Returning Plant/Thorn Dom - Build Revamp Help Please?
Gave you some recharge and hp and made Impale a properly slotted attack. I think it isn't expensive.
Didn't change your powers, but I find Spirit Tree worthless (I'd take roots instead, or combat jumping since you don't have immob protection and add a -KB IO there) and I took the extra slots from Aid Other, you are not a healer. I don't see the need for range in Thorny darts but I kept it.
Villain Plan by Mids' Villain Designer 1,704
http://www.cohplanner.com/
Click this DataLink to open the build!
Plant Thorn: Level 50 Science Dominator
Primary Power Set: Plant Control
Secondary Power Set: Thorny Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Medicine
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Strangler -- G'Wdw-Acc/Rchg(A), G'Wdw-Acc/EndRdx(3), G'Wdw-EndRdx/Hold(3), G'Wdw-Acc/Hold/Rchg(5), Lock-Rchg/Hold(5)
Level 1: Thorny Darts -- Acc-I(A), Range-I(7), Range-I(7)
Level 2: Skewer -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 4: Fling Thorns -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(11), Posi-Acc/Dmg(13), Posi-Acc/Dmg/EndRdx(13), Achilles-ResDeb%(15)
Level 6: Hasten -- RechRdx-I(A)
Level 8: Seeds of Confusion -- Mlais-Acc/Rchg(A), Mlais-Acc/Conf/Rchg(15), Mlais-Acc/EndRdx(17), Mlais-Conf/Rng(17), Mlais-Dam%(19), RechRdx-I(19)
Level 10: Impale -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/EndRdx/Rchg(21), Thundr-Acc/Dmg(21), Thundr-Dmg/Rchg(25), Dev'n-Acc/Dmg/EndRdx/Rchg(34)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Aim -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(27), EndMod-I(27)
Level 22: Thorn Burst -- M'Strk-Dmg/Rchg(A), M'Strk-Dmg/EndRdx(25), M'Strk-Dmg/EndRdx/Rchg(29), C'ngBlow-Acc/Dmg(29), C'ngBlow-Acc/Rchg(31), Achilles-ResDeb%(31)
Level 24: Vines -- G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(31), G'Wdw-Acc/EndRdx(33), G'Wdw-Hold/Rng(33), G'Wdw-Acc/Hold/Rchg(33), RechRdx-I(37)
Level 26: Carrion Creepers -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(36), RechRdx-I(36)
Level 28: Aid Other -- Heal-I(A)
Level 30: Aid Self -- Heal-I(A), Heal-I(39), IntRdx-I(39), IntRdx-I(39), RechRdx-I(40), RechRdx-I(40)
Level 32: Fly Trap -- Acc-I(A), Dmg-I(40), Dmg-I(42), Immob-I(42), Achilles-ResDeb%(42)
Level 35: Ripper -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Acc/Rchg(43), M'Strk-Dmg/EndRdx(43), M'Strk-Dmg/Rchg(43), M'Strk-Dmg/EndRdx/Rchg(45)
Level 38: Spirit Tree -- Heal-I(A), Heal-I(45), RechRdx-I(45), RechRdx-I(46)
Level 41: Water Spout -- RechRdx-I(A)
Level 44: Shark Skin -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(46), TtmC'tng-ResDam(46)
Level 47: Summon Coralax -- Dmg-I(A), Dmg-I(48), Dmg-I(48), RechRdx-I(48)
Level 49: Bile Spray -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(50), Det'tn-Dmg/Rchg(50), AirB'st-Dmg/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 6: Ninja Run
------------
Set Bonus Totals:
- 2,5% DamageBuff(Smashing)
- 2,5% DamageBuff(Lethal)
- 2,5% DamageBuff(Fire)
- 2,5% DamageBuff(Cold)
- 2,5% DamageBuff(Energy)
- 2,5% DamageBuff(Negative)
- 2,5% DamageBuff(Toxic)
- 2,5% DamageBuff(Psionic)
- 2,5% Defense(Energy)
- 2,5% Defense(Negative)
- 1,25% Defense(Ranged)
- 4,5% Max End
- 2,5% Enhancement(Held)
