/Thermal vs /Pain


Brynstar

 

Posted

Like so many others i'm going to role a DS/ MM but I've never gotten a MM past lvl 10. I played a /Thermal on Test and got her to 26 and loved DS as a whole but Thermal was somewhat annoying buffing the shields. I plan on mostly teaming and TFing with my MM so which one would be a better choice in the long run? Which one excels at what the best? Pros & Cons of each? Any suggestions or help would be awesome =D


 

Posted

I played thermal with thugs to 33, bots to 42, necro to 22 and ninja to 32. Recently I tried Demons and that build is holding at about 22. The reason it is holding is due to a problem with the resistance defense. Even capped at 90% resistance I still take massive damage (hard to keep healed).

Anyway I have also played Pain with Ninjas to 32. Pain was a lot of healing and the Suppress Pain power is worthless on a mm due to the low hit points of your pets. Painbringer comes too late at 38 and has a long recharge time (2 minutes with two recharge reductions in it). With the 90 second duration you can have your one pet buffed only 75% of the time.

On thermal Forge is available at level 28. With 2 recharge reductions in it, the recharge is only 30 seconds. Since it has a two minute duration you can buff all three of your top pets on a constant basis. With Assault from the Leadership pool and Forge your top pets stay at 66.25% damage bonus!

The heals on pain are higher than thermal, but then you need it that high as you won't have the shields to reduce the damage amount.

You may not like the shields, but they can turn a team being wiped to a winning team.

At level 35 on my bots/thermal I started soloing AV's and heroes. You can't solo them with pain.


 

Posted

These are in a really close race. Because of your goal to team/TF, I would recommend Thermal. Heat Exhaustion is an AV debuff. The -regen and -dmg will seriously contribute.

Melt Armor and Anguishing Cry are close... but I seriously prefer Melt Armor because you don't have to get in the middle of the group.

The trick to make the buff botting more bearable is to only buff people who are actually taking damage. Seems strange, right? Reactively buffing is a little weaker. I'd rather get a resist buff after I take a couple hits than have our MM lose his sanity and run off into the hills on her own.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

Quote:
Originally Posted by Firewasp View Post
I played thermal with thugs to 33, bots to 42, necro to 22 and ninja to 32. Recently I tried Demons and that build is holding at about 22. The reason it is holding is due to a problem with the resistance defense. Even capped at 90% resistance I still take massive damage (hard to keep healed).

Anyway I have also played Pain with Ninjas to 32. Pain was a lot of healing and the Suppress Pain power is worthless on a mm due to the low hit points of your pets. Painbringer comes too late at 38 and has a long recharge time (2 minutes with two recharge reductions in it). With the 90 second duration you can have your one pet buffed only 75% of the time.

On thermal Forge is available at level 28. With 2 recharge reductions in it, the recharge is only 30 seconds. Since it has a two minute duration you can buff all three of your top pets on a constant basis. With Assault from the Leadership pool and Forge your top pets stay at 66.25% damage bonus!

The heals on pain are higher than thermal, but then you need it that high as you won't have the shields to reduce the damage amount.

You may not like the shields, but they can turn a team being wiped to a winning team.

At level 35 on my bots/thermal I started soloing AV's and heroes. You can't solo them with pain.

Just a few misconceptions you have about /pain vs. /therm. Pain does have damage resistance from world of pain and the numbers are only slightly lower than therm and they are to ALL dmg. (better cold, psi, toxic numbers). Not to mention the resists also affect you as well (which therm doesn't do). the ST and AoE heals from both sets have the same stats. Pain does have the additional heal, but has some terrible side effects.

World of pain also has a damage buff that can be perma on all the pets at once for a total of 72% additional dmg and painbringer (which can be perma with 3 rech and hasten) for an additional 37% +dmg.

In terms of +res, +dmg, -res, therm and pain are pretty close to each other, but pain has the additional heal and +regen while therm has Heat Exhaustion (which is great for AV fights). I've played both sets to 50 and feel they are comparable to one another.


Level 50s: to many to remember at this point

 

Posted

Demons only have good defense against elements and the resist shields never seem to be enough to keep them alive.

I prefer /dark though for all the stacked debuffing.