How's this look for DS/FF?


Bloodbane

 

Posted

First attempt at making a DS/FF build, and it's real late, and I'm real tired, but tell me what improvements you'd make. I'm going for lots of recharge for stacking -res and HoE uptime, and softcap def (though I don't think I'm at the def cap..) Thank you for your advice

Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Force Field
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg(3), BldM'dt-Acc(3), BldM'dt-Dmg/EndRdx(5), BldM'dt-Acc/EndRdx(5), BldM'dt-Acc/Dmg/EndRdx(17)
Level 1: Force Bolt -- FrcFbk-Rechg%(A)
Level 2: Deflection Shield -- LkGmblr-Rchg+(A), RedFtn-Def(7), RedFtn-Def/EndRdx(7), RedFtn-Def/Rchg(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-EndRdx(39)
Level 4: Insulation Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(9), RedFtn-Def(9), RedFtn-Def/EndRdx(40), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(40)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Hurdle -- Jump-I(A)
Level 10: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(11), RedFtn-Def(11), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-EndRdx(37)
Level 12: Summon Demons -- S'bndAl-Build%(A), S'bndAl-Dmg(13), S'bndAl-Dmg/EndRdx(13), SvgnRt-Acc/Dmg(15), SvgnRt-Acc/Dmg/EndRdx(15), BldM'dt-Acc/Dmg(17)
Level 14: Tactics -- GSFC-Build%(A), GSFC-ToHit(39), GSFC-ToHit/EndRdx(39)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(42), RgnTis-Regen+(42), Panac-Heal/+End(42)
Level 18: Hell on Earth -- ExRmnt-+Res(Pets)(A), C'Arms-+Def(Pets)(19), C'Arms-Acc/Rchg(19), C'Arms-Acc/Dmg(33), C'Arms-Acc/Dmg/Rchg(33), C'Arms-EndRdx/Dmg/Rchg(33)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(34)
Level 22: Aid Other -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(23), Mrcl-Heal(23), Mrcl-Heal/EndRdx(29), HO:Golgi(45), IntRdx-I(45)
Level 24: Dispersion Bubble -- LkGmblr-Rchg+(A), Ksmt-ToHit+(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def(34), SW-ResDam/Re TP(34), SW-Def(36)
Level 26: Summon Demon Prince -- EdctM'r-PetDef(A), SvgnRt-PetResDam(27), P'ngTtl--Rchg%(27), SvgnRt-Acc/Dmg(31), SvgnRt-Dmg/EndRdx(31), SvgnRt-Acc/Dmg/EndRdx(31)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 30: Corruption -- Decim-Build%(A), Decim-Acc/Dmg(46), Decim-Dmg/EndRdx(46), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(48)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Assault -- EndRdx-I(A)
Level 38: Force Bubble -- HO:Cyto(A)
Level 41: Dark Embrace -- Aegis-Psi/Status(A), S'fstPrt-ResDam/Def+(43), S'fstPrt-ResKB(43), ImpArm-ResPsi(43), Empty(45)
Level 44: Oppressive Gloom -- Amaze-ToHitDeb%(A)
Level 47: Night Fall -- Cloud-Acc/ToHitDeb(A), Cloud-ToHitDeb(48)
Level 49: Crack Whip -- FrcFbk-Rechg%(A), Ragnrk-Knock%(50), Ragnrk-Dmg/Rchg(50), Ragnrk-Dmg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 10% Defense
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 6.75% Defense(Fire)
  • 6.75% Defense(Cold)
  • 4.88% Defense(Energy)
  • 4.88% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 6.75% Defense(Ranged)
  • 7.69% Defense(AoE)
  • 2.25% Max End
  • 52.5% Enhancement(RechargeTime)
  • 9% Enhancement(Accuracy)
  • 10% FlySpeed
  • 93.4 HP (11.6%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 5.25%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 11.9%
  • MezResist(Sleep) 8%
  • MezResist(Stun) 6.9%
  • MezResist(Terrorized) 4.7%
  • 17% (0.28 End/sec) Recovery
  • 46% (1.54 HP/sec) Regeneration
  • 24.9% Resistance(Smashing)
  • 24.9% Resistance(Lethal)
  • 28% Resistance(Fire)
  • 28% Resistance(Cold)
  • 23% Resistance(Energy)
  • 23% Resistance(Negative)
  • 24.6% Resistance(Toxic)
  • 30.6% Resistance(Psionic)
  • 10% RunSpeed


All on Guardian

 

Posted

With forcefields there isn't a whole lot that can benefit from +recharge. What it does benefit a lot from is stacking defense buffs. HoE is a power that takes way too long to be practical even if at the recharge cap so I treated it as a proc mule.

Here's my super hot sexy succubus build, softcapped to s/l, range, and aoe.

Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

K'imu: Level 50 Science Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Force Field
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Flight
Power Pool: Presence
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Force Bolt -- ExStrk-Dmg/KB(A), ExStrk-Dam%(21), ExStrk-Acc/KB(23)
Level 2: Corruption -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 4: Deflection Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(17), HO:Cyto(40)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Insulation Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), HO:Cyto(43)
Level 10: Swift -- Flight-I(A)
Level 12: Summon Demons -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(13), S'fstPrt-ResDam/Def+(13), BldM'dt-Acc/Dmg/EndRdx(15), BldM'dt-Acc(15), BldM'dt-Dmg(17)
Level 14: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(43), RedFtn-EndRdx(43)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Hell on Earth -- EdctM'r-PetDef(A), SvgnRt-PetResDam(19), C'Arms-+Def(Pets)(19), ExRmnt-+Res(Pets)(21)
Level 20: Stamina -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod(31), P'Shift-EndMod/Acc(34), P'Shift-End%(34), P'Shift-EndMod/Rchg(45), P'Shift-Acc/Rchg(50)
Level 22: Dispersion Bubble -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(33), RedFtn-EndRdx(33)
Level 24: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel(25), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(46), LkGmblr-Def(48), LkGmblr-Def/EndRdx(50)
Level 26: Summon Demon Prince -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc(29), BldM'dt-Dmg(31)
Level 28: Crack Whip -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dmg/Rng(40), FrcFbk-Rechg%(48)
Level 30: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(42)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Provoke -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(36), Mocking-Taunt/Rng(36), Acc-I(37)
Level 38: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(48), GSFC-Build%(50)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), HO:Cyto(46)
Level 44: Power Boost -- RechRdx-I(A)
Level 47: Vengeance -- LkGmblr-Rchg+(A)
Level 49: Detention Field -- Acc-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 6: Ninja Run



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Posted

Well, the numbers I have listed give me Perma-Hasten, and HoE is listed at 146.7sec recharge with a 90s effect.. so less than a minute of downtime, I'm not sure if that includes Hasten's time or not.. I assume it does, but that's why I have the +rech proc in Crack Whip (tho Id prolly move that to Corruption and move CFBU to Crack Whip)

I was looking to stay away from Travel Powers, since I usually sit in the middle of things, and with a Def-based build, my thought was using Opressive Gloom for damage control along with the +Chance for ToHit Debuff proc in it for more mitigation, while Smacking the mobs with Crack Whip for -res and Night Fall for -ToHit. I do like the higher Def your build has, and with Dispersion Bubble + Minibubbles, my pets will still be capped on Defense.. tho I do like your Bubble slotting better.. I lose 9% Acc, 5% Recharge, a little res and a few hps, but gain 6 slots to place elsewhere like Tactics, Health, etc.

No, you're right, FF doesn't have need for recharge, but HoE does.

Thanks for the advice, I'll make some changes to a few slotting areas, and see how that goes


All on Guardian

 

Posted

You are assuming HoE is a useful enough power to center your build goals for. Jury's still out on that one.


 

Posted

Slotted for acc/dam, it's a great power. The Imps are decent damage and extra aggro, which translates into MORE mitigation for my big pets, and the damage buff on the Prince or the Gargoyle is pretty damn nice, as well, esp for a buffless secondary such as FF.


All on Guardian

 

Posted

Quote:
Originally Posted by Bloodbane View Post
Well, the numbers I have listed give me Perma-Hasten, and HoE is listed at 146.7sec recharge with a 90s effect.. so less than a minute of downtime, I'm not sure if that includes Hasten's time or not.. I assume it does, but that's why I have the +rech proc in Crack Whip (tho Id prolly move that to Corruption and move CFBU to Crack Whip)

I was looking to stay away from Travel Powers, since I usually sit in the middle of things, and with a Def-based build, my thought was using Opressive Gloom for damage control along with the +Chance for ToHit Debuff proc in it for more mitigation, while Smacking the mobs with Crack Whip for -res and Night Fall for -ToHit. I do like the higher Def your build has, and with Dispersion Bubble + Minibubbles, my pets will still be capped on Defense.. tho I do like your Bubble slotting better.. I lose 9% Acc, 5% Recharge, a little res and a few hps, but gain 6 slots to place elsewhere like Tactics, Health, etc.

No, you're right, FF doesn't have need for recharge, but HoE does.

Thanks for the advice, I'll make some changes to a few slotting areas, and see how that goes
I took a little closer at your build because I was wondering how you got your numbers...

Turn the force feedback procs off, it's a common mistake people make. Your global recharge is only 52% and you are FAR from perma hasten. HoE recharges in 216 sec with hasten on and 287 seconds with hasten off. The force feedback proc doesn't stack either, and once procced it has a suppression period of 10s where further triggers are suppressed.

On top of that your personal defenses is average, just about anything can still hit you.

The question you have to ask yourself is: with those numbers, do you still think HoE is worth centering your build around recharge for?

Compare that to the build I showed you. 53% global recharge and FF proc, and softcapped to s/l, ranged and AoE, and provoke to divert attention away from pets.

My build does lack hasten and an adequately slotted HoE, but if I believed they were of more benefit to my build I'd have done things different and accommodated those goals.