plant/psi build problem
The reason you can't add more slots to Entangle is because the level 49 power can only take 3 slots at most (since you only get one level up after you get it). And the level 47 power can take up to 6 slots, IF you only put 1 extra slot in the level 49 one. Basically it's simply how it is in the game.
EDIT: Oh, here is my own Plant/Psi dominator buid. It has perma hasten and perma Domination.
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Faceplant Sparky: Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Psionic Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5)
Level 1: Psionic Dart -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(9)
Level 2: Roots -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(9), Enf'dOp-Acc/EndRdx(11), Enf'dOp-Immob/Rng(11), Enf'dOp-Acc/Immob/Rchg(13)
Level 4: Telekinetic Thrust -- Acc-I(A)
Level 6: Swift -- Run-I(A)
Level 8: Spore Burst -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(13), FtnHyp-Acc/Sleep/Rchg(15), FtnHyp-Acc/Rchg(15), FtnHyp-Sleep/EndRdx(17), Acc-I(17)
Level 10: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(21)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 14: Super Speed -- Run-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25)
Level 18: Spirit Tree -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Heal(48)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(25)
Level 22: Drain Psyche -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(27), Dct'dW-Rchg(29), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(31), Acc-I(36)
Level 24: Vines -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(31), BasGaze-EndRdx/Rchg/Hold(33), Lock-Acc/Rchg(33), Lock-Acc/EndRdx/Rchg/Hold(33)
Level 26: Carrion Creepers -- Posi-Dam%(A), Posi-Acc/Dmg(27), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Acc/Dmg/EndRdx(34)
Level 28: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(36), CoPers-Acc/Conf/Rchg(37), CoPers-Acc/Rchg(37), CoPers-Conf/EndRdx(37)
Level 30: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(48), RechRdx-I(48)
Level 32: Stealth -- LkGmblr-Rchg+(A)
Level 35: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(36), Mantic-Acc/ActRdx/Rng(39), Mantic-Dmg/ActRdx/Rchg(39), Mantic-Dmg/EndRdx/Rchg(39)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(40)
Level 41: Dark Embrace -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(42), ImpSkn-EndRdx/Rchg(42), ImpSkn-ResDam/EndRdx/Rchg(42), ImpSkn-Status(43)
Level 44: Soul Drain -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(45), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(45), AdjTgt-Rchg(46)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Dark Consumption -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Rchg(50), P'Shift-Acc/Rchg(50), P'Shift-EndMod/Acc/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 0: Ninja Run
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@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor
Ah, that being said, I would be an idiot for picking the powers in any stupid order then. I'll do it as i do ingame and thanks for the info!
Also, thanks for the build, it looks like a great workable solution to my first domi!
But might I ask why your build doesn't include subdue or fly trap? Are they not needed? O.o
And why invisibility?
Just curious
On a troller I always skip the single target Immob because I have the AoE immob that recharges pretty fast. As for the Fly Trap, personally I hate the pets from troller sets. Only ones I take are the Fire imps.
Invisibility is two fold: 1) It's a good "oh ****" button. 2) I wanted a mule for the last LotG needed.
This built was made with RSF a lot in mind, though.
@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor
Ok I've never been an expert in mids, and this problem has been plaguing me for ages and really annoying me to no end, and i have no idea what's causing it.
I thought i'd give making a plnat/psi build a go, and when putting slots into my moves, it just won't let me add any more to certain moves and i have no clue why this is.
If someone would be so kind as to tell me how to fix this, i'd REALLY appreciate it.
Now that's over with, time for the buid. I'm trying to make a plant/psi for superior AOE soloing as this is my first dominator, and I've so far had quite a lot of fun playing it.
This is as far as the build got before mids wouldn't let me add any more slots to some moves (like entangle for example) and yes I realise the build itself is probably quite poor due to me not having a clue what i'm doing really ;___;
Why can't domis be simple like brutes >.<
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Dominator
Primary Power Set: Plant Control
Secondary Power Set: Psionic Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Strangler -- Apoc-Dmg(A), Apoc-Dmg/Rchg(7), Apoc-Acc/Dmg/Rchg(9), Apoc-Dmg/EndRdx(9), Apoc-Acc/Rchg(13)
Level 1: Psionic Dart -- Empty(A)
Level 2: Roots -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(3), Ragnrk-Acc/Dmg/Rchg(3), Ragnrk-Dmg/EndRdx(5), Ragnrk-Acc/Rchg(5)
Level 4: Mind Probe -- Empty(A)
Level 6: Spore Burst -- Empty(A)
Level 8: Swift -- Empty(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Super Speed -- Empty(A)
Level 14: Health -- Empty(A), Empty(15), Empty(15), Empty(17), Empty(17)
Level 16: Mental Blast -- Empty(A)
Level 18: Spirit Tree -- Empty(A)
Level 20: Drain Psyche -- Numna-Heal(A), Numna-Regen/Rcvry+(21), Numna-Heal/EndRdx(21), RgnTis-Regen+(23), RgnTis-Heal/EndRdx(23), RgnTis-Heal/EndRdx/Rchg(25)
Level 22: Vines -- Empty(A), Empty(25), Empty(37), Empty(37), Empty(40)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Carrion Creepers -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(29), Empty(31)
Level 28: Subdue -- Empty(A), Empty(33), Empty(34), Empty(34), Empty(34)
Level 30: Stamina -- Empty(A), Empty(31), Empty(31), Empty(33), Empty(33)
Level 32: Fly Trap -- Empty(A)
Level 35: Psionic Lance -- Empty(A), Empty(36), Empty(36), Empty(36), Empty(37)
Level 38: Psychic Shockwave -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40)
Level 41: Telekinetic Thrust -- Empty(A)
Level 44: Power Sink -- Empty(A), Empty(45), Empty(45)
Level 47: Surge of Power -- Empty(A), Empty(48), Empty(48)
Level 49: Entangle -- Empty(A), Empty(50), Empty(50), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run