the furor for the program got drowned out after a large terrorist attack at Ziggursky Prison. The funds originally promised to the VRP got shunted to Anti-terror and prison programs. Only a few experimental dollars were left in the budget which was put into the now defunct telepolice experiment.

Currently, the Two-Six is an undermanned Police station supplemented by Hero support from program ‘volunteers’. Getting volunteered requires political enemies, minor criminal charges, or an actual desire to do good alongside the stalwart officers of the PPD.

The Building
The Two Six is a three story building with a basement.

The outside of the building is brown brick. There numbers '2' and '6' are attached to the outside of the wall, although the 2 is quite crooked. The PPD officers who work there take a strange satisfaction in the crooked two and attempts to fix the erstwhile number are generally sabotaged with cheeky and fun shenanigans. A wide set of steps lead up to a pair of double doors.

Though the exterior is outdated and several of the bricks are crumbling, there are new camera emplacements giving good shots of the exterior, emergency shutters were installed over all the windows and doors in case of siege, though the mechanical parts of several of the mechanisms have already been scavenged by two-six personnel and some lucky Clockwork.

Directly inside the front entrance is the main lobby. The lobby is one of the largest rooms in the Two Six. It is all hardwood floors. The various doorways are also dark wood. It is two stories tall. The second floor has access to a balcony that rings the lobby.

Benches and decorative plants line the sides, and recently, a new coat of paint and some polish have spruced the room up nicely, and two new vending machines keep desperate and hungry officers filtering through all day. The soda machine likes to steal nickels and won’t work for any magic based hero.

Centrally located in the lobby is the large sergeant's desk. It stands 6 feet tall with bullet proof glass windows shielding the sergeant's chair. A large flat screen monitor shows the camera feeds. The shutter controls have a panel inside the desk. To get into the desk area, it is a three foot step up into the desk. The sergeant's chair is overstuffed and very comfortable.

There are four exits out of the lobby. To the right are stairs leading down to the basement. To the left are stairs leading up to the second level balcony. Behind the sergeant's desk is a narrow hallway to the first floor offices.

The offices on the first floor are used for various purposes. One is the room for the desk sergeant. One is the room of the police liason. One has been remodeled into a full size kitchen, and another is a storeroom, currently holding the restroom supplies and the refills for the candy and soda machines. The first floor restrooms are next to the kitchen. There are also two observation rooms with one way mirrors and two holding rooms. The locker rooms with showers and their own restrooms are also on this floor.

At the very back of the building is a large garage that can hold up four full sized cars. The garage doors are heavy duty and resistant to damage. The motor pool consists of one Crown Victoria Police Special, one Squad Car, and a brown unmarked 1996 Dodge Caravan outfitted for surveillance. The squad car needs a new water pump, and mostly sits unused. Talos Island’s 4-5 precincts had been trying to requisition the Two-Six’s van for three months now, and it is a fight that the Two-six will probably lose.

On the second floor there are a few secure holding rooms next to the detectives’ bullpen and conference rooms Alpha and Bravo. In addition, other rooms have been turned into residences by 'volunteers.' The second floor also contains the ‘Chief’s office’, a large intimidating room currently manned by the head of the Two-Six.

On the third floor, there are medical facilities which are equipped with several high tech devices including a reclaimator. Though inconvenient, the Armory and evidence lock up is also up here. The third floor also has storage rooms for displaced office equipment, an invention table, and a few quarters for the volunteers. There is a heavy duty roof access door.

The Roof is sparse aside from a hammock rigged up near the southwest corner. A small rooftop garden is tended to where a few alien medicinal plants are grown.

In the basement is the boiler-room, the former Telepolice control center--which has yet to be repurposed--and jail cells. Ten jail cells are available in the basement. In addition, there is warwall technology installed in the basement that has strengthened the walls of the whole building and made them nearly invulnerable to destruction. This machinery is in one of the ten jail cells. There is an entrance to the sewer in the basement as well.

Current Staff (NPCs):

Julius ‘Colonel’ Mustard, still reigns over the desk and lobby for the night shift. He is the gatekeeper of the Two-six and does his job with an efficiency you wouldn’t expect from a man so vitriolic.

“He has no real sense of humor, and does hold a grudge. He is blond, fat, has a mustache, and will mutter not-so-nice things under his breath. He feels this job is beneath him, and lets the heroes know it.”