- 32% Enhancement(Accuracy)
- 23,8% Enhancement(RechargeTime)
- 2,5% Enhancement(Confused)
- 64,9 HP (6,38%) HitPoints
- MezResist(Immobilize) 2,2%
- MezResist(Sleep) 5,5%
- 14% (0,23 End/sec) Recovery
- 5,04% Resistance(Fire)
- 5,04% Resistance(Cold)
- 10% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1442;684;1368;HEX;| |78DA9D934B4F135114C76F1F58FBA22DA59687A5A514282D8CB0F3B13006D4A0D46| |0D068D45887324947C719EC0C4476263E567E05A271E3C2850B9FD1955FC9A82CEB| |B9E77FDBD2B873D2FE7F73CF9C73EEB9E7CCD41EAFC484787256F812CB96EEBAF51| |5E7A169EB9ED30A6D344CC36E18D1754BB7BDC2B5A6D3B24342887CD7A3BEECD85E| |CBB134F6E8AC0ABDE7E75C57DFB13C8D63F73ACBD4AADD345A86ED699D9BC8BA435| |936B60D632BC6B7174CCF365C37CE8B9AB165364CDB48F16AD5DE355D73D3B44C6F| |AF707EDB6C68BDFDD68C5D53F79ABA5DAFE9AE67B4F646A8DE39FA5F0C0875B583A| |2E9136249F8EF0326236801077E8964CFDD2FC684341DA91C468A1C7C2A9FEF1E9B| |8E6E020D46690B301843E48E94ED81C04736453E019F19B10FC017C6E00FAA222D8| |AD4ED014489812A3FB94459422A51E827973CF88791FC05FC660C1D00884A535458| |551B7ECDA6E137C03E63E41563F22DCE483B447DD8375A66D31499E2AA9478987B3| |44C4913AA4709EC73AC0F218A49A934A9129A43A6344CFE74814D637DC850D28C3A| |5FA685DA1E318EEF001663C201D0A8358ACAAAA82CA63B81B11630E4C20300432EA| |1BE1A458DAAA851F47F12B399C46CA6308DA9AF00A272748471D589719C2A4FA69C| |4A9483694661FC3066AB877185B6CFABA1E4F18ECDE618730A3300CE9825F7A2722| |FA2091534A1820655D0AE79F4E932B94FC33D308D62E615B0FD02F094FCCAEA3865| |989E93A9AA065BAD70C71616008DF1821C34955B43AD27FA8144CFC86F51F92DA2C| |14B68E9D27BE01D661AEC7E6DF4A34BACFD63590F763F38E1634BB1E7D30E27BB5F| |CAFF5EDF629D74E1AB11DA6B43CA75127143CA4DB9BC25E5B65CDE9172574A5D4AF| |B7B373A7152D6754ACA692967A464A83EF1527A86A2245129312971298352125292| |52D252C6A4EC4B69FF05529504B6| |-------------------------------------------------------------------|
I've been discussing the build with a friend I run with, and it almost seems like 2 builds to serve my purposes... 1 for teaming and 1 for not. Would allow for the removal of tree, minimize slotting of Aid Self, etc... but maybe put something together with those powers as well.
Thanks for the thoughts... need to ponder.
Project 86 - Bane SoA
Threat Agent - Elec/Shield Scrapper
Voodoo Hood - Thugs/Dark MM
And numerous other minions as well...
Gave you some recharge and hp and made Impale a properly slotted attack. I think it isn't expensive.
Didn't change your powers, but I find Spirit Tree worthless (I'd take roots instead, or combat jumping since you don't have immob protection and add a -KB IO there) and I took the extra slots from Aid Other, you are not a healer. I don't see the need for range in Thorny darts but I kept it. |
Couple of questions/notes along the way:
1) I put the range in Darts for a pull mechanism. Has always worked for me, but I'm not opposed to losing them.
2) I find a good bit of value in Aid Self, but I'm wondering if my Health Slotting should also change to (short term) 3 healths, then (long term) the numina/miracle combo?
3) 3 Slots for hasten seems to make sense to me and I dropped some off of aim, so wanted to see the general consensus. Is Aim considered still valuable post-changes?
4) If I'm not worried about reusing IO's, what could/should be different?
Thanks again!
