FM/SR Needs Help Tweaking, Recharge?


BackwardsName

 

Posted

Hero Plan by Mids' Hero Designer 1.704
Hey All,
I'd like to pick your brains about this FM/SR I'm leveling up. I've hit the soft cap here, but he seems a bit lacking in recharge (esp. in FSC). If the only recourse is to get LOTG's, then so be it. But I was wondering if you folks could suggest anything to generally improve him for non-farm, non-AV-solo PvE up to +0/x6.

Difficulty: Must have Fire Mastery pool for concept, though I'm pretty flexible.

Also: Vet travel reward.

Thanks in advance!
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Human Eclipse: Level 50 Natural Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(37)
Level 1: Focused Fighting -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(5), S'dpty-EndRdx/Rchg(7), S'dpty-Def/EndRdx/Rchg(7), S'dpty-Def(17), S'dpty-EndRdx(17)
Level 2: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Dam%(25)
Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(11), RedFtn-Def(15), RedFtn-EndRdx(15)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(31)
Level 8: Hurdle -- Jump-I(A)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(39)
Level 12: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39), Zephyr-ResKB(39)
Level 14: Health -- Heal-I(A)
Level 16: Dodge -- DefBuff-I(A), DefBuff-I(40), DefBuff-I(40)
Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(21), Sciroc-Acc/Dmg/EndRdx(21), Sciroc-Dam%(23)
Level 20: Stamina -- EndMod-I(A), EndMod-I(45), EndMod-I(45)
Level 22: Quickness -- Run-I(A)
Level 24: Agile -- DefBuff-I(A), DefBuff-I(40), DefBuff-I(42)
Level 26: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(29), T'Death-Dam%(31)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(42)
Level 30: Combat Jumping -- DefBuff-I(A)
Level 32: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(37), RedFtn-EndRdx(37)
Level 38: Boxing -- Acc-I(A)
Level 41: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(42), Aegis-ResDam/Rchg(43), Aegis-EndRdx/Rchg(43), Aegis-ResDam/EndRdx/Rchg(43), Aegis-ResDam(45)
Level 44: Char -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(46), BasGaze-Acc/Hold(46), BasGaze-Rchg/Hold(46)
Level 47: Fire Blast -- Decim-Acc/EndRdx/Rchg(A), Decim-Dmg/Rchg(48), Decim-Acc/Dmg/Rchg(48), Decim-Build%(48), Decim-Acc/Dmg(50)
Level 49: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(50), Posi-Acc/Dmg/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1426;689;1378;HEX;|
|78DA9D93494F535114C76F07281D5ECB205381B6405110A8A02E1C16260A06138A1|
|5880B059A677381EAB36DFA8A026E5CA889C3DE386D347E02638CF16B3824EA67B1|
|9E73FE97268D3B5FE0FFEBFBDF33E5E5DCECEE5C44A9FBE794277AC1B15D37BF52A|
|8DA958AAE0696ECDA4ED576AC859DDB7629355F708A1557079452F183907C563B5A|
|672E1675750FBF938DA339BDA94BAECEACECF0DBB2DE74F4AE763B2E95B67555976|
|A99831F915CB9EC50895A49BB6EA7BCAC52A54AB95AB36BC57209E78BDAAE144B5B|
|9609DEDAAED15BE77CA558C89C77EC7D9DCFDA6E8DA6E8A3F126E8FF01CF294FBD4|
|55D238CA8D07541640D58170C6F08D2794196B33C26EB8F58FEBAA0956D8247D0EE|
|057C8287019344599E4D09F76E01DBA85114F4DC14F4DD122C5196CFF4F285A4505|
|B1888084296201A0562824794D5825EDE9649D40312402B0504505605C6C5CA9115|
|84E50922EA3070844EC2A65AF8A7574E7E01BF05010AB04C352B2D3957C88AC1F2C|
|61228D384C714D0613E47C71DB13AEF02BB82437BC03EBECA3D411B657599B25D29|
|B1A69AB04C01DD6694EE69B12E93D56B727A9B6698009E5040BF19A51F5B10C716C|
|4B10583D882416C41025BB0425903A6EC000A259ACAF650C090196508D653B292A6|
|53129D52E89442A754D3BE0DA3D32A658D981D18C10E8C620746B103A3D88134762|
|08D1DF050D6187AA9B1B814F291356E0A8DF32719521333127C7416380E9C104C9D|
|14BCB5949A4421DFE40F2F674D7F03BE02DF05EF282E83387FE6A5343CF6027805B|
|C16CC3E17BCA7F019B355331F70F211F884CFED6F5C4EFAA3472DFEE3E4FC8D4BA5|
|3CE224FD8DCB590FB637AEC1FF3E9F23072D83CB21D255961CCB5596359675960D1|
|69BE5064B81A5FEA5911D3BC5739D6639C37296A59BE653CF3832C0F72BCC1261B1|
|58A22C319676962E9638CB1B96FA5F6A36F4BB|
|-------------------------------------------------------------------|


 

Posted

Move Combat Jumping to 49 and take the Fire Mastery powers sooner so you can get 5 slots in Fireball for the 6.25% recharge bonus from Posi's Blast. You can't 5 slot it if you take it at 49. Since you're not slotting CJ at all, it's the best solution. Unless CJ is crucial to hitting softcap, I can't tell for sure as I can't open the build from the cmputer I'm on at the moment.

Since you're worried specifically about FSC recharging, swap the Scirocco's Damage Proc with a generic Recharge IO. The 6 slot bonus from Scirocco's isn't that great, so you shouldn't be worried about it. Alternately, if you want to keep the Proc, you can dump the Damage/Endurance in favor of a Damage/Recharge from Multistrike.

You can pick up LotGs at your leisure for the most part. 3 of them in your passives should boost your recharge while not hurting your defenses. Also, since you don't have Aid Self, I would consider slotting the LotG: Defense in there as well for a 10% regen bonus.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Hey Claws,
Thanks a lot. The Scirocco advice is great! Now I just have to decide which combination I'll like better.

I'm trying to rejigger the position of Combat Jumping to pick up the Epic Pool powers earlier as per your suggestions. Since I don't slot the Steadfast 3% until I get Tough at 41, and won't hit the cap to all positions until lv45 when I can slot the last of the Aegis, I could conceivably let CJ go until 49.

Flipping CJ to 49, I'd be under the sopftcap. However, according to Mids, I'd only be .3% away from the cap on Melee and Ranged, and .6% on the AoE softcap. I'm not sure if the extra .3% actually makes a difference, but if it doesn't I could definitely wait until 49 to take CJ.

The problem is, I'm still not sure there are enough slots for me to give Fire Ball enough for 5 slots. I'll try to reslot my powers as if I were leveling to see what I can do and hopefully we can talk again in a bit.


 

Posted

Thank you! Going to bookmark this..I also have a FM/SR scrapper that I want to tweak (I'm convinced I can make her more powerful and kickass than she is already.) This is giving me a few ideas (although I might take the invisibility pool instead of the leaping pool.)


Global is @Mellissandria
I don't have that much art, but I do write stories and I do collect art on
my DA account