Battle Help
Make them non combatant? or Bosses as Custom mobs named and dresses the same.
Consciousness: that annoying time between naps.
iirc a current bug in the system is that battles go on long before you get there, even though most other things are spawned as you approach. Perhaps if you have a glowie that spawns the battle near the middle location that a player has to click (place the glowie near the middle, obviously)?
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
I'm trying to make a mission where there's a Longbow presence at the front, with arachnos at the back and have run into a small problem.
Whenever I try to spawn a battle or two, the longbow are always defeated even before the player gets to see them (unless they speedrun it!). Any idea how to get one side of a battle to be tougher than the other? Maybe make a custom powerset (wimpy) arachnodude?
Any other way to increase the longbow presence in the front of the mission?
Also, is there any way to force the player to defeat an ambush before exiting?