Demon Summoning/ Pain Domination Build Help.
/bump for help :P
I will be blunt. Since you are demon/pain the only thing that you can do reasonably is be like a moving base that should try not to die. In that matter you dont need travel powers but i would still recommend taking hasten. You also might want to take taunt(pool powers). It works reasonably well as long as you have enough binds to keep your pets in check, and the whole supremacy thingy.
Im currently looking for some assitance with my level 50 DS/PD build. Currently I have no travel power nor do I see the need for it since I have Ninja Run. Beyond that, im very open to whatever help the community can provide me in this endeavor, thank you.
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Having said this, you might want to tell everyone how ya plan to play this /Pain. Where & How ya play your MM will determine some of the powers you take.
For travel on my MM's, I have Team TP (six slotted for range and end) to keep my group together. It also helps when you get in trouble in tandem with a temp phase (Ertheral Shift or Warburg temp).... Hit phase then TP you and your group out.
I do not get the personal TP in the pool.... I get TP friend (good for lost/stuck henchmen and teammates) and TP foe (helps for a MM).
I even take group fly also to Team TP and hover the group so henchmen do not fall after tping and/or get attacked by NPC's in zone on the way to my destination in RV.
Even tho your henchmen will tp to you after you get a ways away from them.... there just too much going on in zone (assuming this is where you do most of your pvping) for the other travel powers to be reliable in my experience with a MM. Good Luck!
Im currently looking for some assitance with my level 50 DS/PD build. Currently I have no travel power nor do I see the need for it since I have Ninja Run. Beyond that, im very open to whatever help the community can provide me in this endeavor, thank you.