Please Critique My Inv/SS Build


Finduilas

 

Posted

Howdy My first time posting on the Tanker Boards...I'm a full-time scrapper (but I do have a 50 fire/fire tanker!) Been wanting to level up a tanker who can actually, well, tank. My fire/sd tanks OK, but...I'm wanting something with Taunt. Something like my ss/wp Brute (also 50.)

Anyways, here's the build. I did find a build on here and just kind of tweaked it to be my own. I'm missing a 50 power because haven't decided what else I want...and haven't slotted 2 slots either. Just wondering if you guys can advise me a little bit on the build!

Thanks y'all. <3 lovie

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

StarrBursts: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability

  • (A) Reactive Armor - Resistance: Level 40
  • (3) Reactive Armor - Resistance/Endurance: Level 40
  • (7) Reactive Armor - Resistance/Recharge: Level 40
  • (31) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 1: Jab
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (3) Kinetic Combat - Damage/Endurance: Level 35
  • (9) Kinetic Combat - Damage/Recharge: Level 35
  • (31) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 2: Dull Pain
  • (A) Numina's Convalescence - Heal: Level 50
  • (5) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (11) Numina's Convalescence - Heal/Recharge: Level 50
  • (43) Recharge Reduction IO: Level 50
  • (45) Recharge Reduction IO: Level 50
  • (45) Recharge Reduction IO: Level 50
Level 4: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (5) Kinetic Combat - Damage/Endurance: Level 35
  • (11) Kinetic Combat - Damage/Recharge: Level 35
  • (33) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 6: Resist Physical Damage
  • (A) Reactive Armor - Resistance: Level 40
  • (7) Reactive Armor - Resistance/Endurance: Level 40
  • (13) Reactive Armor - Resistance/Recharge: Level 40
  • (34) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 8: Unyielding
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (9) Reactive Armor - Resistance/Recharge: Level 40
  • (19) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (34) Reactive Armor - Resistance: Level 40
Level 10: Swift
  • (A) Run Speed IO: Level 50
Level 12: Resist Energies
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (13) Reactive Armor - Resistance/Recharge: Level 40
  • (19) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (34) Reactive Armor - Resistance: Level 40
Level 14: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (15) Numina's Convalescence - Heal: Level 50
  • (15) Numina's Convalescence - Heal/Endurance: Level 50
Level 16: Resist Elements
  • (A) Impervium Armor - Resistance: Level 40
  • (17) Impervium Armor - Resistance/Endurance: Level 40
  • (17) Impervium Armor - Resistance/Recharge: Level 40
  • (36) Impervium Armor - Resistance/Endurance/Recharge: Level 40
Level 18: Invincibility
  • (A) Taunt Duration IO: Level 50
  • (23) Luck of the Gambler - Recharge Speed: Level 50
  • (23) Luck of the Gambler - Defense: Level 50
  • (37) Luck of the Gambler - Defense/Endurance: Level 50
  • (37) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (21) Performance Shifter - EndMod: Level 50
  • (21) Performance Shifter - EndMod/Recharge: Level 50
  • (33) Performance Shifter - EndMod/Accuracy: Level 50
  • (50) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
Level 22: Knockout Blow
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (25) Kinetic Combat - Damage/Endurance: Level 35
  • (25) Kinetic Combat - Damage/Recharge: Level 35
  • (37) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 24: Taunt
  • (A) Annoyance - Taunt: Level 20
  • (27) Annoyance - Taunt/Recharge: Level 20
  • (33) Annoyance - Taunt/Recharge/Range: Level 20
Level 26: Tough Hide
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (27) Luck of the Gambler - Defense: Level 50
  • (29) Luck of the Gambler - Defense/Endurance: Level 50
Level 28: Rage
  • (A) Adjusted Targeting - To Hit Buff: Level 50
  • (29) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
  • (40) Adjusted Targeting - To Hit Buff/Endurance: Level 50
  • (40) Adjusted Targeting - Recharge: Level 50
Level 30: Boxing
