Enemy Sound Effects and Explosions
The ability to fade out like ghosts do would be nice too.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Hello Architect people. I'd like to add a suggestion for the Architect if you don't mind. Now all the enemies that you create using custom characters have a "basic human" sound to them. Well I think it would be cool to add an option to change that. So machines could sound "machine like" and humans could sound human and beast could sound like beasts.
Also... on other teensy suggestion. You know how when sometimes if you destroy Arachnos robots they sometimes go BOOM? I'd like the option for enemies to also blow up, sending bits of shrapnel everywhere.