Lost Shader Options?


CuppaManga

 

Posted

Patched today with the 5/19/2010 patch. CoH black screened. Managed to fix it, but now I no longer have Shader options. I was running it on Low, but now "Shader Quality" displays as N/A. This is a new bug or is something else screwed up?


 

Posted

I did read that post. That's how I got up and running again. It doesn't solve the issue of shaders deciding to become unavailable, however.


 

Posted

Intel Integrated graphics?


 

Posted

Oh no, not using that GMA950. After all the horror stories I've heard about that sucker, I don't want one of 'em within 300 feet of me. Instead, I'm using a NVIDIA GeForce 9400M.

Redid everything as in the quoted post. Shaders are still unavailable. Prior to the patch, I had them. Also, since the patch, I'm also experiencing other aberrant behavior. Specifically, the CoH launcher now takes a long time to change "Quit" to "Next" after confirming my game is up to date. After clicking through the launcher to launch the actual game, the "Loading" banner no longer appears. Additionally, I get a black screen after a moment for about 10-20 seconds before the real "Loading" screen for CoH appears, whereas in the past it'd show up only a second or two after the black screen. Finally, opening the SG tab causes horrendous lag. Both this and the bug with it taking forever to let me click "Next" happened randomly in the past and are, apparently, related as they always occurred together. Now they happen every time.


 

Posted

Here's what the console reports from booting up the game, going to the main screen, and then quitting. I bolded what looks like errors to me, though this isn't my area of expertise and I could be wrong.


Quote:
5/23/10 12:57:56 AM [0x0-0x4a04a].com.transgaming.cityofheroes[440] Could not stat /Applications/City of Heroes.app/Contents/Resources/transgaming/f_drive (No such file or directory), ignoring drive F:
5/23/10 12:57:58 AM [0x0-0x4a04a].com.transgaming.cityofheroes[440] Processing argument list:
5/23/10 12:57:58 AM [0x0-0x4a04a].com.transgaming.cityofheroes[440] Patchserver: cohupdate.coh.com
5/23/10 12:57:58 AM [0x0-0x4a04a].com.transgaming.cityofheroes[440] Patchserver: cohupdate.coh.com
5/23/10 12:57:58 AM [0x0-0x4a04a].com.transgaming.cityofheroes[440] U
5/23/10 12:57:58 AM [0x0-0x4a04a].com.transgaming.cityofheroes[440] S locale
5/23/10 12:57:58 AM [0x0-0x4a04a].com.transgaming.cityofheroes[440] Connecting.. #1: 0B/sec 0B/0B 0:00 Remaining
5/23/10 12:57:58 AM [0x0-0x4a04a].com.transgaming.cityofheroes[440] Connecting.. #1: 0B/sec 0B/0B 0:00 Remaining
5/23/10 12:57:58 AM [0x0-0x4a04a].com.transgaming.cityofheroes[440] Connecting to 216.107.254.197 : 6994...
5/23/10 12:57:58 AM [0x0-0x4a04a].com.transgaming.cityofheroes[440] Connected
5/23/10 12:57:59 AM [0x0-0x4a04a].com.transgaming.cityofheroes[440]
5/23/10 12:57:59 AM [0x0-0x4a04a].com.transgaming.cityofheroes[440] Connecting.. #1: 1.9M/sec 1.0M/0B 0:00 Remaining
5/23/10 12:57:59 AM [0x0-0x4a04a].com.transgaming.cityofheroes[440] Checking Updater: 0B/sec 0B/0B 0:00 Remaining
5/23/10 12:57:59 AM [0x0-0x4a04a].com.transgaming.cityofheroes[440] : 10.6M/sec 2.5M/0B 0:00 Remaining
5/23/10 12:57:59 AM [0x0-0x4a04a].com.transgaming.cityofheroes[440]
5/23/10 12:57:59 AM [0x0-0x4a04a].com.transgaming.cityofheroes[440] Patching project: Coh Install Dir: c:\coh
5/23/10 12:57:59 AM [0x0-0x4a04a].com.transgaming.cityofheroes[440] checksumLoad returned 1
5/23/10 12:57:59 AM [0x0-0x4a04a].com.transgaming.cityofheroes[440] Verifying checksum
5/23/10 12:58:03 AM [0x0-0x4a04a].com.transgaming.cityofheroes[440] Checksum Verify succeeded, requesting patch
5/23/10 12:58:03 AM [0x0-0x4a04a].com.transgaming.cityofheroes[440] Requesting patch..: 0B/sec 0B/0B 0:00 Remaining
5/23/10 12:58:03 AM [0x0-0x4a04a].com.transgaming.cityofheroes[440] Client is up to date...
5/23/10 12:58:03 AM [0x0-0x4a04a].com.transgaming.cityofheroes[440] OK: 0B/sec 0B/0B 0:00 Remaining
5/23/10 12:58:03 AM [0x0-0x4a04a].com.transgaming.cityofheroes[440] Patched successfully
5/23/10 12:58:22 AM [0x0-0x4a04a].com.transgaming.cityofheroes[440] Searcing c:\coh for bad files
5/23/10 12:58:22 AM [0x0-0x4a04a].com.transgaming.cityofheroes[440] Searcing c:\coh for bad files
5/23/10 12:58:44 AM [0x0-0x4a04a].com.transgaming.cityofheroes[440] Could not stat /Applications/City of Heroes.app/Contents/Resources/transgaming/f_drive (No such file or directory), ignoring drive F:
5/23/10 12:58:45 AM [0x0-0x4a04a].com.transgaming.cityofheroes[440] Flushing log files to disk


 

Posted

Hmm...

In the post I linked to above, did you follow the instructions for modifying and using the Training Room client (in the quoted section)?

EDIT: Re-read the post linked above - I found an error in NCSoft Support's instructions. I'm going to ask them to correct it - but in the mean time, my instructions work properly.


Manga @ Triumph
"Meanwhile In The Halls Of Titan"...Titan Network Working To Save City Of Heroes
Save Paragon City! Efforts Coordination

 

Posted

Ran test, updated, updated my preferences but still no Shader options but it booted up promptly and didn't have the SG tab lag or anything of that nature. Ran the normal client out of curiosity and it booted promptly as well. Guess that one bug is still random and the long black screen is related as well (though that part is still new). In the mean time, trying to get NCSoft to move past giving me the instructions in the linked post.


 

Posted

Ok, forgot to post here the results. After lots of back and forth and trying multiple things, I was finally told that Shader options are temporary unavailable and should return "soon". Reminds me of the bugs with the profiles and tells.

Nothing on the other bugs though. Can't reproduce them on demand (and haven't had it at all lately), so couldn't help NC much in tracking that year old bug.