VEATs and HEATs
Someone way, way, way up there said
You know what I feel cheapens the acheivement? Patrol XP. Lowered XP 10-20 and 40-50. Half debt in mission. Half the debt cap, period. No debt till level 10. Huge team multipliers for XP. XP in ouro, XP exemplared, XP redoing TF's for the tenth time with a 5-level-higher set of powers. Jetpacks at 6, jump packs at 10, anyone can get a jetpack earlier if they really want it. It took me 300 hours to get my second level 50 and I thought that was pretty fast. for someone who never got PL'd. Now a fast 50 is ... what, 50 hours? There. Is. No. Acheivement. There. |
Hasn't really bothered me. Nice to see some more people playing VEATS. I find them one of the most fun ATs you can play.
I've had VEATS/HEATS unlocked for quite awhile before i17 (about 3 years)...and I still haven't gotten into HEATS. Probably because PBs look the most interresting to me, but I hate the lack of mez protection in melee that have (and I dont even care about the lack of knockback, just the hold/sleep/stun).
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i've had both unlocked for a while, it doesn't bother me, now what would've been super cool beans would be :
-take a page from what AoC just did, an account wide accolade earned when getting both a VEAT and HEAT to 50, it would enable you to autolevel new alts to 20
or
-Get a VEAT and HEAT to 50, and unlock an Preatorian Epic Arch Type
I'm firmly in the camp of people who think the change is fine. Better than fine, it's overdue. Why? Several reasons.
- The Devs have themselves stated, repeatedly, that having an EAT unlock at fifty was a misstep. It encouraged people to PL to 50 to unlock the EAT and worse, it encouraged perception of the EATs as 'reward' or 'uber' ATs, a misperception which still harms Kheldian popularity today (VEATs too, but less so since they were introduced so much later).
- Dropping the unlock to 50 removes one more piece of endgame-gated content (opening up all the hazard zones was another big move in this area). This helps to shift the game's focus even more towards alts, which is appropriate since the game's overall design has always been primarily focused on the journey of characters rather than on an ever-increasing carrot-and-stick for max-level characters as in other raid-based MMO endgames.
- Conversely, removing the unlock from level 50 also helps to reduce the 'endpoint' feeling that level 50 all too often has. Instead of "Now you're 50, go start an EAT!" 50 now becomes simply the max level. Without the immediate carrot of another AT, people may actually be less likely to shelve their 50s. That's, of course, pure speculation.
- Last but not least, the idea of "cheapening" an achievement is just pride. And it's rather retarded pride at that - it's the same school of thought that has people tormented in fraternities, apprenticeships and training programs all because "I had to do it, so you should have to do it too". That's ridiculous. Yes, it was harder to unlock EATs before and it's easier now. So what. I got to have EATs all this time, that's reward enough, to say nothing of having a max-level character I can call on if I have the need. It doesn't *need* to be harder so that everyone else can *earn* it under the same conditions, any more than we need to bring debt back to the way it was becaues the newer players didn't get to suffer like we did. It's bad logic.
take a page from what AoC just did, an account wide accolade earned when getting both a VEAT and HEAT to 50, it would enable you to autolevel new alts to 20
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Fortunately, given the Dev announcement of all-new 1-20 content in Praetoria, I'm hopeful that they won't even consider making this mistake.
I could get behind that.
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The Devs have themselves stated, repeatedly, that having an EAT unlock at fifty was a misstep. It encouraged people to PL to 50 to unlock the EAT and worse, it encouraged perception of the EATs as 'reward' or 'uber' ATs, a misperception which still harms Kheldian popularity today (VEATs too, but less so since they were introduced so much later). |
Get a VEAT and HEAT to 50, and unlock an Preatorian Epic Arch Type |
I could get behind that. |
Be well, people of CoH.
Then he got to 50, and stood alongside the SG leader who didn't know how magnitude works.
The only achievment you can claim in the game is that which lays inside you and all that.
Someone way, way, way up there said
You know what I feel cheapens the acheivement? Patrol XP. Lowered XP 10-20 and 40-50. Half debt in mission. Half the debt cap, period. No debt till level 10. Huge team multipliers for XP. XP in ouro, XP exemplared, XP redoing TF's for the tenth time with a 5-level-higher set of powers. Jetpacks at 6, jump packs at 10, anyone can get a jetpack earlier if they really want it. It took me 300 hours to get my second level 50 and I thought that was pretty fast. for someone who never got PL'd. Now a fast 50 is ... what, 50 hours? There. Is. No. Acheivement. There. |
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
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OP sounds like a fool that I teamed with a couple of days ago, had to boot him off the team after him ranting for a good 10 minutes about "newb" VEATs. I got both my Soldier and Peacebringer to 50 looooong before this switcherooni, yet I see it as a good change, hopefully this'll get more EATs playing!
