Seeking assistance giving SS/Fire a viable 2nd spec to tank


JuliusSeizure

 

Posted

I realize fire is probably one of the less good "tanking" specs for a brute. That being said, I would like to at least give my ss/fire a viable 2nd spec to tank with for non-extreme encounters. My primary build is purple'd out with 0 emphasis on defense, and 0 resistance to certain things like psi, hence the desire to have something that is good at more than a Nemesis TV farm.

I assume Soul Mastery-->Darkest Night is a given, or is it?

Is Taunt a good power to take?

Am I looking at slotting lots of Kinetic Combat sets into my attacks?

Any unique IO's I should be sure to include in the build?

Any other pointers? If someone happens to have a decent ss/fire defensive/tanking build to post that'd be awesome too. Thanks in advance.


 

Posted

Avoiding purple sets, which don't give defense anyway, in mid's all I am able to seem to attain is about 21% s/l defense and a sad 48% recharge


If I take and properly slot Weave and Darkest Night, what would be the s/l defense % I should aim for? Should I be too concerned about ranged defense as well? If you couldn't tell, I really am not experienced with slotting a tank.

Thanks


 

Posted

My mids is wonky, so I can't post my Dm/ELA build. Here are the keys to softcapping from 0%:

  • Use 4 parts of Kinetic Combat in 5 different melee attacks.
  • Use 4 parts of Reactive Armor in every resistance shield.
  • Use Gaussian's in Rage or 2 parts Rectified Recticle.
  • Use Obliteration in PBAoE attacks.
  • Take and socket Weave. Take Combat Jumping. Be sure to place LOtG recharge IOs here and other nice defense goodies here.
  • Use the 3% global defense IO from Steadfast Protection.
  • My tank build also took Taunt... it's really nice to have on a Brute if you run a designated Tank build in slot 2 and a SMASH build in slot 1. Perfect Zinger works great for stacking SM/L.
  • I took Soul Tenticles for Enfeebled Operation and additional AoE -ToHit.

Since I'm ELA, I basically have limitless endurance and run Darkest Night as well. 45% SM/L with an additional 16% -ToHit hedges against cascade failure. You might be able to do the same with Consume, but it will be more difficult to sustain than ELA.


 

