Tweaking Earth/Rad for Positron


dave_p

 

Posted

All,

I just used a respec on my level 50 Earth/Rad Controller. The goal was to make a build in which I have all my yummy earth/rad powers for the Positron Task Force. I'm missing recall friend and full stealth, and stamina wont be available to me, but I've got just about everything else. I haven't tried the build on the new Posi yet, but I hope that I will soon.

I'm also hoping you'll take a look at my build so that I can get your opinions on what is more valuable. The powers I have now through level 20? Full Stealth? Recall Friend? Stamina? I can't quite decide.

Also, I am thinking that in a couple of months when I get the veteran badge/perk on my account (with this character) that I may swap either Super Speed or Recall Friend with Combat jumping. I would put a level 10 universal BOTZ KB IO in either super speed or recall, so that I have knockback protection AND either recall or full stealth. So comments on how you'd tweak this (if I could take SS before Hasten) would be appreciated as well.

Thanks,

Lewis

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Vivid: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(11), EoCur-Acc/Hold/Rchg(11), Lock-Acc/EndRdx/Rchg/Hold(17)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(37)
Level 2: Stone Cages -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(5), GravAnch-Acc/Rchg(5), GravAnch-Immob/EndRdx(40), GravAnch-Hold%(40)
Level 4: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(7), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-ToHitDeb/EndRdx(21)
Level 6: Quicksand -- TmpRdns-EndRdx/Rchg/Slow(A)
Level 8: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(9), Efficacy-EndMod/Acc/Rchg(9), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(36), Efficacy-EndMod/EndRdx(36)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(25)
Level 12: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(15), Stpfy-Acc/Stun/Rchg(15), Rope-Acc/Stun/Rchg(17)
Level 14: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(43), LkGmblr-Rchg+(43)
Level 16: Mutation -- RechRdx-I(A)
Level 18: Earthquake -- DampS-Rchg/EndRdx(A), DampS-Rchg(19), RechRdx-I(19)
Level 20: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(21), TmpRdns-Acc/EndRdx(34), TmpRdns-Rng/Slow(37), TmpRdns-EndRdx/Rchg/Slow(37)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 26: Volcanic Gasses -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(27), UbrkCons-Acc/Hold/Rchg(27), UbrkCons-Acc/Rchg(29), UbrkCons-Dam%(29), Lock-%Hold(31)
Level 28: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(31), EndMod-I(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 32: Animate Stone -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), BldM'dt-Acc/Dmg(46)
Level 35: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39), EoCur-Acc/Hold/Rchg(40)
Level 41: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rng(46)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Recall Friend -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A), EndRdx-I(50), ULeap-Stlth(50)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 6: Ninja Run



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Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

I'd go with this:

Hero Plan by Mids' Hero Designer 1,704
http://www.cohplanner.com/

Level 19 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation

Hero Profile:
------------
Level 1: Fossilize Empty(A)
Level 1: Radiant Aura Empty(A)
Level 2: Radiation Infection Empty(A)
Level 4: Stone Cages Empty(A)
Level 6: Super Speed Empty(A)
Level 8: Accelerate Metabolism Empty(A)
Level 10: Hurdle Empty(A)
Level 12: Stalagmites Empty(A)
Level 14: Health Empty(A)
Level 16: Recall Friend Empty(A)
Level 18: Earthquake Empty(A)
Level 20: Stamina Empty(A)

If you want you could swap Earthquake with EF. I wouldn't, but it's a matter of preference I guess. You really don't need LR for this TF.


@False Fiction - Virtue / Defiant

Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]

 

Posted

Do you really feel that Full Invis (Super Speed + Sprint) and Stamina are more important than Quicksand, Enervating Field, Mutation and Lingering Radiation?

I can see Enervating Field. I was considering dropping that back myself and picking up Recall and SS in place of CJ and EF. But is it really worth dropping LR, Quicksand, and Mutation just for Stamina?

That seems a bit of a stretch. But I'm open to the idea if you've got a solid reason.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

It's like I don't even know you anymore.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

Heh.

Well it'd only be for Posi that I don't have Stamina. And maybe a level 20 TF. Is there one? I forget. But for everything else, I'd be golden. I was hoping that between AM, my one purple set bonus, and some restraint, the versatility would be superior.

MentalMaden, what would you suggest instead?