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I see this as a good thing.
I dunno, my first 50 was a Dark/Dark Defender, way before the buffs. It was brutal and took me ages. More hours than I care to admit
I see the fact that I had to do things a long and unfun way as reason to be in favour of these kind of changes, not against them. Especially since stuff like these changes benefit me just as much. Any new character I make levels faster, can buy jetpacks, has new content to run, has better balanced powers to play with, gets way less debt, gets exp exemplared down and all the rest of it.
But I don't play this game for achievements. I play it for fun, and the achievements are a nice bonus. I also believe that if someone is willing to buy 2 years worth of sub time, they should get 2 years worth of vet rewards. I'm led to believe that's not a popular opinion though
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I see this as a good thing. |
Interesting. Surprsing that the OP didn't come back to the thread.
(yes, that was sarcasm).
If he did he would see how WRONG he is.
Lowering it to lvl 20 was genius. GG devs.
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I'm of the opinion it would be just super if Kheldians got some minimal status protection from their level 1 innate armor, like the Soldiers get.
VEAT makes a team much better.
A team just makes a Kheldian kinda better. Oh, and they bring awesome Cysts as a present (although it's gotten quite rare these days).
Kheldians were never an epic archetype. In the old days of Kryptonite Quantums they were just laughably bad. I remember voids seemed to even ignore taunts to flip around an 1-shot a kheldian teammate. They were a hybrid AT in a game of pure ATs, with special custom enemies that have been steadily nerfed down over the years. I mean, it was kind of cool to be a pocket blaster or a pocket tanker but they didn't excel at any. But, with IO's these days a WS can be a floating squid tankmage. Peacebringers...lol, sorry Jack nerfed you so hard years ago. You just suck.
I know this is just a rant but WTF? Why did they make this change?
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Using regular classes a player can dream up just about any concept and then build it. Here the concept is in your face and it's just a matter of tinkering around the edges. The only reason to bother is if you're that into status and prestige ("Look at my shiny gold star!") or find some aspect of either highly useful in technical gameplay terms despite the limitations and downsides ("I may look like a squidbilly but I kick buttocks!").
But for most people attracted, at this point, to CoH the draw still seems to be customization. Experimenting with different power combinations, costume and power designs, IO set mechanics and so on. That's the particular draw of CoX. You can jump in and inside a week have enough meat on the bones of a new character to mess around some. And there are so many different ways to put those characters together.
Static options, like EATs, naturally run contrary to the freewheeling, experimental, nature of the ur-CoH player. Whether that player is a powergamer, PvPers, roleplayer or whatever the one thing in common is the love of putting something new together. Being original. Discovery.
Or am I just out of my freakin' gourd as usual?
Using regular classes a player can dream up just about any concept and then build it. Here the concept is in your face and it's just a matter of tinkering around the edges. The only reason to bother is if you're that into status and prestige ("Look at my shiny gold star!") or find some aspect of either highly useful in technical gameplay terms despite the limitations and downsides ("I may look like a squidbilly but I kick buttocks!").
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But, like the other reasons, this one has a limited draw.
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You know what I feel cheapens the acheivement?
Patrol XP.
Lowered XP 10-20 and 40-50.
Half debt in mission.
Half the debt cap, period.
No debt till level 10.
Huge team multipliers for XP.
XP in ouro, XP exemplared, XP redoing TF's for the tenth time with a 5-level-higher set of powers.
Jetpacks at 6, jump packs at 10, anyone can get a jetpack earlier if they really want it.
It took me 300 hours to get my second level 50 and I thought that was pretty fast. for someone who never got PL'd.
Now a fast 50 is ... what, 50 hours?
There. Is. No. Acheivement. There.
It took me a long time to get my first 50 blue side and it took me a really, really long time red side (ding'ed 50 3-4 days after i17 was released).
Now, I don't really care what other players do, but for me, I worked hard the past couple of weeks on my brute to get him to 50 before I made a VEAT. Could I have parked him at 45 and waited for i17? Absolutely.
But I wanted to ding 50 out of principle to be able to say I didn't take the easy road for a VEAT. :-P
That's all, carry on. I hope to team with all you newly created Spiders and Widows. :-)
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