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Plant Thorn: Level 50 Science Dominator
Primary Power Set: Plant Control
Secondary Power Set: Thorny Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Strangler
- (A) Ghost Widow's Embrace - Accuracy/Recharge
- (3) Ghost Widow's Embrace - Accuracy/Endurance
- (3) Ghost Widow's Embrace - Endurance/Hold
- (5) Ghost Widow's Embrace - Accuracy/Hold/Recharge
- (5) Lockdown - Recharge/Hold
- (A) Accuracy IO
- (7) Range IO
- (7) Range IO
- (A) Crushing Impact - Accuracy/Damage
- (9) Crushing Impact - Damage/Recharge
- (9) Crushing Impact - Accuracy/Damage/Recharge
- (37) Crushing Impact - Accuracy/Damage/Endurance
- (37) Crushing Impact - Damage/Endurance/Recharge
- (A) Positron's Blast - Damage/Endurance
- (11) Positron's Blast - Damage/Recharge
- (11) Positron's Blast - Damage/Range
- (13) Positron's Blast - Accuracy/Damage
- (13) Positron's Blast - Accuracy/Damage/Endurance
- (15) Achilles' Heel - Chance for Res Debuff
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Malaise's Illusions - Accuracy/Recharge
- (15) Malaise's Illusions - Accuracy/Confused/Recharge
- (17) Malaise's Illusions - Accuracy/Endurance
- (17) Malaise's Illusions - Confused/Range
- (19) Malaise's Illusions - Chance of Damage(Psionic)
- (19) Malaise's Illusions - Endurance/Confused
- (A) Thunderstrike - Accuracy/Damage/Recharge
- (21) Thunderstrike - Damage/Endurance/Recharge
- (21) Thunderstrike - Accuracy/Damage
- (25) Thunderstrike - Damage/Recharge
- (34) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Jumping IO
- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
- (A) Healing IO
- (23) Healing IO
- (23) Healing IO
- (A) Endurance Modification IO
- (27) Performance Shifter - Chance for +End
- (27) Performance Shifter - EndMod
- (A) Multi Strike - Damage/Recharge
- (25) Multi Strike - Damage/Endurance
- (29) Multi Strike - Damage/Endurance/Recharge
- (29) Cleaving Blow - Accuracy/Damage
- (31) Cleaving Blow - Accuracy/Recharge
- (31) Achilles' Heel - Chance for Res Debuff
- (A) Ghost Widow's Embrace - Accuracy/Recharge
- (31) Ghost Widow's Embrace - Endurance/Hold
- (33) Ghost Widow's Embrace - Accuracy/Endurance
- (33) Ghost Widow's Embrace - Hold/Range
- (33) Ghost Widow's Embrace - Accuracy/Hold/Recharge
- (37) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (34) Positron's Blast - Damage/Endurance
- (34) Positron's Blast - Damage/Recharge
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (36) Positron's Blast - Chance of Damage(Energy)
- (36) Recharge Reduction IO
- (A) Healing IO
- (A) Healing IO
- (39) Healing IO
- (39) Interrupt Reduction IO
- (39) Interrupt Reduction IO
- (45) Recharge Reduction IO
- (A) Accuracy IO
- (40) Damage Increase IO
- (42) Damage Increase IO
- (42) Immobilisation Duration IO
- (42) Achilles' Heel - Chance for Res Debuff
- (A) Cleaving Blow - Accuracy/Damage
- (43) Cleaving Blow - Accuracy/Recharge
- (43) Multi Strike - Damage/Endurance
- (43) Multi Strike - Damage/Recharge
- (45) Multi Strike - Damage/Endurance/Recharge
- (A) Empty
- (40) Empty
- (40) Empty
- (45) Empty
- (48) Empty
- (A) Recharge Reduction IO
- (A) Titanium Coating - Resistance/Endurance
- (46) Titanium Coating - Resistance/Endurance/Recharge
- (46) Titanium Coating - Resistance
- (A) Empty
- (48) Empty
- (50) Empty
- (50) Empty
- (50) Empty
- (A) Karma - Knockback Protection
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
------------
Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 4.06% Defense(Energy)
- 4.06% Defense(Negative)
- 4.38% Defense(Ranged)
- 4.5% Max End
- 32% Enhancement(Accuracy)
- 2.5% Enhancement(Confused)
- 23.8% Enhancement(RechargeTime)
- 2.5% Enhancement(Held)
- 5% FlySpeed
- 64.9 HP (6.38%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 2.2%
- MezResist(Sleep) 5.5%
- 11.5% (0.19 End/sec) Recovery
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 15% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1427;680;1360;HEX;| |78DA9D934B6F125114C72F14A41428504A1F500AA56F1ED376E763614CABA6060CA| |61A8D1A71A437328A33C84C8DDD991877AEDCB86A346EFC003EA32BBF92AFBA1BCF| |E3F230DD3981FF8F7BE67FCF9C732E537DBC1516E2C969E1896EB674DBAE6F590F0| |C5377AC4E60A76148B32143B5966E3AB9CB4DAB63068410D99EA3BE69994EC76A69| |E4E8AE72FDFB676C5BDF6B391AEDDDEF2EE3DB665376A4E968DD1F23350BB2ECB4A| |5DC0DD3CF7386634ADB8ED0A22A778D86614ABE55917ADB30EFE6CEB68D86D67F54| |453E3274A7A99BF5AA6E3BB2B33F05A5AEC2F7FC905097EB134D8F101BC27B8F611| |07C2DC6A11711EBDBBD22253074AC308838183C2A9FE7368586EF301A84855D8624| |8C819D53BAFEA1F7141AF9C0F84808BF637C228C7E832A12220F83F6AB2AFC45BA5| |366AC312E40CE804A1BF84E0D8CFE26C47E327E11C60E193F0809D81554B5075F53| |A2F1378C03C2D42BC2DC5BEE189E10A25E5D115AA1D03C84229C41448234B171481| |A55A128571700579C377AE30B149AF807C3604828432247A1D44BCA967A414842D2| |A4EA2FD9E1DA1E1266F6182DC2ACC5E0B15560D7A4DA35C9673DCB879CE323CFDD6| |7F0912F70B555D835AD764DF369CCF149CDF149CDF3D9CC7F66F0AE0CB490566DA7| |B9AB2C84326ABC190E2D29A40751E20C17E1B95965CFF25F6D39435855586270739| |360CF2B7B9EBB2F70F7059E4C81E754E2014D817D51D9175DB8C4F2809648D7489F| |82734575B2C2A53D835051FDFF8A051A56B9CCD008DB60D054766D20D7C6119D80A| |1ACABECEB7F044E68C6D77BC7E083A6CA9148CDD77BCD848722F9BEC70DC67AEFC7| |FF5E5FC2DD74C14B23F0AC1D942B20E22ACA355C5E47B981CB9B28B750EA28EED7D| |EEEE871ACEB04CA4994532849A84F3C47672004124209A344504651A2283194044A| |0AE500C5FD0BF16F2659| |-------------------------------------------------------------------|
Project 86 - Bane SoA
Threat Agent - Elec/Shield Scrapper
Voodoo Hood - Thugs/Dark MM
And numerous other minions as well...