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

I'd leave out CJ (if I had ninja run or just buy raptor packs) probably QS unfortunately if I didn't, mutation and EF and obviously I'd want stamina at 20 so LR is out. But paring an earth/rad down for Posi is the Sophie's Choice of Coh/v. So much good stuff there and helpful for a TF.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

The 2 biggest things about the new posi are... well, the 2 biggest things about most TFs, and they're stealth & TP. The new posi doesn't have a single kill all in either part, so if you can stealth & tp to the end (or each objective), you're pretty much set, assuming you assmbled a decent enough team to cover whatever you might be missing.

If you have SS & a stealth IO, that's good enough to avoid the Stealth pool, but even if you have Assemble The Team, it's on a long timer, so I'd definitely recommend Recall Friend as a minimum. Certainly over Lingering Rad, which will only come in handy against Dr Vahz at the end, and it's not required.

Also, EF, pre-Stamina is rough. Again, you'll likely only *really* want it for the Dr Vahz fight. I think for the majority of the TF, you'd be better served w/Stamina & Recall Friend instead of LR & EF. Oh, and SS instead of CJ assuming you have the 60(?) mo badge, otherwise Hasten too (swap out Mutation). Anyway, that's what I'd switch from your initial build to be optimized for Posi runs.

Oh, I'd definitely leave in QS, because I've found far too many low level toons, or 50s that were specced out w/lvl 50 IOs, that suddenly lose their accuracy down at lvl 20. All Earth powers debuff def nicely, but QS is auto-hit and will pretty much ensure everything hits. I've found QS skippable on a high lvl team (I just spam Cages if others can't hit), but never on a low (cuz my own Cages don't always hit).


An Offensive Guide to Ice Melee

 

Posted

Hmm. I just hate giving up all the other power picks for Stamina. I love Stamina, but for the Posi TF I think I want all my other functionality.

Here is what I think I'll morph into once I get my City Traveller badge, or whatever its called. Basically, I'm going to move the Purple Hold set into Fossilize (I have the Hold/End crafted in my base so I can swap it for the chance for damage). I will move my Basilisk Gaze into Volcanic Gasses. I will then go ahead and earn some cash to acquire the Absolute Amazement set for Stalagmites.

If I'm not mistaken, I keep my purple set bonuses even when exemplared down. Is that correct? If so, I'd have 12% recovery, but I think between that and AM, it would suffice. Otherwise, I'll move Enervating Field back and lose it, but nothing else has to be lost.

Also, if I go with this build, I could save a slot on Combat Jumping, as long as I have the level 10 BOTZ. Or I could keep it and have -KB from both sources.

I'll post the build I'm thinking about, below.

Thanks, and I'm still open to any other comments.

Lewis

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Vivid: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Radiation Emission
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Fossilize -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(3), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-Acc/Rchg(11), UbrkCons-EndRdx/Hold(11), EoCur-Acc/EndRdx(17)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(37)
Level 2: Stone Cages -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(5), GravAnch-Acc/Rchg(5), GravAnch-Immob/EndRdx(40), GravAnch-Hold%(40)
Level 4: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(7), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-ToHitDeb/EndRdx(21)
Level 6: Quicksand -- TmpRdns-EndRdx/Rchg/Slow(A)
Level 8: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(9), Efficacy-EndMod/Acc/Rchg(9), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(36)
Level 10: Recall Friend -- Zephyr-ResKB(A)
Level 12: Stalagmites -- Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(15), Amaze-EndRdx/Stun(15), Rope-Acc/Rchg(17)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Mutation -- RechRdx-I(A)
Level 18: Earthquake -- DampS-Rchg/EndRdx(A), DampS-Rchg(19), RechRdx-I(19)
Level 20: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(21), TmpRdns-Acc/EndRdx(25), TmpRdns-Rng/Slow(37), TmpRdns-EndRdx/Rchg/Slow(37)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 26: Volcanic Gasses -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(27), BasGaze-EndRdx/Rchg/Hold(27), BasGaze-Acc/EndRdx/Rchg/Hold(29), Lock-Rchg/Hold(29), Lock-%Hold(31)
Level 28: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(31), EndMod-I(31)
Level 30: Enervating Field -- EndRdx-I(A), EndRdx-I(34)
Level 32: Animate Stone -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), BldM'dt-Acc/Dmg(46)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39), EoCur-Acc/Hold/Rchg(40)
Level 41: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rng(46)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A), EndRdx-I(43), ULeap-Stlth(43)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 6: Ninja Run



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Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan