Happy 6th Liberty!!!
Ha! That's cool!
Another year comes and goes... Where it all ends? Nobody knows...
We fight the good fight, with honor, strength and might... Some in cloaks, in wings and tights...
We heroes make Paragon City our home so that everyday citizens are free to roam. Trouble awaits in our darkest hour... LEVEL UP! I now have a new power...
GREAT jpb Tax E!
That's awesome Tax E.
Liberty Server (@enderbean)
Arcs on Live
#1460 Hometown Rivalry
That's a great photo
Current favs: Champ: Frau Schmeterling-22 MM 50s: NOTW-Blaster, Cat-Girl Commando-corr, Queen of the Dawn-PB, NOTW-Def, Peterbilt-Brute, IcedTNA-Tank, Archilies-scrap, Mann Eater-stalk, Redemptive Soul-toller, Mt Fuji of A-Team-Tank, Hot Stuff Vale-Dom
My MiniCity
Great job, Tax-E!!
Hey, T Girl, I demo recorded the RWZ screenie event. Can the AP and RWZ demorecords be used to combine all of the folks into one scene?
Yes they can. It's a matter of extracting each persons information regarding their costume and placing them in the other file. BTW, I managed to get a demorecord of Lil Sizzler so they would be added too. Heck, anyone would be added if they wanted in there. All the Gel's but that would be overkill.
@Tax E - RIP CoH 2012
You both have more brains and time than I...
United Powers of Paragon
"Hope is the last thing a person does before giving up."
-Henry Rollins
www.theirongategallery.com/ (They will do custom costumes if you ask really really nice)
Awesome pic Tax! and happy 6th Liberty I work today so I cant play with i17 till later
List of my toons http://cit.cohtitan.com/profile/1854
Great job, Tax-E!
hehe
Okies, how's about I send you my demorecord from RWZ? I am going to go learn how to manipulate the files so I can do this myself.... |
When you open the demofile in the City of Heroes/client_demos folder (all demo files will be marked filename.cohdemo) there's some information you need to know.
1 0 Version 2 0 0 Map maps/City_Zones/City_01_01/City_01_01.txt 0 0 Time 7.944158 0 DYNGROUPS DYNARRAY |100,0|100,0|100,0|50,0|0,0|50,0|50,0|50,0|100,0 |
0 CAM POS 143.362946 27.006058 -432.62677
0 CAM PYR -0.076984 0.027131 0
Not always at the beginning of the file, but always in the file. This is the position in which you took the demo files. Your characters camera view of the surroundings. A quick breakdown of what some of that means.
POS X Y Z
X is the position of a character on the map East - West (the greater the number, the more to the West they will be situated)
Y is the position of a character on the map North - South (the greater the number, the more to the South they will be situated)
Z is the position of a character's altitude (the greater the number, the higher they will appear from the ground)
PYR 0 0 0
Pitch is the front to back tilt angle in which a character is placed on the map
Yaw is the characters left to right location on its vertical axis
Roll is the side to side tile angle of a character (such as a lean)
Let's take a look at Gel's character
0 1935 NEW "Green Eyed Lady" 0 1935 COSTUME 1 84adef 7.595609 -0.650794 -0.015873 -0.206349 -0.079365 -0.873016 -0.555556 -0.111111 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 0 1935 PARTSNAME Tight !Hips_V_Warrior_01 !Hips_V_Warrior_01_Mask 00000000 640099 0 1935 PARTSNAME Tight skin_tights Top_8 003fbeff 00131f00 0 1935 PARTSNAME V_fem_Head.GEO/GEO_Head_V_Asym_Standard !v_sf_face_skin_head_08 none 0000cc78 0000ff01 0 1935 PARTSNAME Smooth skin_bare none 00000000 0000ff01 0 1935 PARTSNAME Hi_Heels smooth_01 !Boot_V_Thorn_01 00000000 640099 0 1935 PARTSNAME V_FEM_BELT.GEO/GEO_Belt_Enforcer_01 !X_Enforcer_Emblem !Emblem_v_Enforcer_01_Mask 640099 640099 0 1935 PARTSNAME Medium_04 Long_01a Long_01b 00000055 005252ff 0 1935 PARTSNAME none none none 00000000 00000000 0 1935 PARTSNAME none none none 00000000 00000000 0 1935 PARTSNAME V_FEM_EMBLEM.GEO/GEO_Emblem_Roman_01 !Emblem_V_Roman_01 !Emblem_V_Roman_01_Mask 00000000 640099 0 1935 PARTSNAME none none none 00ffffff 00e3e3e3 0 1935 PARTSNAME none none none 00000000 00000000 0 1935 PARTSNAME none none none 00000000 00000000 0 1935 PARTSNAME none none none 00000000 00000000 0 1935 PARTSNAME none none none 00000000 00000000 0 1935 PARTSNAME none none none 00000000 00000000 0 1935 PARTSNAME none none none 00000000 00000000 0 1935 PARTSNAME none none none 00000000 00000000 0 1935 PARTSNAME none none none 640099 00000000 00000000 00000000 Auras/Female/Sparkle/SparkleEyesLight.fx 0 1935 PARTSNAME none none none 00000000 00000000 0 1935 PARTSNAME none none none 00000000 00000000 0 1935 PARTSNAME none none none 00000000 00000000 0 1935 PARTSNAME none none none 00000000 00000000 0 1935 PARTSNAME none none none 00000000 00000000 0 1935 PARTSNAME none none none 00000000 00000000 0 1935 PARTSNAME none none none 00000000 00000000 0 1935 PARTSNAME none none none 00000000 00000000 0 1935 POS 138.03125 16.703125 -496.3125 0 1935 PYR 0 0.098175 0 0 1935 MOV READY 0 |
Gel's character is numbered item 1935 in this particular demofile. The POS and PYR can be manipulated to change her location. The MOV is the emote that she is performing. At this particular time, she's in a ready stance.
If you're editing the file for a screenshot, then you have to find all other occurances of 1935 (Gel's character) in the file and remove them. Just in case Gel moved at some point or other.
It's a tedious, meticulous task but it can be fun if you have the time on your hands to sift through code. It's not hard once you do it a few times. Trial and error.
You can read about most of this here: http://cityofheroes.wikia.com/wiki/D...ding_Demo_Code
If you have any questions, I'll be more than happy to answer them. Hey, we all learned something new for issue 17!!
@Tax E - RIP CoH 2012
If you have any questions, I'll be more than happy to answer them. Hey, we all learned something new for issue 17!!
|
Okies, I think I got it.....but I will wait until tomorrow to think about it....
*Flies due west into the setting sun muttering, "After all, tomorrow is another day...." as her head asplodes*
Great job Clwas!
Too bad I missed the photoshoot.
It was almost impossible to get these guys to stand still without wanting to pummel me. Phew!
Here's to another 6 years!
@Tax E - RIP CoH 2012