Hmm, well there are a number of small things I could quibble over, but there's one larger issue which might be more important: growing room.
What I mean is that you have a number of 5-slotted powers which have very nice bonuses available if they're 6-slotted. With current slotting this might be fine, but if you want to grow into a more powerful/expensive build then you'd need to respec again later.
Specific examples include: Skewer, currently 5 x CI, but consider the Def bonuses with 6 of ToD or Mako. Impale & Thorn Barrage, see 6x TS. Fly Trap, see 6x Expedient Reinforcement. Ripper (and Thorn Burst, but that's already 6 slotted), see 6x Obliteration.
Where to get those slots from? Thats a tougher question, of course. If it were me I'd probably trade Vines or Spore Burst in for something that didn't need slotting. Honestly, if it were me I'd trade 'em both in, but that's very much a personal play-style sort of issue.
Maybe it is because I started as a controller, but I see a lot of use in a targeted AOE hold (and much moreso than an immob, but that could be a playstyle thing as well). Sleep? Not so much and is dropable.
Respec'ing again isn't too much of a worry right now, as I have a few saved up, and they always give more. But, I wouldn't want to respec just to add a slot to one power, either.
Here's a rough game plan/objective. Trying to leverage some of what I know I have already in storage, etc.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Plant Thorn: Level 50 Science Dominator
Primary Power Set: Plant Control
Secondary Power Set: Thorny Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Strangler
- (A) Ghost Widow's Embrace - Accuracy/Recharge
- (3) Ghost Widow's Embrace - Accuracy/Endurance
- (3) Ghost Widow's Embrace - Endurance/Hold
- (5) Ghost Widow's Embrace - Accuracy/Hold/Recharge
- (5) Lockdown - Recharge/Hold
- (A) Accuracy IO
- (7) Range IO
- (7) Range IO
- (A) Touch of Death - Chance of Damage(Negative)
- (9) Touch of Death - Accuracy/Damage/Endurance
- (9) Touch of Death - Damage/Endurance/Recharge
- (37) Touch of Death - Damage/Recharge
- (37) Touch of Death - Damage/Endurance
- (39) Touch of Death - Accuracy/Damage
- (A) Positron's Blast - Damage/Endurance
- (11) Positron's Blast - Damage/Recharge
- (11) Positron's Blast - Damage/Range
- (13) Positron's Blast - Accuracy/Damage
- (13) Positron's Blast - Accuracy/Damage/Endurance
- (15) Achilles' Heel - Chance for Res Debuff
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Malaise's Illusions - Accuracy/Recharge
- (15) Malaise's Illusions - Accuracy/Confused/Recharge
- (17) Malaise's Illusions - Accuracy/Endurance
- (17) Malaise's Illusions - Confused/Range
- (19) Malaise's Illusions - Chance of Damage(Psionic)
- (19) Malaise's Illusions - Endurance/Confused
- (A) Thunderstrike - Accuracy/Damage/Recharge
- (21) Thunderstrike - Damage/Endurance/Recharge
- (21) Thunderstrike - Accuracy/Damage
- (25) Thunderstrike - Damage/Recharge
- (34) Thunderstrike - Damage/Endurance
- (50) Thunderstrike - Accuracy/Damage/Endurance
- (A) Jumping IO
- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
- (A) Healing IO
- (23) Healing IO
- (23) Healing IO
- (A) Endurance Modification IO
- (27) Performance Shifter - Chance for +End
- (27) Performance Shifter - EndMod
- (A) Obliteration - Damage
- (25) Obliteration - Accuracy/Recharge
- (29) Obliteration - Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Chance for Smashing Damage
- (A) Ghost Widow's Embrace - Accuracy/Recharge
- (31) Ghost Widow's Embrace - Endurance/Hold
- (33) Ghost Widow's Embrace - Accuracy/Endurance
- (33) Ghost Widow's Embrace - Hold/Range
- (33) Ghost Widow's Embrace - Accuracy/Hold/Recharge
- (37) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (34) Positron's Blast - Damage/Endurance
- (34) Positron's Blast - Damage/Recharge
