Aauuggh, the cotnroller forums are on fire! Stop, drop, and roll!
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I don't think CC has an actual taunt factor like Phantom Army does, but it does do a plethora of things that seem to bug some mobs a lot. I can't say I've seen it strip agro from my plant/kin, but I have had situations where well over 17 targets are happy to hang around me due to CC drawing its own agro.
CC will also taunt though. I've had it frequently absorb aggro off me from the like of Rikti bosses. It is kinda daft that it negates itself though with the immobs though. Bonfire pretty much negates itself too after one knockback, unless you have it in an ideal location.
Vines > Cinders imo, simply because it's ranged. Cinders is not. |
As for cinders I'm always in melee range using Hotfeet anyway, so for me the speed of execution is what matters if things start to go south. I can appreciate the range advantage though.
At any rate though, I think the point is well illustrated that plant, while amazing, isn't a set founded on depth like mind or earth, but rather the principle of "enough". When enough isn't enough, it falls apart pretty quick.
From a control viewpoint:
cinders > vines (casts 3x faster)
bonfire > Carrion Creepers*
hotfeet > spore burst
*No I'm not saying bonfire is a better power than CC, not by a long shot, just that if your control is falling apart it will tend to make more of an impact than CC. CC from a holistic viewpoint is one of the better powers out there imo. If CC didn't negate its own kb/kd I'd give it the nod.
Vines > Cinders imo, simply because it's ranged. Cinders is not.