  • (A) Absolute Amazement - Stun: Level 50
  • (43) Absolute Amazement - Stun/Recharge: Level 50
Level 32: Unstoppable
  • (A) Recharge Reduction IO: Level 50
  • (50) Recharge Reduction IO: Level 50
Level 35: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (36) Aegis - Psionic/Status Resistance: Level 50
  • (36) Impervium Armor - Psionic Resistance: Level 40
  • (42) Aegis - Resistance: Level 50
  • (45) Endurance Reduction IO: Level 50
Level 38: Foot Stomp
  • (A) Obliteration - Damage: Level 50
  • (39) Obliteration - Accuracy/Recharge: Level 50
  • (39) Obliteration - Damage/Recharge: Level 50
  • (39) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (43) Recharge Reduction IO: Level 50
Level 41: Weave
  • (A) Luck of the Gambler - Defense: Level 50
  • (42) Luck of the Gambler - Recharge Speed: Level 50
  • (42) Luck of the Gambler - Defense/Endurance: Level 50
  • (46) Endurance Reduction IO: Level 50
Level 44: Focused Accuracy
  • (A) Endurance Reduction IO: Level 50
  • (46) Endurance Reduction IO: Level 50
Level 47: Physical Perfection
  • (A) Performance Shifter - Chance for +End: Level 50
  • (48) Performance Shifter - EndMod: Level 50
  • (48) Regenerative Tissue - +Regeneration: Level 30
  • (48) Miracle - +Recovery: Level 40
Level 49: [Empty]
  • (A) Empty
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 7.5% DamageBuff(Smashing)
  • 7.5% DamageBuff(Lethal)
  • 7.5% DamageBuff(Fire)
  • 7.5% DamageBuff(Cold)
  • 7.5% DamageBuff(Energy)
  • 7.5% DamageBuff(Negative)
  • 7.5% DamageBuff(Toxic)
  • 7.5% DamageBuff(Psionic)
  • 20.5% Defense(Smashing)
  • 20.5% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 11.8% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 32.5% Enhancement(RechargeTime)
  • 18% Enhancement(Accuracy)
  • 10% FlySpeed
  • 253 HP (13.5%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Immobilize) 12.7%
  • MezResist(Stun) 2.2%
  • 9% (0.15 End/sec) Recovery
  • 58% (4.54 HP/sec) Regeneration
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 6% Resistance(Psionic)
  • 15% RunSpeed
------------
Set Bonuses:
Reactive Armor
(Temp Invulnerability)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat
(Jab)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Numina's Convalescence
(Dull Pain)
  • 12% (0.94 HP/sec) Regeneration
  • 35.1 HP (1.88%) HitPoints
Kinetic Combat
(Haymaker)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Resist Physical Damage)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Reactive Armor
(Unyielding)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Reactive Armor
(Resist Energies)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Numina's Convalescence
(Health)
  • 12% (0.94 HP/sec) Regeneration
  • 35.1 HP (1.88%) HitPoints
Impervium Armor
(Resist Elements)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
Luck of the Gambler
(Invincibility)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
Kinetic Combat
(Knockout Blow)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Annoyance
(Taunt)
  • 4% (0.31 HP/sec) Regeneration
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Tough Hide)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Adjusted Targeting
(Rage)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Absolute Amazement
(Boxing)
  • 4% (0.07 End/sec) Recovery
Steadfast Protection
(Tough)
  • 3% Defense(All)
Aegis
(Tough)
  • 5% RunSpeed
  • 3% Resistance(Psionic)
Impervium Armor
(Tough)
  • 3% Resistance(Psionic)
Obliteration
(Foot Stomp)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Performance Shifter
(Physical Perfection)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



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Mama Stefie, Candie Kisses, Starrmie, Starrie, StarrShyne, Starrlah, Kyandie
@Kiri-chan is my hubby!

 

Posted

Quote:
Originally Posted by Stefanie View Post
Howdy My first time posting on the Tanker Boards...I'm a full-time scrapper (but I do have a 50 fire/fire tanker!) Been wanting to level up a tanker who can actually, well, tank.
Looks good overall. My only concerns are:

- You overslotted the passives, searching for defense bonuses no doubt; but you can get by without them.

