My Spine/elec
Data chunk please, some people won't download builds, I find it annoying. And use the zetaboards formatting when exporting.
like that? usually dont export builds
Hmm okay you have Power Sink (put a recharge IO in it), but I don't see a goal. Your defenses are negligible till now, I wouldn't bother with slotting boxing right now since your low s/l defense won't make basically any difference and use those slots to get beter values on Lunge (VERY low acc) and L. Field (low end reduction). Then later you can slot boxing if you're going for s/l defense which will only start making a difference after 20%, and really making difference at 25%.
Those Aegis do nothing for you, they only add Fire/Cold def and give some AoE def which should be your last priority.
I added a Kismet +acc in CJ if you can afford it (one trip to dark astoria exemplared to 28 via Ouro should be enough) because you have lowish accuracy in most your attacks, but changed some things around if you like (btw I'd have picked Impale and BU at this level but I didn't change your powers):
Hero Plan by Mids' Hero Designer 1,704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 34 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Hero Profile:
Level 1: Lunge -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(3), S'ngH'mkr-Dmg/Rchg(3), S'ngH'mkr-Dmg/EndRdx/Rchg(7), F'dSmite-Acc/Dmg(15)
Level 1: Charged Armor -- Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(5), TtmC'tng-ResDam/EndRdx/Rchg(5), TtmC'tng-ResDam(7)
Level 2: Lightning Field -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(11), C'ngBlow-Dmg/Rchg(11), M'Strk-Acc/Dmg/EndRdx(13), M'Strk-Dmg/EndRdx(15)
Level 4: Spine Burst -- M'Strk-Acc/Dmg(A), M'Strk-Acc/Dmg/EndRdx(9), M'Strk-Dmg/Rchg(9), M'Strk-Acc/EndRdx(13), M'Strk-Dmg/EndRdx/Rchg(17), Sciroc-Dmg/Rchg(17)
Level 6: Hurdle -- Jump-I(A)
Level 8: Combat Jumping -- Ksmt-ToHit+(A)
Level 10: Static Shield -- TtmC'tng-ResDam/EndRdx(A), Aegis-ResDam/EndRdx(27)
Level 12: Boxing -- S'ngH'mkr-Acc/Dmg(A)
Level 14: Health -- Heal-I(A)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(19), M'Strk-Dmg/Rchg(19), M'Strk-Acc/EndRdx(21), M'Strk-Dmg/EndRdx/Rchg(21)
Level 20: Stamina -- EndMod-I(A)
Level 22: Energize -- Tr'ge-Heal/Rchg(A), H'zdH-Heal/Rchg(23), Dct'dW-Heal/Rchg(23), Numna-Heal/Rchg(27)
Level 24: Conductive Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(25), TtmC'tng-ResDam(25)
Level 26: Ripper -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(31), M'Strk-Dmg/Rchg(31), M'Strk-Acc/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(34)
Level 28: Tough -- Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(29), TtmC'tng-ResDam/EndRdx/Rchg(29), TtmC'tng-ResDam(34)
Level 30: Lightning Reflexes -- Run-I(A)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Power Sink -- RechRdx-I(A)
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run
------------
Set Bonus Totals:
- 4,88% Defense(Smashing)
- 4,88% Defense(Lethal)
- 5,81% Defense(Fire)
- 5,81% Defense(Cold)
- 4,25% Defense(Energy)
- 4,25% Defense(Negative)
- 3% Defense(Psionic)
- 3,94% Defense(Melee)
- 3,63% Defense(Ranged)
- 8,62% Defense(AoE)
- 9% Enhancement(Accuracy)
- 6,25% Enhancement(RechargeTime)
- 75,3 HP (5,62%) HitPoints
- MezResist(Immobilize) 2,2%
- MezResist(Sleep) 13,2%
- MezResist(Stun) 4,95%
- 3,5% (0,06 End/sec) Recovery
- 4,41% Resistance(Fire)
- 4,41% Resistance(Cold)
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IMO i would wait til 50 to make a build or go ahead and make a 50 build on mids. i dont see a point in posting a uncomplete build when your probally gona respec outa it
well like i said, i plan on playing this from about 30-50 and retiring. I dont see a point in making a 50 build......for no reason
the aegis is cheap to get, while i can use tickets fo salvage....reactive is a cheap set, but kinda hard to get.
Okay, so I looked at it and kinda tweaked it a bit. Not sure if you are able to do everything I suggested in the build, but I tried to make it as strong as possible within the lvl 35 restriction. I know there are some Uniques in there that are expensive, but with some luck and playing your cards right on the Market you might be able to afford them. If not, then just substitute with some common IO's or something you might find that works better for you. As far as some of the slotting goes, I was in dynamic mode so you might want to re-figure the slotting to your leveling.
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This is a lvl 35 build. The recipe choices are based on what i most likely could get in a reasonable time and price and fairly close to 35.
The idea being getting to lvl 30 doesnt take much time but going from 30-50 will take the largest chunk and I avoid poorly designed malta and Koa at all costs.