WS build


PC_guy

 

Posted

So i've been contemplating building a WS and came up with this build, i've never built one before and figured to build for rech and melee defense (since i generally build for rech and some type of defense) but I'm wondering if I should even bother with the defense, if the res is enough, but its a first shot so lets see.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping

Hero Profile:
Level 1: Ebon Eye -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(7)
Level 1: Absorption -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(3)
Level 2: Gravimetric Snare -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(9), Enf'dOp-Acc/EndRdx(9), Enf'dOp-Immob/Rng(11), Enf'dOp-Acc/Immob/Rchg(11), Enf'dOp-Acc/Immob(13)
Level 4: Orbiting Death -- Armgdn-Dam%(A), Oblit-%Dam(13), Sciroc-Dam%(15), Erad-%Dam(15), EndRdx-I(17)
Level 6: Hurdle -- Jump-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 10: Shadow Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(19), Apoc-Acc/Dmg/Rchg(21), Apoc-Acc/Rchg(21), Apoc-Dmg/EndRdx(23)
Level 12: Sunless Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(29)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(23)
Level 18: Gravity Well -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod/Rchg(37), P'Shift-End%(37)
Level 22: Stygian Circle -- Dct'dW-Heal/Rchg(A), Efficacy-EndMod/Rchg(43)
Level 24: Shadow Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 26: Unchain Essence -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(29), Ragnrk-Acc/Dmg/Rchg(31), Ragnrk-Acc/Rchg(31), Ragnrk-Dmg/EndRdx(31)
Level 28: Gravity Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/Rchg(42), TtmC'tng-EndRdx/Rchg(42), TtmC'tng-ResDam/EndRdx/Rchg(42), TtmC'tng-EndRdx(45), TtmC'tng-ResDam/EndRdx(46)
Level 30: Twilight Shield -- TtmC'tng-ResDam(A), ResDam-I(40), TtmC'tng-EndRdx(46), TtmC'tng-ResDam/EndRdx(46)
Level 32: Gravitic Emanation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 35: Dark Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(37)
Level 38: Eclipse -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(39), ImpSkn-EndRdx/Rchg(39), ImpSkn-ResDam/EndRdx/Rchg(39), ImpSkn-Status(40), RechRdx-I(40)
Level 41: Boxing -- Empty(A)
Level 44: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(48)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
Level 1: Ninja Run -- Empty(A)
Level 10: Shadow Recall -- Winter-ResSlow(A)
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Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

EDIT: switched out grav emanation for essence drain


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by PC_guy View Post
EDIT: switched out grav emanation for essence drain
...Why?

Gravitic Emanation is a mag 3 AoE stun made perma with simple Acc/Rech/Stun IO's. (Well, 4 Acc/Stun/Rech, a Stun, and a Rech. But still. A permable mag 3 AoE before you factor in any set bonuses is better than any controller has.)

Essence Drain is a 20% heal at best.