Consolidated Base Concerns, 5/2010


Aquila_NA

 

Posted

Nice list. I would love to see some action take place on it.



Quote:
Originally Posted by Impish Kat View Post
BASE USAGE
  • Power Liberator / Master Thief is not obtainable. Given questions about how it was earned, perhaps the fairest solution is to change the badge requirement to winning any raid by any victory condition.
This badge is awarding in COP now. I am not sure when the change was made though. I have earned it twice in the last two weeks. To get it you need to choose the Temp power offered on the rewards table at the end of the COP.


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Posted

and for the love of CoX give use offline (with ability to synchronize) base editing! It Should reduce the crashing/load on servers and prevent other errors that popup when performing extensive base edits.


 

Posted

Updated the list to account for the new TPers and broken beacon fixes.
Dunno, if folks have noticed, but I've been re-coloring the text on items that have been addressed along with a little note as to when.

I do recall that sometime back (i19? 20?), there was an effort to address these points:

  • Game Client can shutdown while you are zoning to your base with the message "You have been forcibly disconnected from the server. MapShuttingDown"
  • Game crashes after extensive time (2+ hrs) spent editing base.
I haven't had these issues in a while, can anyone else confirm that they seem to have been addressed?


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Quote:
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Posted

Quote:
Originally Posted by Impish Kat View Post
Updated the list to account for the new TPers and broken beacon fixes.
Dunno, if folks have noticed, but I've been re-coloring the text on items that have been addressed along with a little note as to when.

I do recall that sometime back (i19? 20?), there was an effort to address these points:
  • Game Client can shutdown while you are zoning to your base with the message "You have been forcibly disconnected from the server. MapShuttingDown"
  • Game crashes after extensive time (2+ hrs) spent editing base.
I haven't had these issues in a while, can anyone else confirm that they seem to have been addressed?


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Think that was i20 or around the same time they were doing the code streamlining to make the iTrials run smoother. I have been extensively base editing and haven't had anything recent akin to crashing in the editor.

Quote:
Originally Posted by Impish Kat View Post
On Crafted Items:
  • Veterans base items are poorly implemented. The badges should unlock recipes on the worktables (similar to invention badges). Advantages include,
  • - You won't fill personal inventory just to get multiples of one item.
    - A very minor craft cost may give people pause before dropping massive amounts of items just because they can.
This one can be updated given the change to the claim button now adds them to Room Details with no salvage costs (bonus!). And they don't get put into personal items so only those with base permission can place them.

Quote:
Originally Posted by Impish Kat View Post
Base Building BUGS
  • Missing FX on many items (mostly defensive items - Stealth Suppressor, Force Field Generator, etc.)(Stealth Suppression items lose their laser beams if you move them around after their original placement)
This one was also partly 'fixed' with i22. Certain Defense items are currently in an always-on state like the FF object and the stealth supressors.


Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.