- You underslotted your attacks by doing that. Only four Kinetic Combats leave you weak on accuracy, especially. Frankenslotting helps.

- You don't need Focused Accuracy. You have Rage.

This relatively slight revision, which also picks your level 49 power, improves your defense while giving you more recovery, accuracy, and damage in your attacks.

Addendum: You're muling Tough. Mule your passives instead, and slot Tough like you've slotted your other resistance powers. The build below does not reflect this. The passives are worth taking but not shovelling valuable slots into.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

StarrBursts: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(7), RctvArm-EndRdx:40(17)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(9), P'ngS'Fest-Acc/Dmg:30(19), KntkC'bat-Dmg/EndRdx/Rchg:35(31), P'ngS'Fest-Stun%:30(31)
Level 2: Dull Pain -- Numna-Heal:50(A), Numna-Heal/EndRdx/Rchg:50(5), Numna-Heal/Rchg:50(11), RechRdx-I:50(43), RechRdx-I:50(45), RechRdx-I:50(45)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(11), P'ngS'Fest-Acc/Dmg:30(13), KntkC'bat-Dmg/EndRdx/Rchg:35(33), P'ngS'Fest-Stun%:30(34)
Level 6: Resist Physical Damage -- ImpArm-ResDam:40(A), ImpArm-ResPsi:40(7)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(19), RctvArm-ResDam:40(34)
Level 10: Swift -- Run-I:50(A)
Level 12: Resist Energies -- ImpArm-ResDam:40(A), ImpArm-ResPsi:40(13)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(15), Numna-Heal/EndRdx:50(15)
Level 16: Resist Elements -- ImpArm-ResDam:40(A), ImpArm-ResPsi:40(17)
Level 18: Invincibility -- Taunt-I:50(A), LkGmblr-Rchg+:50(23), LkGmblr-Def:50(23), LkGmblr-Def/EndRdx:50(37), GSFC-Build%:50(37)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(33)
Level 22: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(25), KntkC'bat-Dmg/Rchg:35(25), BasGaze-Acc/Hold:30(34), BasGaze-Acc/Rchg:30(36), KntkC'bat-Dmg/EndRdx/Rchg:35(37)
Level 24: Taunt -- Mocking-Taunt:21(A), Mocking-Taunt/Rchg:21(27), Mocking-Taunt/Rchg/Rng:21(33), Mocking-Taunt/Rng:50(46)
Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(27), LkGmblr-Def/EndRdx:50(29)
Level 28: Rage -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(29), AdjTgt-ToHit/EndRdx/Rchg:50(31), AdjTgt-ToHit/EndRdx:50(40), AdjTgt-Rchg:50(40)
Level 30: Boxing -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(43)
Level 32: Unstoppable -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 35: Tough -- S'fstPrt-ResDam/Def+:30(A), Aegis-Psi/Status:50(36), ImpArm-ResPsi:40(36), Aegis-ResDam:50(42), EndRdx-I:50(45)
Level 38: Foot Stomp -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), RechRdx-I:50(43)
Level 41: Weave -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(42), LkGmblr-Def/EndRdx:50(42), EndRdx-I:50(46)
Level 44: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(46)
Level 47: Physical Perfection -- P'Shift-End%:50(A), P'Shift-EndMod:50(48), RgnTis-Regen+:30(48), Mrcl-Rcvry+:40(48)
Level 49: Combat Jumping -- Ksmt-ToHit+:30(A), Ksmt-Def/EndRdx:30(50), Ksmt-Def/EndRdx/Rchg:30(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run



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<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

I agree with Heraclea's comments; the attacks slotted with Kinetic Combat need more slots, FA is a waste, (if you feel you have to have additional ToHit, a Kismet +Acc is a better choice) Tough should be better slotted for resistance.

In addition:

You should consider 5-slotting DP with Doctored Wounds. It'll give you slightly more Heal enhancement and free up a slot to use elsewhere. (skip the Heal/End/Rchg)

I'd add a LotG Heal/End/Rchg to both Invinc and Weave. (Drop the Taunt in Invinc and the End Red in Weave.) If you're going to spend the slots on them, you might as well slot them fully.

If you can find another couple of slots for Taunt, 5 slotting Mocking Beratement will give you useful S/L and F/C defense bonuses.

The Psi resist IOs in Tough are a waste of infamy, IMO, since you're not going to get a useful amount of resistance from them. I'd recommend 3 slotting Toughwith Aegis (Res, Res/End, Res/End/Rchg) for the F/C defense bonus.

Oblits are a poor choice for typed defense, and in this case, you're not even getting the defense! A much better choice for Foot Stomp would be 3 or 4 Eradication (avoid the quad if you want to save influence) with 2 Scirocco's Dervish (Dam/End, Acc/Dam/End) to finish out the slotting and for the regen bonus.

I agree with Heraclea that Combat Jumping would be a good choice for that last slot, and as a matter of fact, you could delay the resist passives and fit it in much sooner. Since you're soft-capped to S/L, you probably won't need Unstop much, so you might want to consider dropping it in favor of SJ.

See below for your build with the changes I suggested. Note that you're well above the soft-cap for S/L defense, so you could save yourself a lot of influence and replace some of the Kinetic Combat sets with Smashing Haymaker. (Half the defense bonus, a fraction of the cost.)

EDIT: Meant to take the Aegis Psi/Status resist IO out of Tough. The build reflects that now.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!
StarrBursts: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(31)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(11), Dct'dW-Heal(43), Dct'dW-Rchg(45)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 6: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(34)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(34)
Level 10: Swift -- Run-I(A)
Level 12: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(34)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(15)
Level 16: Resist Elements -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(17), ImpArm-ResDam/Rchg(17), ImpArm-ResDam/EndRdx/Rchg(36)
Level 18: Invincibility -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Rchg+(23), LkGmblr-Def(23), LkGmblr-Def/EndRdx(37)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(33), P'Shift-EndMod/Acc/Rchg(50)
Level 22: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(37), Mako-Acc/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 24: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(33), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(45)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29)
Level 28: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(40), AdjTgt-Rchg(40)
Level 30: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(43)
Level 32: Unstoppable -- RechRdx-I(A), RechRdx-I(50)
Level 35: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(36), Aegis-ResDam/EndRdx(36), Aegis-ResDam/EndRdx/Rchg(42)
Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(39), Sciroc-Dmg/EndRdx(40), Sciroc-Acc/Dmg/EndRdx(43)
Level 41: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(46)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48), RgnTis-Regen+(48), Mrcl-Rcvry+(48)
Level 49: Hasten -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 4.5% DamageBuff(Smashing)
  • 4.5% DamageBuff(Lethal)
  • 4.5% DamageBuff(Fire)
  • 4.5% DamageBuff(Cold)
  • 4.5% DamageBuff(Energy)
  • 4.5% DamageBuff(Negative)
  • 4.5% DamageBuff(Toxic)
  • 4.5% DamageBuff(Psionic)
  • 21.8% Defense(Smashing)
  • 21.8% Defense(Lethal)
  • 9.25% Defense(Fire)
  • 9.25% Defense(Cold)
  • 11.1% Defense(Energy)
  • 11.1% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 12.4% Defense(Melee)
  • 7.06% Defense(Ranged)
  • 6.13% Defense(AoE)
  • 5.85% Max End
  • 27% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 32.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 260 HP (13.9%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 16%
  • MezResist(Terrorized) 2.2%
  • 9% (0.15 End/sec) Recovery
  • 52% (4.07 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 15% RunSpeed


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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

ty guys I am still torn on combat jumping ... I was hoping to avoid that. I don't need a travel power cause I gots ninja run but I will get cj if it's necessary... <3


Mama Stefie, Candie Kisses, Starrmie, Starrie, StarrShyne, Starrlah, Kyandie
@Kiri-chan is my hubby!

 

Posted

Quote:
Originally Posted by Stefanie View Post
ty guys I am still torn on combat jumping ... I was hoping to avoid that. I don't need a travel power cause I gots ninja run but I will get cj if it's necessary... <3
Oh, it's not necessary at all; neither of my Invul tankers has it. It's an easy choice because it gives a nice little defense boost and doesn't need much in the way of slotting. But you're soft-capped without it, so don't bother if you don't want it. Another useful late build choice that doesn't need much slotting is Hasten; I try to take it on all my tanks if I can fit it in.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Since I have been playing on mids, I though I would post up an idea (albeit not cheap). Most defenses are capped except psi of course and resistance looks good to. I might roll this build myself.

Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
invuln-ss: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: Temp Invulnerability -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(9), Aegis-ResDam/Rchg:50(11), S'fstPrt-ResDam/Def+:30(11)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(9)
Level 2: Dull Pain -- Numna-Heal:50(A), Numna-Heal/EndRdx/Rchg:50(13), Numna-Heal/Rchg:50(13), RechRdx-I:50(46)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(7), HO:Nucle(7)
Level 6: Swift -- Run-I:50(A)
Level 8: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/Rchg:40(15), RctvArm-ResDam/EndRdx/Rchg:40(48)
Level 10: Taunt -- Mocking-Rchg:50(A), Mocking-Taunt/Rng:50(17), Mocking-Taunt:50(17), Mocking-Taunt/Rchg:50(19), Mocking-Taunt/Rchg/Rng:50(19), Mocking-Acc/Rchg:50(21)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(21), LkGmblr-Def/EndRdx:50(29)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(31), Mrcl-Rcvry+:40(31), Mrcl-Heal:40(31), RgnTis-Regen+:30(33)
Level 16: Resist Physical Damage -- ResDam-I:50(A)
Level 18: Invincibility -- LkGmblr-Rchg+:50(A), HO:Cyto(33), HO:Cyto(33)
Level 20: Knockout Blow -- Mako-Dam%:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(34), Mako-Acc/Dmg:50(34), Mako-Dmg/EndRdx:50(34), Mako-Dmg/Rchg:50(37), Mako-Acc/EndRdx/Rchg:50(50)
Level 22: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(23), Efficacy-EndMod/Acc:50(23), Efficacy-EndMod/EndRdx:50(25)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(27)
Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(27), LkGmblr-Def/EndRdx:50(29)
Level 28: Boxing -- Dmg-I:50(A)
Level 30: Rage -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(40), GSFC-ToHit:50(42), GSFC-ToHit/Rchg:50(43), GSFC-ToHit/Rchg/EndRdx:50(43), GSFC-Rchg/EndRdx:50(43)
Level 32: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(37), Aegis-ResDam/Rchg:50(37)
Level 35: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36), LkGmblr-Def/Rchg:50(36)
Level 38: Foot Stomp -- Erad-%Dam:30(A), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(39), C'ngBlow-Acc/Dmg:50(39), C'ngBlow-Dmg/EndRdx:50(40), C'ngBlow-Acc/Rchg:50(40)
Level 41: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(42), Aegis-ResDam/Rchg:50(42)
Level 44: Hurl -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Acc/Dmg/EndRdx:50(45), Dev'n-Dmg/Rchg:50(45), Dev'n-Acc/Dmg:50(46), Dev'n-Acc/Dmg/Rchg:50(46)
Level 47: Resist Elements -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(48), RctvArm-ResDam/Rchg:40(48), RctvArm-ResDam/EndRdx/Rchg:40(50)
Level 49: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 16.8% Defense(Smashing)
  • 16.8% Defense(Lethal)
  • 16.8% Defense(Fire)
  • 16.8% Defense(Cold)
  • 16.1% Defense(Energy)
  • 16.1% Defense(Negative)
  • 3% Defense(Psionic)
  • 11.8% Defense(Melee)
  • 15.2% Defense(Ranged)
  • 11.8% Defense(AoE)
  • 3.6% Max End
  • 9% Enhancement(Accuracy)
  • 37.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 281.1 HP (15%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 6.05%
  • MezResist(Immobilize) 11%
  • 9.5% (0.16 End/sec) Recovery
  • 76% (5.95 HP/sec) Regeneration
  • 20% RunSpeed


 

Posted

OK. I got Stealth & Recall Friend in this build ... (dropped Unstoppable.) I got them with stealthable missions/tp'ing team in mind (cause nobody ever seems to have that,) and I figured since I'm the tank & supposed to be taking care of my team... ? of course I might change my mind

Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/

Click this DataLink to open the build!

StarrBursts: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Teleportation
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability

  • (A) Reactive Armor - Resistance
  • (3) Reactive Armor - Resistance/Endurance
  • (7) Reactive Armor - Resistance/Recharge
  • (31) Reactive Armor - Resistance/Endurance/Recharge
Level 1: Jab
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge
  • (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 2: Dull Pain
  • (A) Doctored Wounds - Heal/Endurance
  • (5) Doctored Wounds - Endurance/Recharge
  • (11) Doctored Wounds - Heal/Recharge
  • (43) Doctored Wounds - Heal
  • (45) Doctored Wounds - Recharge
Level 4: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance/Recharge
  • (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 6: Resist Physical Damage
  • (A) Reactive Armor - Resistance
  • (7) Reactive Armor - Resistance/Endurance
  • (13) Reactive Armor - Resistance/Recharge
  • (34) Reactive Armor - Resistance/Endurance/Recharge
Level 8: Unyielding
  • (A) Reactive Armor - Resistance/Endurance
  • (9) Reactive Armor - Resistance/Recharge
  • (19) Reactive Armor - Resistance/Endurance/Recharge
  • (34) Reactive Armor - Resistance
Level 10: Swift
  • (A) Run Speed IO
Level 12: Resist Energies
  • (A) Reactive Armor - Resistance/Endurance
  • (13) Reactive Armor - Resistance/Recharge
  • (19) Reactive Armor - Resistance/Endurance/Recharge
  • (34) Reactive Armor - Resistance
Level 14: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (15) Numina's Convalescence - Heal
  • (15) Numina's Convalescence - Heal/Endurance
Level 16: Resist Elements
  • (A) Impervium Armor - Resistance
  • (17) Impervium Armor - Resistance/Endurance
  • (17) Impervium Armor - Resistance/Recharge
  • (36) Impervium Armor - Resistance/Endurance/Recharge
Level 18: Invincibility
  • (A) Luck of the Gambler - Defense/Endurance/Recharge
  • (23) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Defense/Endurance
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (33) Performance Shifter - EndMod/Accuracy
  • (50) Performance Shifter - EndMod/Accuracy/Recharge
Level 22: Knockout Blow
  • (A) Kinetic Combat - Accuracy/Damage
  • (25) Kinetic Combat - Damage/Endurance
  • (25) Kinetic Combat - Damage/Recharge
  • (37) Kinetic Combat - Damage/Endurance/Recharge
  • (46) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (50) Mako's Bite - Damage/Recharge
Level 24: Taunt
  • (A) Mocking Beratement - Recharge
  • (27) Mocking Beratement - Taunt/Recharge
  • (33) Mocking Beratement - Taunt/Recharge/Range
  • (37) Mocking Beratement - Accuracy/Recharge
  • (45) Mocking Beratement - Taunt/Range
  • (50) Mocking Beratement - Taunt
Level 26: Tough Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
Level 28: Rage
  • (A) Adjusted Targeting - To Hit Buff
  • (29) Adjusted Targeting - To Hit Buff/Recharge
  • (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (40) Adjusted Targeting - To Hit Buff/Endurance
  • (40) Adjusted Targeting - Recharge
Level 30: Boxing
  • (A) Absolute Amazement - Stun
  • (43) Absolute Amazement - Stun/Recharge
Level 32: Stealth
  • (A) Defense Buff IO
Level 35: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (36) Aegis - Psionic/Status Resistance
  • (36) Aegis - Resistance/Endurance
  • (42) Aegis - Resistance/Endurance/Recharge
Level 38: Foot Stomp
  • (A) Eradication - Damage
  • (39) Eradication - Accuracy/Recharge
  • (39) Eradication - Accuracy/Damage/Recharge
  • (39) Eradication - Damage/Recharge
  • (40) Scirocco's Dervish - Damage/Endurance
  • (43) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 41: Weave
  • (A) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
Level 44: Conserve Power
  • (A) Recharge Reduction IO
Level 47: Physical Perfection
  • (A) Performance Shifter - Chance for +End
  • (48) Performance Shifter - EndMod
  • (48) Regenerative Tissue - +Regeneration
  • (48) Miracle - +Recovery
Level 49: Recall Friend
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 4.5% DamageBuff(Smashing)
  • 4.5% DamageBuff(Lethal)
  • 4.5% DamageBuff(Fire)
  • 4.5% DamageBuff(Cold)
  • 4.5% DamageBuff(Energy)
  • 4.5% DamageBuff(Negative)
  • 4.5% DamageBuff(Toxic)
  • 4.5% DamageBuff(Psionic)
  • 21.8% Defense(Smashing)
  • 21.8% Defense(Lethal)
  • 9.25% Defense(Fire)
  • 9.25% Defense(Cold)
  • 11.1% Defense(Energy)
  • 11.1% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 12.4% Defense(Melee)
  • 7.06% Defense(Ranged)
  • 6.13% Defense(AoE)
  • 5.85% Max End
  • 4% Enhancement(Heal)
  • 27% Enhancement(Accuracy)
  • 40% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 260 HP (13.9%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 12.7%
  • MezResist(Terrorized) 2.2%
  • 9% (0.15 End/sec) Recovery
  • 52% (4.07 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 3% Resistance(Psionic)
  • 15% RunSpeed
------------
Set Bonuses:
Reactive Armor
(Temp Invulnerability)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat
(Jab)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Doctored Wounds
(Dull Pain)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Kinetic Combat
(Haymaker)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Resist Physical Damage)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Reactive Armor
(Unyielding)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Reactive Armor
(Resist Energies)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Numina's Convalescence
(Health)
  • 12% (0.94 HP/sec) Regeneration
  • 35.1 HP (1.88%) HitPoints
Impervium Armor
(Resist Elements)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
Luck of the Gambler
(Invincibility)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
Kinetic Combat
(Knockout Blow)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Tough Hide)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Adjusted Targeting
(Rage)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Absolute Amazement
(Boxing)
  • 4% (0.07 End/sec) Recovery
Steadfast Protection
(Tough)
  • 3% Defense(All)
Aegis
(Tough)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 3% Resistance(Psionic)
Eradication
(Foot Stomp)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  • 42.2 HP (2.25%) HitPoints
Scirocco's Dervish
(Foot Stomp)
  • 10% (0.78 HP/sec) Regeneration
Luck of the Gambler
(Weave)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Performance Shifter
(Physical Perfection)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



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Mama Stefie, Candie Kisses, Starrmie, Starrie, StarrShyne, Starrlah, Kyandie
@Kiri-chan is my hubby!

 

Posted

Will limit my comments to only a couple areas-

1. You are way over HP cap with that many slots in DP. You could fix this by the way you slot bonuses overall as well as number of slots you put into DP. Try only 3 with one being a recharge IO.

2. Choosing a situational power like (TP over) a bread and butter power like CJ is a trade off I would not make. Especially when you are are heavy S/L focused and could use ethe extra 3.85% defense accross the board. Making this change would allow you to fix other slotting problems.

3. I would pick up hasten so you could have perma DP like I sent you on the other build. Your attack chain wont take advantage of that Physical perefection (and the 2 purples in Boxing?) with the recharge time of your powers being 1 sec, 4 sec, 12 sec, and 10 sec respectively. You are going to be waiting on attacks IMHO.

4. Also if you finally decided you wanted a travel power like Super Jump you could put a stealth IO in that. I personally don't like any stealth power in my tanks....


 

Posted

Quote:
Originally Posted by ORACLE View Post
Will limit my comments to only a couple areas-

1. You are way over HP cap with that many slots in DP. You could fix this by the way you slot bonuses overall as well as number of slots you put into DP. Try only 3 with one being a recharge IO.
Increasing HP is not the only effect of slotting Heal enhancements in DP; it also increases the size of the Heal (which is 100% enhanceable, unlike the HP boost.) Just removing the DW Heal enhancement reduces the size of the heal by nearly 300 HP.

If going over the HP cap is a cause for concern--frankly, it's never been something I've worried about with my Invul tanks--then the OP can simply reduce the number of HP bonuses in the build. I think that's a better approach than underslotting DP for Heal.

Quote:
4. Also if you finally decided you wanted a travel power like Super Jump you could put a stealth IO in that. I personally don't like any stealth power in my tanks....
I think having a stealth power available on a tank is fine--all of mine have one. However, I agree that the power Stealth is not a good choice, since it uses a power slot and has a movement penalty. A Stealth IO is a much better choice, and you don't need a pool travel power to slot it in; plain old Sprint and the veteran sprints work just as well.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

You said-
If going over the HP cap is a cause for concern--frankly, it's never been something I've worried about with my Invul tanks--then the OP can simply reduce the number of HP bonuses in the build. I think that's a better approach than underslotting DP for Heal.

____________________________________

Good discussion. A few more points to consider on this topic:

1. Increasing HP by ~400 over cap does not improve your heal by more than simply achieving HP cap.

2. I think going over HP cap is a concern when other issues remain in build. Like you, I don't worry about it when everything else is in order. Presently she cannot fire off DP that often with current build. My critique fixes that and allows more frequent use of DP and its heals. In her current build, she has nearly 30seconds of downtime on DP (no DP for 1/4 of the time). Now I rarely need DP on my invuln tanks but when I do, I like to know I can fire it off again without any downtime...Lord Recluse comes to mind.

3. I gave her an option for stealth power in CJ. I pointed out my personal preference and gave her another option to achieve stealth goal to consider. Was not passing judgement as much as offering a solution that gives her travel power and stealth.


 

Posted

Technically, I think it's possible for Inv tankers to be capped for HP when Dull Pain is on with just the +HP accolades; no set bonuses are needed. So it's not really an issue, or even a reason not to pursue the bonuses or accolades. Even if Dull Pain hits the cap, they give you more hit points when it is not up, too.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Quote:
Originally Posted by Heraclea View Post
Technically, I think it's possible for Inv tankers to be capped for HP when Dull Pain is on with just the +HP accolades; no set bonuses are needed. So it's not really an issue, or even a reason not to pursue the bonuses or accolades. Even if Dull Pain hits the cap, they give you more hit points when it is not up, too.
Seems likely but that would mean you need DP up all the time which this build does not do. With my lead tank that has almost all accolades and some nice HP set bonuses, his HP before DP is around 2500ish. That extra 700 HP all the time is nice when you really need it.


 

Posted

Quote:
Originally Posted by ORACLE View Post
Seems likely but that would mean you need DP up all the time which this build does not do. With my lead tank that has almost all accolades and some nice HP set bonuses, his HP before DP is around 2500ish. That extra 700 HP all the time is nice when you really need it.
I don't see how the mere fact that you can reach the HP cap without HP bonuses necessarily implies that it needs to be up all the time. IME, perma-DP is needed so rarely that it's rather low on my list of things to be slotting for on my Invul tanks. (Not to mention it's an extremely expensive strategy.) And even if I decided to do so, there are better ways to achieve that goal than stripping Heal slots from DP.

I do agree that Hasten would be a much better choice for the OP--for many reasons--than Stealth or RF. (Though of the two, Stealth would be the first to go for me.)

BTW, my comment about Sprint was just to clarify to the OP that one doesn't *have* to slot Stealth IOs in pool travel powers. For someone not interested in gettting a travel power, (which seems to be the case here) Sprint works just as well for that purpose.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Well Finduilas I respect your point of view but disagree and will end this discussion. No point in continuing on this person's thread. Hey if you ever want to run tanks with me on some tough content in Freedom, just let me know. I hope we do those tanker Tuesdays again. That was fun. Peace.


 

Posted

I do think that, some weighing up of cost is req'd. Some bonuses sort for are gotten at an expense that could be avoided and the inf freed up can be sent to another toon. I ain't spent much on my Inv/SS, possibly no more than 100 mill and wouldn't consider any order too tall.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.