Posted

Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch

  • (A) Accuracy IO
Level 1: Fire Shield
  • (A) Impervium Armor - Resistance/Endurance
  • (11) Impervium Armor - Resistance/Recharge
  • (13) Impervium Armor - Endurance/Recharge
  • (13) Impervium Armor - Resistance/Endurance/Recharge
  • (23) Impervium Armor - Resistance
  • (36) Impervium Armor - Psionic Resistance
Level 2: Haymaker
  • (A) Mako's Bite - Accuracy/Damage
  • (3) Mako's Bite - Damage/Endurance
  • (3) Mako's Bite - Damage/Recharge
  • (5) Mako's Bite - Accuracy/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (7) Mako's Bite - Chance of Damage(Lethal)
Level 4: Healing Flames
  • (A) Miracle - Heal/Endurance
  • (15) Miracle - Heal/Endurance/Recharge
  • (15) Miracle - Heal/Recharge
  • (17) Harmonized Healing - Heal/Recharge
  • (17) Harmonized Healing - Heal/Endurance/Recharge
  • (36) Steadfast Protection - Resistance/+Def 3%
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (19) Recharge Reduction IO
Level 8: Knockout Blow
  • (A) Crushing Impact - Accuracy/Damage
  • (9) Crushing Impact - Damage/Endurance
  • (9) Crushing Impact - Damage/Recharge
  • (11) Crushing Impact - Accuracy/Damage/Recharge
  • (29) Crushing Impact - Accuracy/Damage/Endurance
  • (29) Crushing Impact - Damage/Endurance/Recharge
Level 10: Swift
  • (A) Run Speed IO
Level 12: Blazing Aura
  • (A) Scirocco's Dervish - Damage/Endurance
  • (31) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (40) Multi Strike - Damage/Endurance
  • (43) Multi Strike - Accuracy/Damage/Endurance
Level 14: Super Speed
  • (A) Winter's Gift - Slow Resistance (20%)
  • (45) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Plasma Shield
  • (A) Impervium Armor - Resistance/Endurance
  • (37) Impervium Armor - Resistance/Recharge
  • (37) Impervium Armor - Endurance/Recharge
  • (40) Impervium Armor - Resistance/Endurance/Recharge
  • (43) Impervium Armor - Resistance
  • (43) Impervium Armor - Psionic Resistance
Level 18: Health
  • (A) Miracle - +Recovery
  • (19) Numina's Convalescence - +Regeneration/+Recovery
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (23) Performance Shifter - EndMod/Accuracy
Level 22: Rage
  • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 24: Consume
  • (A) Performance Shifter - EndMod/Recharge
  • (25) Performance Shifter - EndMod/Accuracy/Recharge
  • (27) Performance Shifter - Accuracy/Recharge
  • (40) Recharge Reduction IO
Level 26: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Karma - Knockback Protection
Level 28: Boxing
  • (A) Accuracy IO
Level 30: Tough
  • (A) Titanium Coating - Resistance/Endurance
  • (31) Titanium Coating - Resistance
  • (31) Titanium Coating - Endurance
  • (34) Titanium Coating - Resistance/Recharge
  • (50) Titanium Coating - Endurance/Recharge
  • (50) Titanium Coating - Resistance/Endurance/Recharge
Level 32: Foot Stomp
  • (A) Obliteration - Damage
  • (33) Obliteration - Chance for Smashing Damage
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
Level 35: Taunt
  • (A) Mocking Beratement - Taunt/Recharge
  • (37) Mocking Beratement - Taunt/Recharge/Range
Level 38: Weave
  • (A) Red Fortune - Defense/Endurance
  • (39) Red Fortune - Defense
  • (39) Red Fortune - Defense/Recharge
  • (39) Red Fortune - Endurance/Recharge
  • (48) Red Fortune - Defense/Endurance/Recharge
  • (48) Red Fortune - Endurance
Level 41: Soul Tentacles
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (42) Enfeebled Operation - Immobilize/Range
  • (42) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (42) Enfeebled Operation - Accuracy/Immobilize
Level 44: Darkest Night
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (45) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (45) Endurance Reduction IO
Level 47: Gloom
  • (A) Devastation - Accuracy/Damage/Endurance/Recharge
  • (48) Devastation - Accuracy/Damage/Recharge
  • (50) Devastation - Damage/Recharge
Level 49: Rise of the Phoenix
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Fury
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 10.5% DamageBuff(Smashing)
  • 10.5% DamageBuff(Lethal)
  • 10.5% DamageBuff(Fire)
  • 10.5% DamageBuff(Cold)
  • 10.5% DamageBuff(Energy)
  • 10.5% DamageBuff(Negative)
  • 10.5% DamageBuff(Toxic)
  • 10.5% DamageBuff(Psionic)
  • 9.88% Defense(Smashing)
  • 9.88% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 7.38% Defense(Energy)
  • 7.38% Defense(Negative)
  • 6.75% Defense(Psionic)
  • 13% Defense(Melee)
  • 11.8% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 6.3% Max End
  • 22.5% Enhancement(RechargeTime)
  • 16% Enhancement(Accuracy)
  • 3% Enhancement(Immobilize)
  • 15% FlySpeed
  • 230.5 HP (15.4%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 11.6%
  • MezResist(Immobilize) 7.7%
  • MezResist(Sleep) 3.85%
  • MezResist(Stun) 4.4%
  • 14% (0.23 End/sec) Recovery
  • 22% (1.38 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 14.8% Resistance(Psionic)
  • 15% RunSpeed
------------
Set Bonuses:
Impervium Armor
(Fire Shield)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
  • MezResist(Held) 2.75%
  • 3.13% Resistance(Psionic)
  • 3% Resistance(Psionic)
Mako's Bite
(Haymaker)
  • MezResist(Immobilize) 3.3%
  • 22.5 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Miracle
(Healing Flames)
  • 2.5% (0.04 End/sec) Recovery
  • 28.1 HP (1.88%) HitPoints
Harmonized Healing
(Healing Flames)
  • 1.5% (0.03 End/sec) Recovery
Steadfast Protection
(Healing Flames)
  • 3% Defense(All)
Crushing Impact
(Knockout Blow)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Scirocco's Dervish
(Blazing Aura)
  • 10% (0.63 HP/sec) Regeneration
Multi Strike
(Blazing Aura)
  • MezResist(Sleep) 1.65%
Winter's Gift
(Super Speed)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Blessing of the Zephyr
(Super Speed)
  • Knockback Protection (Mag -4)
Impervium Armor
(Plasma Shield)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
  • MezResist(Held) 2.75%
  • 3.13% Resistance(Psionic)
  • 3% Resistance(Psionic)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Gaussian's Synchronized Fire-Control
(Rage)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Performance Shifter
(Consume)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.1 HP (1.88%) HitPoints
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Karma
(Combat Jumping)
  • Knockback Protection (Mag -4)
Titanium Coating
(Tough)
  • MezResist(Sleep) 2.2%
  • 22.5 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Obliteration
(Foot Stomp)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Mocking Beratement
(Taunt)
  • 1.8% Max End
Red Fortune
(Weave)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Enfeebled Operation
(Soul Tentacles)
  • 3% Enhancement(Immobilize)
  • 1.88% Resistance(Negative)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Dark Watcher's Despair
(Darkest Night)
  • 22.5 HP (1.5%) HitPoints
Devastation
(Gloom)
  • 12% (0.75 HP/sec) Regeneration
  • 33.7 HP (2.25%) HitPoints


 

Posted

I'd definitely try to softcap SM/L exclusively, following the general pattern I posted before. It's extremely potent if you want to Tank, as it's far and away the most common vector of attack, and smashing is often associated with split damage types.