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (36) Positron's Blast - Chance of Damage(Energy)
- (36) Recharge Reduction IO
- (A) Healing IO
- (A) Healing IO
- (39) Healing IO
- (39) Interrupt Reduction IO
- (45) Recharge Reduction IO
- (A) Expedient Reinforcement - Accuracy/Recharge
- (40) Expedient Reinforcement - Accuracy/Damage
- (42) Expedient Reinforcement - Damage/Endurance
- (42) Expedient Reinforcement - Accuracy/Damage/Recharge
- (42) Expedient Reinforcement - Endurance/Damage/Recharge
- (48) Expedient Reinforcement - Resist Bonus Aura for Pets
- (A) Obliteration - Damage
- (43) Obliteration - Accuracy/Recharge
- (43) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Endurance/Recharge
- (50) Obliteration - Chance for Smashing Damage
- (A) Thunderstrike - Accuracy/Damage
- (40) Thunderstrike - Damage/Endurance
- (40) Thunderstrike - Damage/Recharge
- (45) Thunderstrike - Accuracy/Damage/Recharge
- (48) Thunderstrike - Accuracy/Damage/Endurance
- (50) Thunderstrike - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Titanium Coating - Resistance/Endurance
- (46) Titanium Coating - Resistance/Endurance/Recharge
- (46) Titanium Coating - Resistance
- (A) Karma - Knockback Protection
- (A) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
------------
Set Bonus Totals:
- 14% DamageBuff(Smashing)
- 14% DamageBuff(Lethal)
- 14% DamageBuff(Fire)
- 14% DamageBuff(Cold)
- 14% DamageBuff(Energy)
- 14% DamageBuff(Negative)
- 14% DamageBuff(Toxic)
- 14% DamageBuff(Psionic)
- 5.63% Defense(Smashing)
- 5.63% Defense(Lethal)
- 10.6% Defense(Energy)
- 10.6% Defense(Negative)
- 11.3% Defense(Melee)
- 13.8% Defense(Ranged)
- 4.5% Max End
- 50% Enhancement(Accuracy)
- 35% Enhancement(RechargeTime)
- 2.5% Enhancement(Confused)
- 2.5% Enhancement(Held)
- 13% FlySpeed
- 68.7 HP (6.75%) HitPoints
- 13% JumpHeight
- 13% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 5.25%
- MezResist(Immobilize) 5.25%
- MezResist(Sleep) 4.7%
- MezResist(Stun) 6.9%
- MezResist(Terrorized) 2.5%
- 11.5% (0.19 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 13.2% Resistance(Fire)
- 13.2% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 23% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1437;708;1416;HEX;| |78DA9D934B4F135114C76F5F0EA52D6D29E5D1021D4AA150E894EE7C2C8C01359AD| |660D068006926656247EB947446233B13E3CE951B57F8FA0A3EA32B3F910A08263E| |EA79DCB61A774EE0FFEB3D73CEB9E79E73A77C772928C4BD93C2155EACEBB65D596| |ADC322DDD69349595AA69585523B05CD72D47BD546B342D450891EA7854161B96D3| |6CD435F268AFD4EEFB53B6ADDFAE3B1AC56EB797D17356CD681A96A3B57FF42E372| |0CBCA96616C06E9E719D3B10CDB0ED1A26C6C9A55D332F855C9D0B74CEBBA7A7ACB| |AC6ADDAD4AC61D53776ABA5529EBB66334B787A1D459F83FEB11F2697945CD25445| |1B86F304C82B7CE387423225D77B74808341DC9FD892838B8D8C1E7AA00B2A2E71A| |6383905967AC11A65709FD10E591519E5794A8F735E30D21F892F196D0F7118A898| |934F4DB278BF1CDD19B3CA3C0380F39159956D9A573F41D1022FB8CAF84FE43C61E| |2106517E19E57F4689065E307608C34F09134F08C5E77C7ED82840276F89C00C992| |6C114E24422E4A7FE0D40EEB03485B94805BCA21CE88E66C834F8177AC021261D62| |2A99128F295BE211210E49E3B2E0F877320DFF208CFE64FC228CB718D8EA3151021| |D9251433CF9711EB9CA1740BDC9E00B90E16ACB103522A3467828133CB0091ED824| |8F68F21D83A3C6E0084979EC249F2AA5601164F28CB1695A224998E7D00BB0614A6| |E98FA4407C87E26CC7E61EC32F6DC98B0B04FAB21884ACBA834B724C72DC9714B72| |DC92796E49115B025D039D9251533CEB2C0F39CB239FE7EB50E09117F956DC87A81| |979B8192EFA0198E6E4CD9CCB51FFF27986461884D36B3246FB26B072154C0BD2B4| |C06946BD9DAF0DFEE011A57F2CCBDECE07275C6449777D5AFE48E713F9DFE77DB09| |DCE7FB117F65A41B90C22AEA05CC5E52ACA1A2ED75136502A28AD0F9DE8F051ACEB| |18CA7194132871A84F3C444F2500124009A28450FA50C2281194184A026507A5F51| |B8CD20E0B| |-------------------------------------------------------------------|
Project 86 - Bane SoA
Threat Agent - Elec/Shield Scrapper
Voodoo Hood - Thugs/Dark MM
And numerous other minions as well...
