Claws/SR Scrapper Build
This is almost exactly what my current live build is. Shockwave doesn't have the full 5 Ragnaroks and likely never will, I find the extra range from 2 Centrioles left yet from her old pre IO days of more value than completing the full set of Ragnaroks. The slotting on live is actually 1 Nucleolus, 2 Centrioles, Ragnarok Acc/Rech and Ragnarok Dam/End which puts the range at a little over 40 ft.
Far as Aid Self vs Physical Perfection. Never been a big fan of Aid Self but that's just me. I will say that the limitless endurance I have after PP I'll take any day over getting the occasional damage spike that manages to kill me before my passive regen can fix me up. It is very very nice to utterly ignore your end bar the vast majority of the time. I've used CP maybe a half dozen times and pretty much it's been either after a sapper hit or a Mask of Vitiation has landed and I'm not sure I had to use CP in any of those cases ... more than enough blues usually sitting in her tray waiting to either be turned into something else or given to a teammate to cover the situation generally.
Likewise post BotZ her build is no longer quite soft capped vs ranged or AoE. I do have a build figured out dropping swift, adding maneuvers, moving slots and getting everything soft capped again. That said even with all the respecs I have available for her I've no plans currently to do so. Teammates and inspires pretty much mean she's soft capped when she wants to be anyway so unless she takes up doing daily RWZ challenges or something can't see her really needing to get those couple percent back.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
GRETA-001 solo (v11.10.i16 purpled): Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(42)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(5), LkGmblr-Def(13), LkGmblr-Rchg+(31), Ksmt-ToHit+(43)
Level 2: Slash -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(11), Hectmb-Dmg/EndRdx(17), Hectmb-Dam%(34), Achilles-ResDeb%(42)
Level 4: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(5), LkGmblr-Def(13), LkGmblr-Rchg+(31)
Level 6: Spin -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(7), Armgdn-Acc/Rchg(7), Armgdn-Dmg/EndRdx(23), Armgdn-Dam%(34)
Level 8: Follow Up -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Acc/Dmg(9), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dmg/Rchg(42)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Regen/Rcvry+(15), RgnTis-Heal/EndRdx(31), RgnTis-Heal/Rchg(37), RgnTis-Regen+(43)
Level 16: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(37), LkGmblr-Rchg+(37), Zephyr-Travel(43), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(46)
Level 18: Focus -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(19), Apoc-Dmg/EndRdx(29), Apoc-Dam%(29)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(45)
Level 22: Kick -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam(25), TtmC'tng-ResDam/EndRdx(25), TtmC'tng-ResDam/EndRdx/Rchg(39)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(27), LkGmblr-Rchg+(40)
Level 28: Quickness -- Run-I(A)
Level 30: Dodge -- S'dpty-Def(A), S'dpty-Def/EndRdx(39), S'dpty-Def/Rchg(46)
Level 32: Shockwave -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(33), Ragnrk-Knock%(34)
Level 35: Evasion -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(36), LkGmblr-Rchg+(36)
Level 38: Agile -- S'dpty-Def(A), S'dpty-Def/EndRdx(39), S'dpty-Def/Rchg(48)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-End%(45), Mrcl-Heal(50), Mrcl-Heal/EndRdx(50), Mrcl-Rcvry+(50)
Level 47: Lucky -- S'dpty-Def(A), S'dpty-Def/EndRdx(48), S'dpty-Def/Rchg(48)
Level 49: Swift -- Run-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run
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Aid Self vs PP comes down to the feats aid self let's you complete. For me I don't try most of the crazy challenges so PP is better for general teaming.
Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA
Here is the build I currently am running, I used to use aid self but spec'd out of it and really havent missed it all that much. Soloing AVs isn't quite as easy if im trying no temps/insp but otherwise i just carry greens and have no problems
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike
- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Accuracy/Damage/Endurance
- (3) Crushing Impact - Damage/Endurance
- (5) Crushing Impact - Damage/Recharge
- (5) Crushing Impact - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense
- (7) Luck of the Gambler - Defense/Endurance
- (9) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (9) Crushing Impact - Damage/Endurance
- (11) Crushing Impact - Damage/Recharge
- (11) Crushing Impact - Accuracy/Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Endurance
- (13) Achilles' Heel - Chance for Res Debuff
- (A) Luck of the Gambler - Recharge Speed
- (15) Luck of the Gambler - Defense
- (15) Luck of the Gambler - Defense/Recharge
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Hecatomb - Damage/Recharge
- (19) Hecatomb - Accuracy/Damage/Recharge
- (19) Hecatomb - Accuracy/Recharge
- (21) Hecatomb - Damage/Endurance
- (21) Hecatomb - Chance of Damage(Negative)
- (23) Bonesnap - Accuracy/Recharge
- (A) Endurance Reduction IO
- (A) Jumping IO
- (A) Celerity - +Stealth
- (A) Numina's Convalescence - Heal
- (46) Numina's Convalescence - Heal/Recharge
- (46) Numina's Convalescence - Heal/Endurance
- (A) Apocalypse - Damage/Recharge
- (23) Apocalypse - Chance of Damage(Negative)
- (25) Apocalypse - Accuracy/Damage/Recharge
- (25) Apocalypse - Damage
- (27) Apocalypse - Damage/Endurance
- (27) Explosive Strike - Chance for Smashing Damage
- (A) Performance Shifter - EndMod
- (29) Performance Shifter - Accuracy/Recharge
- (29) Performance Shifter - EndMod/Accuracy/Recharge
- (31) Performance Shifter - EndMod/Recharge
- (31) Performance Shifter - EndMod/Accuracy
- (31) Performance Shifter - Chance for +End
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Defense/Recharge
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
- (36) Obliteration - Accuracy/Damage/Recharge
- (A) Red Fortune - Defense/Endurance
- (37) Red Fortune - Defense
- (37) Red Fortune - Defense/Recharge
- (37) Red Fortune - Endurance
- (39) Red Fortune - Endurance/Recharge
- (39) Red Fortune - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Recharge
- (A) Absolute Amazement - Stun
- (42) Absolute Amazement - Endurance/Stun
- (42) Absolute Amazement - Chance for ToHit Debuff
- (43) Absolute Amazement - Stun/Recharge
- (43) Absolute Amazement - Accuracy/Stun/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (43) Aegis - Resistance
- (45) Aegis - Resistance/Endurance
- (45) Aegis - Resistance/Endurance/Recharge
- (A) Red Fortune - Defense
- (39) Red Fortune - Defense/Endurance
- (40) Red Fortune - Endurance
- (40) Red Fortune - Defense/Recharge
- (40) Red Fortune - Endurance/Recharge
- (42) Red Fortune - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Kismet - Accuracy +6%
- (48) Serendipity - Defense/Endurance
- (48) Serendipity - Defense
- (A) Recharge Reduction IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (48) Numina's Convalescence - Heal
- (50) Regenerative Tissue - +Regeneration
- (50) Miracle - +Recovery
- (50) Numina's Convalescence - Heal/Recharge
- (A) Run Speed IO
Level 1: Brawl
- (A) Empty
- (A) Jumping IO
- (A) Empty
Level 6: Ninja Run
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Aid Self vs PP comes down to the feats aid self let's you complete. For me I don't try most of the crazy challenges so PP is better for general teaming.
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Only one of the crazy things Greta has done would the presence of Aid Self have maybe made a significant difference ... solo Woodsman sans inspires or dying. He manage to hit her often enough while she was low in health to take her down (and him with only 5000 or so health left when he did it). Perhaps the rapid increase in health from Aid Self would have prevented the death. Or maybe she'd only have been less dead.
The flip side to repeatedly using Aid Self to stay afloat is it cuts into your damage output. The relatively high health and passive regen Greta has does its thing while she continues the beatdown without pause. Or put another way in the 8 seconds or so it would take to fire off and recharge Aid Self Greta will have gained about 225 health without sacrificing any dps vs the 500 or so heal of Aid Self (and the 5 seconds or so of damage output lost).
Yea, in my build I sacrificed Aid Self in order to get more recharge, sure you lose survivability but for the most part when I solo my regen is enough to keep my alive. I had problems with Battle Maiden but she hits hard..Diabolique I fought for about an hour (damn PFF) and then got bored. Looking back I thought Aid Self was necessary but now that I don't have it I really don't miss it all that much.
Aid Self really just comes down to personal preference I think.
Anyone have a more updated build for a claws/sr? I havent seen anything within the last few issues. My current build looks like the following; not sure if I should go with Aid Self or put in physical perfection.