"Survival is Optional" - Fire/fire build.
Can you post that long form. No mids for Mac users.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
EDIT:
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Soulfire Sands: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Scorch
- (A) Touch of Death - Accuracy/Damage
- (43) Touch of Death - Damage/Recharge
- (43) Touch of Death - Accuracy/Damage/Endurance
- (46) Touch of Death - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (11) Reactive Armor - Resistance/Endurance/Recharge
- (11) Reactive Armor - Resistance
- (13) Reactive Armor - Resistance/Recharge
- (A) Mako's Bite - Accuracy/Endurance/Recharge
- (3) Crushing Impact - Damage/Endurance
- (3) Crushing Impact - Damage/Recharge
- (5) Crushing Impact - Accuracy/Damage/Recharge
- (5) Crushing Impact - Accuracy/Damage/Endurance
- (7) Crushing Impact - Damage/Endurance/Recharge
- (A) Miracle - Heal/Endurance/Recharge
- (7) Harmonized Healing - Heal/Endurance/Recharge
- (9) Doctored Wounds - Heal/Endurance/Recharge
- (9) Numina's Convalescence - Heal/Endurance/Recharge
- (42) Resist Damage IO
- (43) Resist Damage IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (13) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Luck of the Gambler - Recharge Speed
- (A) Steadfast Protection - Resistance/+Def 3%
- (15) Steadfast Protection - Knockback Protection
- (A) Jumping IO
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Reactive Armor - Resistance
- (17) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance/Endurance/Recharge
- (19) Reactive Armor - Resistance/Recharge
- (A) Obliteration - Damage
- (19) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Performance Shifter - EndMod/Accuracy/Recharge
- (21) Performance Shifter - Accuracy/Recharge
- (21) Performance Shifter - EndMod/Accuracy
- (23) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - EndMod
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Obliteration - Damage
- (25) Obliteration - Accuracy/Recharge
- (25) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Mako's Bite - Accuracy/Endurance/Recharge
- (27) Crushing Impact - Damage/Endurance
- (27) Crushing Impact - Damage/Recharge
- (29) Crushing Impact - Accuracy/Damage/Recharge
- (29) Crushing Impact - Accuracy/Damage/Endurance
- (31) Crushing Impact - Damage/Endurance/Recharge
- (A) Obliteration - Damage
- (37) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Performance Shifter - EndMod
- (31) Performance Shifter - EndMod/Recharge
- (31) Performance Shifter - EndMod/Accuracy/Recharge
- (48) Performance Shifter - EndMod/Accuracy
- (50) Performance Shifter - Chance for +End
- (A) Mako's Bite - Accuracy/Endurance/Recharge
- (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (33) Mako's Bite - Damage/Endurance
- (33) Mako's Bite - Damage/Recharge
- (34) Crushing Impact - Accuracy/Damage/Endurance
- (34) Crushing Impact - Damage/Recharge
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Obliteration - Damage
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (48) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (46) Positron's Blast - Damage/Range
- (46) Positron's Blast - Chance of Damage(Energy)
- (48) Ragnarok - Chance for Knockdown
- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
- 25% DamageBuff(Smashing)
- 25% DamageBuff(Lethal)
- 25% DamageBuff(Fire)
- 25% DamageBuff(Cold)
- 25% DamageBuff(Energy)
- 25% DamageBuff(Negative)
- 25% DamageBuff(Toxic)
- 25% DamageBuff(Psionic)
- 5.5% Defense(Smashing)
- 5.5% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 4.25% Defense(Melee)
- 4.25% Defense(Ranged)
- 3% Defense(AoE)
- 50% Enhancement(Accuracy)
- 46.3% Enhancement(RechargeTime)
- 15% FlySpeed
- 145.6 HP (10.9%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilize) 14.9%
- MezResist(Stun) 8.8%
- 11.5% (0.19 End/sec) Recovery
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 15% RunSpeed
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
I've toyed with this concept a lot. I'd caution you about the use of hasten. You'll lose it when you die. So if you're counting on it ot help recharge your RoTF (and use it in an attack chain) then you need to die just before recasting it. That was too messy for my tastes so I went without hasten on the build.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
Well, he looks like his attack chain is incinerate-scorch-firesword-scorch. And I don't think he needs haste to pull that off.
Why go with 5 gaussians in buildup over adjusted targetting?
On healing flames doesn't that last recharge IO add essentially nothing to your recharge time?
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Well, he looks like his attack chain is incinerate-scorch-firesword-scorch. And I don't think he needs haste to pull that off.
Why go with 5 gaussians in buildup over adjusted targetting? On healing flames doesn't that last recharge IO add essentially nothing to your recharge time? |
Gaussians gave me a 2.5% damage bonus and a chance for extra buildup when I buildup. Seemed like a good idea.
Healing flames doesn't have any recharge IOs. Those are resist damage. I couldn't think of anything else to put there.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Since you've got a couple slots and you've said hover/fly were only there because you didn't have anything else you wanted, I would suggest dropping hover and fly for webnade and exploding shuriken.
Webnade requires no slotting and is occasionally useful for pesky running bosses, and exploding shuriken, while not that spectacularly impressive of one, is still another AoE. To slot it up, I'd steal those two resistance slots from healing flames as well as one from temperature protection (the steadfast 3% is not doing you any good on this build). 4 slots should be enough with level 50 IOs.
On a related note, there doesn't seem to me to be much reason to slot reactive armor in the shields since you don't really have much else in the way of defense bonuses to stack with them. 7% S/L defense isn't going to save you from anything, so I'd not even bother and instead slot them with some titanium coating for the HP.
Also, I'd swap out two of the heal/end/rech in healing flames for plain heal/rech. It doesn't cost *that* much end, and I'd rather get the higher healing numbers. It would also allow you to get the miracle and numina's 2 slot bonuses of some regen and recovery.
Finally, if you ever plan to use scorch I'd get at least one more slot in there, just to max out the damage. Even if you don't plan on using it, it'd be useful if you exemplar down to where you lose GFS or incinerate.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!
It occurs to me that I haven't considered an attack chain. That said, GFS has to fit in there too, and I want to do FSC every chance I get.
Gaussians gave me a 2.5% damage bonus and a chance for extra buildup when I buildup. Seemed like a good idea. Healing flames doesn't have any recharge IOs. Those are resist damage. I couldn't think of anything else to put there. |
But if you must have them then you must. I know I think they look awesome.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
I prefer //fire on my fire/fire mostly for Melt Armor.
Otherwise, just keep setting stuff on fire and use burn in caves
So the story behind this is I was tired of my dark armor tank that wouldn't die but couldn't kill much of anything else either. I wanted more offense, but I didn't want to go all the way to a blaster. I still wanted to stand toe-to-toe... at least for a little while.
The tanker already had fire melee, so the theme could be kept by making a scrapper with fire melee and fiery aura. Two build ups, burn, and a nuke of a self rez. Looks good to me.
It came up in conversation in another thread, but here was Bill Z's take on it.
Fire/Fire/Weapon.
With a battle cry, "STOP, or I'll DIE at you!"
Run in, drop caltrops, burn, fireball, die, RotP, repeat.
Hmmmm.
I don't like to go above level 40 on the IO if I care about the set bonuses. That said, I think I maximized slotting on the attacks. I have hover and fly as the last two spots because I really don't have anything better to add. I'm ok with anything but Dark Mastery. Combat Jumping I want to keep because of the immob protection (it'll be nice to have constant protection, in addition to burn).
So, how's this look?
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.