Did some inventory analysis last night, think I've got a plan. Went ahead and planned for Lockdowns, although they'll be GW's initially. The plan is to respec tonight, so feedback is welcome.
Thanks again!
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Plant Thorn: Level 50 Science Dominator
Primary Power Set: Plant Control
Secondary Power Set: Thorny Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Strangler -- Lock-Acc/Hold(A), Lock-EndRdx/Rchg/Hold(3), Lock-Acc/EndRdx/Rchg/Hold(3), Lock-Rchg/Hold(5), Lock-%Hold(5), Lock-Acc/Rchg(7)
Level 1: Thorny Darts -- Acc-I(A), Range-I(7)
Level 2: Skewer -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39)
Level 4: Fling Thorns -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(11), Posi-Acc/Dmg(13), Posi-Acc/Dmg/EndRdx(13), Achilles-ResDeb%(15)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(48)
Level 8: Seeds of Confusion -- Mlais-Acc/Rchg(A), Mlais-Acc/Conf/Rchg(15), Mlais-Acc/EndRdx(17), Mlais-Conf/Rng(17), Mlais-Dam%(19), Mlais-EndRdx/Conf(19)
Level 10: Impale -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/EndRdx/Rchg(21), Thundr-Acc/Dmg(21), Thundr-Dmg/Rchg(25), Thundr-Dmg/EndRdx(34), Thundr-Acc/Dmg/EndRdx(50)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Combat Jumping -- Krma-ResKB(A)
Level 18: Health -- Heal-I(A), Heal-I(23), Heal-I(23)
Level 20: Stamina -- EndMod-I(A), P'Shift-End%(27), P'Shift-EndMod(27)
Level 22: Thorn Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 24: Vines -- Lock-Acc/Hold(A), Lock-Acc/Rchg(31), Lock-Rchg/Hold(33), Lock-EndRdx/Rchg/Hold(33), Lock-Acc/EndRdx/Rchg/Hold(33), Lock-%Hold(37)
Level 26: Carrion Creepers -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(36), RechRdx-I(36)
Level 28: Aid Other -- Heal-I(A)
Level 30: Aid Self -- Heal-I(A), Heal-I(39), IntRdx-I(39), RechRdx-I(45)
Level 32: Fly Trap -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(40), ExRmnt-Dmg/EndRdx(42), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-EndRdx/Dmg/Rchg(42), ExRmnt-+Res(Pets)(48)
Level 35: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(50)
Level 38: Thorn Barrage -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(40), Thundr-Dmg/Rchg(40), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/EndRdx/Rchg(50)
Level 41: Water Spout -- RechRdx-I(A)
Level 44: Shark Skin -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(46), TtmC'tng-ResDam(46)
Level 47: Aim -- RechRdx-I(A)
Level 49: Resuscitate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 6: Ninja Run
------------
Set Bonus Totals:
- 17.5% DamageBuff(Smashing)
- 17.5% DamageBuff(Lethal)
- 17.5% DamageBuff(Fire)
- 17.5% DamageBuff(Cold)
- 17.5% DamageBuff(Energy)
- 17.5% DamageBuff(Negative)
- 17.5% DamageBuff(Toxic)
- 17.5% DamageBuff(Psionic)
- 3.75% Defense(Smashing)
- 3.75% Defense(Lethal)
- 2.5% Defense(Fire)
- 2.5% Defense(Cold)
- 16.3% Defense(Energy)
- 16.3% Defense(Negative)
- 7.5% Defense(Melee)
- 25% Defense(Ranged)
- 5% Defense(AoE)
- 2.5% Enhancement(Confused)
- 35% Enhancement(RechargeTime)
- 50% Enhancement(Accuracy)
- 5% Enhancement(Held)
- 13% FlySpeed
- 30.5 HP (3%) HitPoints
- 13% JumpHeight
- 13% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 10.2%
- MezResist(Immobilize) 5.8%
- MezResist(Sleep) 4.7%
- MezResist(Stun) 6.9%
- MezResist(Terrorized) 2.5%
- 11.5% (0.19 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 13.2% Resistance(Fire)
- 13.2% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 13% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1437;710;1420;HEX;| |78DA9D934B6F125114C72FD03AE555A0943E682903B4A5A5745A763E16C6B46A346| |030D568D44826742CA33834CC68ECCEC4B873E5C6557D7D059FD1959F48EDDB279E| |C70562DC3981FF6FEEB9F79C7BEE39774AF7960342DC3F2E5CA1A5BA6EDB95E5C66| |DD3D29D465359A99A865535FCE5BA6E39EA855AA36929428864674565A96139CD46| |5DA315ED91DA9D3F61DBFA9DBAA391EF467B183963D58CA661395AFBC5576E40949| |575C3580DD0EB29D3B10CDBE641D1D0D74D6B2D488392B16A564DCB504FAE9B55AD| |BB55D1B86BEA4E4DB72A25DD768CE6C608A43A0BFFD31E219F56AFD8750B5110EE0| |3C63742CF3EE33BE1D01E21DCF57289B8A0991C2102332E19CF750390157D6B34D3| |57234C9A8C9B84E95B8401F0F2482FCF6B32F9DE30DE1202AF18EF08FD9F208BA84| |843BD7B69B396BB778E66E6190B8CB310539161952D17B9EE11C23B8C5DC2C03E63| |9B10052FAFF4F23EA740832F199B84916784D45342E1059F1F36F27332C23F43A60| |C98821C4804BD54B8213085E4AAD0012021143045E4292293E438F417FA6041542E| |88AA648A3FA168F1C78418241C9309C77E9069E42761FC17E33761A2C5C05227441| |174587A0D73E727B8BB2AB75CE57BA0F23D98E40B5002AF51E935CA4D4971C352DC| |B00CB728F39EC18D48C011C66425C6F854490593209327C1A6698931429E5DCFC18| |649B961F233E590FD4298FDCAD8626CBB31E0C20E8D86C12B2DBDD25C921C9724C7| |25C97149F25C92029604AA063A25BDA6B8D7596E72965B9EE7EBB0C02D2FF0AD780| |05E33F270339CF44330CDC996CDE5E856CDCF3334C2202CD0A48FC63E2A1464519A| |16D934DED3F9CCE0078F28FE6329F7743E38E1224BBABBA6E50DC32722DFFFF3F91| |06887F39EF7C15E2B281741C42594CB38BC82721587D750AEA354505A1F3BDEA1C3| |98D71194A328C75062909F78842B153F881F25801244E94709A18451A22871944D9| |4D61FA421152A| |-------------------------------------------------------------------|
Project 86 - Bane SoA
Threat Agent - Elec/Shield Scrapper
Voodoo Hood - Thugs/Dark MM
And numerous other minions as well...
As I've posted in a few other AT threads, I took about a 2 year break from the game and recently decided to come back. I've been revising a few of my 50's and I'd like to give this Dom a shot as well.
Here are my "goals":
- Self-Sufficient as possible (really prefer to have the ability to heal on the fly) as I solo and team play with any character I have
- Not uber-expensive, at least not right now (maybe 200-300m?). If this works nicely, will consider investing more if needed.
- Would like to keep a PPP Pet of some sort
- Not shooting for Perma, but would like for things to flow as naturally as possible
- Wouldn't mind working in Thorntrops, but didn't like Barrage when I had it b/c of the range of the power
I know a fair amount of the slotting is suspect. Truthfully I was close to taking a break at this point and "just wanted" to get him to 50.
Thanks in advance for your time and comments!
Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Plant Thorn: Level 50 Science Dominator
Primary Power Set: Plant Control
Secondary Power Set: Thorny Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Medicine
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Strangler
- (A) Accuracy IO: Level 50
- (3) Hold Duration IO: Level 50
- (3) Hold Duration IO: Level 50
- (5) Recharge Reduction IO: Level 50
- (5) Recharge Reduction IO: Level 50
Level 1: Thorny Darts- (A) Accuracy IO: Level 50
- (7) Range IO: Level 50
- (7) Range IO: Level 50
Level 2: Skewer- (A) Accuracy IO: Level 50
- (9) Damage Increase IO: Level 50
- (9) Damage Increase IO: Level 50
Level 4: Fling Thorns- (A) Positron's Blast - Damage/Endurance: Level 50
- (11) Positron's Blast - Damage/Recharge: Level 50
- (11) Positron's Blast - Damage/Range: Level 50
- (13) Recharge Reduction IO: Level 50
- (13) Achilles' Heel - Chance for Res Debuff: Level 20
- (15) Accuracy IO: Level 50
Level 6: Hasten- (A) Recharge Reduction IO: Level 50
Level 8: Seeds of Confusion- (A) Malaise's Illusions - Accuracy/Recharge: Level 50
- (15) Malaise's Illusions - Endurance/Confused: Level 50
- (17) Malaise's Illusions - Accuracy/Endurance: Level 50
- (17) Malaise's Illusions - Confused/Range: Level 50
- (19) Malaise's Illusions - Chance of Damage(Psionic): Level 50
- (19) Recharge Reduction IO: Level 50
Level 10: Impale- (A) Devastation - Damage/Endurance: Level 50
- (21) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
Level 12: Hurdle- (A) Jumping IO: Level 50
- (21) Jumping IO: Level 50
Level 14: Super Speed- (A) Celerity - +Stealth: Level 50
Level 16: Aim- (A) Recharge Reduction IO: Level 50
- (23) Recharge Reduction IO: Level 50
- (23) To Hit Buff IO: Level 50
- (25) To Hit Buff IO: Level 50
Level 18: Health- (A) Healing IO: Level 50
- (25) Healing IO: Level 50
Level 20: Stamina- (A) Endurance Modification IO: Level 50
- (27) Endurance Modification IO: Level 50
- (27) Endurance Modification IO: Level 50
Level 22: Thorn Burst- (A) Accuracy IO: Level 50
- (29) Damage Increase IO: Level 50
- (29) Achilles' Heel - Chance for Res Debuff: Level 20
- (31) Recharge Reduction IO: Level 50
- (31) Recharge Reduction IO: Level 50
Level 24: Vines- (A) Ghost Widow's Embrace - Accuracy/Recharge: Level 50
- (31) Ghost Widow's Embrace - Endurance/Hold: Level 50
- (33) Ghost Widow's Embrace - Accuracy/Endurance: Level 50
- (33) Ghost Widow's Embrace - Hold/Range: Level 50
- (33) Ghost Widow's Embrace - Accuracy/Hold/Recharge: Level 50
- (34) Hold Duration IO: Level 50
Level 26: Carrion Creepers- (A) Damage Increase IO: Level 50
- (34) Damage Increase IO: Level 50
- (34) Damage Increase IO: Level 50
- (36) Recharge Reduction IO: Level 50
- (36) Recharge Reduction IO: Level 50
- (36) Recharge Reduction IO: Level 50
Level 28: Aid Other- (A) Healing IO: Level 50
- (37) Healing IO: Level 50
- (37) Recharge Reduction IO: Level 50
- (37) Recharge Reduction IO: Level 50
Level 30: Aid Self- (A) Healing IO: Level 50
- (39) Healing IO: Level 50
- (39) Interrupt Reduction IO: Level 50
- (39) Interrupt Reduction IO: Level 50
- (40) Recharge Reduction IO: Level 50
- (40) Recharge Reduction IO: Level 50
Level 32: Fly Trap- (A) Accuracy IO: Level 50
- (40) Damage Increase IO: Level 50
- (42) Damage Increase IO: Level 50
- (42) Immobilisation Duration IO: Level 50
- (42) Achilles' Heel - Chance for Res Debuff: Level 20
Level 35: Ripper- (A) Accuracy IO: Level 50
- (43) Damage Increase IO: Level 50
- (43) Damage Increase IO: Level 50
- (43) Damage Increase IO: Level 50
- (45) Recharge Reduction IO: Level 50
Level 38: Spirit Tree- (A) Healing IO: Level 50
- (45) Healing IO: Level 50
- (45) Recharge Reduction IO: Level 50
- (46) Recharge Reduction IO: Level 50
Level 41: Water Spout- (A) Recharge Reduction IO: Level 50
Level 44: Shark Skin- (A) Endurance Reduction IO: Level 50
- (46) Resist Damage IO: Level 50
- (46) Resist Damage IO: Level 50
Level 47: Summon Coralax- (A) Damage Increase IO: Level 50
- (48) Damage Increase IO: Level 50
- (48) Damage Increase IO: Level 50
- (48) Recharge Reduction IO: Level 50
Level 49: Bile Spray- (A) Damage Increase IO: Level 50
- (50) Damage Increase IO: Level 50
- (50) Damage Increase IO: Level 50
- (50) Accuracy IO: Level 50
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: DominationLevel 6: Ninja Run
Project 86 - Bane SoA
Threat Agent - Elec/Shield Scrapper
Voodoo Hood - Thugs/Dark MM
And numerous other minions as well...