Sergeant Steven Samuel Sommers is in charge of the Armory, supplies, and general maintenance of the building. He works quietly and efficiently, but is always willing to let someone know that he needs more money. Male, Hispanic, black hair.

Mrs. Tandy Blonski is the woman in charge of the personnel office. She handles new arrivals, leave, sick days, retirement, and pay issues. She is dry as the Sahara Desert, deadpan, and quite possibly had her sense of humor surgically removed. The pool to get her to smile is up to 450 dollars. (attempts to win the pool will be decided by a roll on percentile dice.—supply your own joke) Female, Caucasian, brown hair.

Captain Wallace Simms is the new man in charge of the 2-6. He operates the police side of the house and takes credit for the work the heroes in the VRP do. Otherwise he is quite willing to leave people well enough alone. Male, African American, bald.

Maintaining a strict ‘hands off’ approach, he lets his officers do what they will as long as it doesn’t bring him trouble. If it brings him trouble he throws people under the bus until it goes away. With all the Heroes who flit in and out of the Two-Six, he is never wanting for scapegoats.

Simms is not lazy, nor is he stupid…just distant. He generally stays out of people’s way unless productivity goes down, then he starts to micromanage. So far, he hasn’t had to bring down the hammer. Since he’s the Captain, he’s not allowed to really be friends with his subordinates, but he does appreciate things done to keep the City safe.

There are nine PPD officers in a duty section on twelve hour shifts, Six AM to Six PM. Four Duty sections. Three Detectives and any inclined heroes work the investigative caseload. Though their calendars are full, it is usually enough. They will be named as necessary.

Stuff
Two-Six Personnel all have earpiece radios or access to the two-six frequency. The earpiece is standard future-tech radio. Sends/receives, transmits location data, has whisper mode and private channels for personal communication in a lightweight semi-indestructible hardened plastoid shell. Battery life is somewhere between 72 hours and infinite.

Also available are Police Scanners, which in addition to scanning standard emergency frequencies project a holographic map of the current area.


Infinity
Sam Varden 50 MA/Reg Scrap
Doomtastic 50 SS/Inv Brute
Ceus 50 Eng/Kin Corr
Cinderstorm 50 Fire/Fire Blaster

 

Posted

I can have another Police-type in this, Yes? no?


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Posted

Yes. PPD personnel with Hero experience are encouraged to use their expertise to assist with the Two-Six mission statement...

Or is it Heroes with PPD experience...

Or something...

Anyway, yes. Feel free.


Infinity
Sam Varden 50 MA/Reg Scrap
Doomtastic 50 SS/Inv Brute
Ceus 50 Eng/Kin Corr
Cinderstorm 50 Fire/Fire Blaster

 

Posted

Hrm... sometime in the next day or four, I'll have to dust Energon X off and bring him back in. Metahuman liasion and chief trainer, I'm guessing >.>


"A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." Seven Habits of Highly Effective Pirates

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Posted

In the next day or four, hahahahahaha...

*shakes head*

Sounds like a plan.

Gave Brian a new job and less in-story responsibility. A guest star, if you will.


 

Posted

Kasoh, how much time has passed since the last story?


 

Posted

The Demon problem was about six to eight months ago, its been a month or two since the Ziggursky terrorist incident.


Infinity
Sam Varden 50 MA/Reg Scrap
Doomtastic 50 SS/Inv Brute
Ceus 50 Eng/Kin Corr
Cinderstorm 50 Fire/Fire Blaster

 

Posted

Random Info:

For anyone that decides to make the correlation, directly or indirectly, about Josiah.

Tracy Josiah Goode II
Age 22

Metaforces rep who was integrated into a new program ok'd by the President, allowing Metas to provide joint support to the Metaforces teams within the structure of the military establishment. Initially, the Metaforces was a selection of the best from all branches of the armed forces. Now, it has become so large, that it has become a branch of the military all it's own. They also have now allowed any with inherent, scientific, technological abilities to join in as well. Those with magic or mutant origins have been denied (for now) due to issues of stability

He Recently graduated from the Paragon Police Academy and received joint task force metaforce training for six months at an undisclosed location.

Father: Tracy Goode- Owner of "Random Goodes"

Sister: Stacy Goode - Manager of Random Goodes, Talos Island; Josiah's twin.

Random Goodes- Successful antiques and memorabilia chain of stores started by Tracy Goode in 1980. Five locations: Atlas Park (flagship), Galaxy City, Skyway City, Talos Island, and Founder's Falls.

Owner, Tracy Goode, is an integral part of the Meta-Transition Assistance Program or MTAP, which helps heroes retiring from saving the city to getting a new life as a civilian. Random Goodes is apart of a list several businesses in Paragon that employ retired heroes (depending the reason is honorable).


 

Posted

And whats the time of year?

Wait... I believe it was around February-ish when season 2 went down so I guess thats...October-ish?


 

Posted

Its an unspecified time during 'The Summer'.


Infinity
Sam Varden 50 MA/Reg Scrap
Doomtastic 50 SS/Inv Brute
Ceus 50 Eng/Kin Corr
Cinderstorm 50 Fire/Fire Blaster

 

Posted

I lose points because your first post defines that. >.<


 

Posted

I have been considering bolding important words or phrases in the story heavy posts, but it seemed rather meta gaming.


Infinity
Sam Varden 50 MA/Reg Scrap
Doomtastic 50 SS/Inv Brute
Ceus 50 Eng/Kin Corr
Cinderstorm 50 Fire/Fire Blaster

 

Posted

Eh...most times folks don't miss a beat. Should be alright without.


 

Posted

Out of town with parentals for stepsisters graduation. Will get a post in sometime today. Thank you, iPhone.


 

Posted

Kasoh, is it cool to go inside to the warehouse or am I being impatient? o.0


 

Posted

Sounds like Rebel was planning a stealth+TP entry. I don't think waiting for his move is unreasonable.


Infinity
Sam Varden 50 MA/Reg Scrap
Doomtastic 50 SS/Inv Brute
Ceus 50 Eng/Kin Corr
Cinderstorm 50 Fire/Fire Blaster

 

Posted

Alright, cool. That inquiry had two-fold reasoning in it. About to head out for the afternoon, but will get down once I get back.


 

Posted

I was kinda waiting for a description of the warehouse or some such, but ok. I'll throw a post together when I get home from class this afternoon.


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Posted

Now *I* feel irresponsible...


Infinity
Sam Varden 50 MA/Reg Scrap
Doomtastic 50 SS/Inv Brute
Ceus 50 Eng/Kin Corr
Cinderstorm 50 Fire/Fire Blaster

 

Posted

Meanwhile, in an ultra-top secret base located *somewhere* within the omniverse, a masked woman is holding the paw of a kitten who is on life support ...!

(*steady beeping of life support machine*)



AMERIKATT: Star of Stage, Screen, and Saturday morning cartoons! (Art by Psygon and ChristopherRobin)
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Posted

Some people have this already, but here it is,

The warehouse is large, essentially a long hallway with a few dead end forks and a T intersection leading to two ‘end rooms’. The large square room with crates (Left) and the two-part oblong room that resembles a large loading area (right).

My interpretation has the group in one of the dead end hallways, Is this about right?

The warehouse is mined, They sense movement and can be remote detonated. Any kind of optical stealth combined with slow (or superfast) movement will be able to bypass them, or they can be disarmed by someone reasonably proficient with explosives. Or a tough character can just take it in the face. The mines are fewer in the hallway, but loaded at doorways, and the left room that Radialcrush Horton is in.

Radialcrush is a Bone Daddy EB. Dark Blast/Dark Melee

Emily Darkgloom is a DM/SD/Soul ‘Buzzsaw’ AV. Her single target attack chain is unreal and proc-tacular. Her shield doesn't deflect things so much as absorb them. She enjoys tricking people into sticking an arm into the shield then trying to slice the limb off. She is the Right room, checking on something. She'll investigate if the fighting gets loud, so as soon as a Skull fires a gun.

The defensive positions are metal crates stacked so as to provide a small window to whichever direction they are supposed to be watching Two Skulls with assault rifles and Cryo Freeze Rays are in each position. there are patrols of three men patrolling, a total of 25 Skulls not including Horton and Darkgloom.


Infinity
Sam Varden 50 MA/Reg Scrap
Doomtastic 50 SS/Inv Brute
Ceus 50 Eng/Kin Corr
Cinderstorm 50 Fire/Fire Blaster

 

Posted

Did I miss something?
Did something happen to Amerikatt?


 

Posted

Gonna let Rebel and Rotten post first.