Need feedback regarding creepiness


Arctic_Princess

 

Posted

Howdy. Sorry if this is in the wrong section.

My Arc "Destination: Legend" by @BBQ_Pork needs to be a little spookier.
Arc #399286. <-----NEW NUMBER!

What I need is:
An idea for a spookier outdoor map that would be good for a Haunted Woods feel (Currently using the one from the Defeat Maruader mission, that looks like Perez Park).

Ideas for changing the custom foes, who are supposed to be huanted/animated dolls. I don't want to use Dark Miasma, Dark Blast and other obvious Dark powers, as I find getting stacking -ToHit to get to be too much after a while.

The arc is simple, just two (outdoor) missions long to allow plenty of room for a filled out Custom Mob with more than just three critter types in it.

Thank you in advance.


 

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If this thread actually IS in the wrong section, please let me know.


 

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Quote:
Originally Posted by BBQ_Pork View Post
If this thread actually IS in the wrong section, please let me know.
It's in the right section. It's just a really tough time for this sort of thread because all of the members of the normal MA community are sort of seriously bummed out these days because of the experience nerf on 4/7. Most of our arcs were affected by it, so there really isn't much community activity going on right now.


 

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Thank you. I didn't want to bump my thread for the purpose of bumping, but there's another MA-related subforum within the "Player Help" section and I wasn't sure.
(Seems like the two MA-related subfora should have been together, IMO. That and Merging the Inventions Laboratory where Number Crunchers compared the mechanics of IOs with the Market section where Marketeers discuss the economics of the Market was also an odd arrangement to me when they merged the NA and EU forums into this new thing.)


 

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Thanks going out to @Heraclea for testing this arc.

Added text: Patrols of Haunted/Possesed Dolls calling out for thier mommy, crying for help.
Changed character models on some of custom group. Will probably re-tweak, as still only 90% happy with them.


 

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Did you have a look at the Croatoa maps? They come complete with fairy rings and woodland music.


 

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Quote:
Originally Posted by Arctic_Princess View Post
Did you have a look at the Croatoa maps? They come complete with fairy rings and woodland music.
That's not a bad idea. If a player has to run around the same outdoor map twice, that one's nice and open by comparison. But I think I'd suggest you try and find a good reason to use a diff map the second time, such as two Croatoa maps or something.

So - I played it and I liked it so far. Hold on tight, this gets rambly frokm here....

I liked the whole doll angle. If it were me (YYMV) I think I'd be working to make them all look pretty 'girlish', like you did with one of them, a minion I think. Girls have girl dolls pretty much, right? There might be stuffed animals as well, I see those used on children's memorials a lot.

I think the arc mainly needs a bit more "meat" to set everything all up, and wrap it up. The beginning felt a little bare-boned - why did Dent approach me instead of another hero, or how did I come across this group that needed saving, something like that. Think story flow - begginning, middle and end. One idea that occured to me was that maybe as part of that 'end' that drowned girl could make an appearance as a boss fight? Just thinking out loud... about The Ring.

Scary lives on atmosphere, so try while you flesh out your story, work towards that. That's hard for me to to give a real descriptipn for though. :P

Also - all that sonic was rough! Fortunately I was running a 50 scrapper with regen.

If anything else comes to mind I'll let you know. Hope this helps a little.


 

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Doh! The Croatoa maps! As long as they allow the same number of objectives as I used, then it could work.
(Edit: Croatoa maps 1-4 not allowing my collection items in mission 2, using Eden map and explaining Trop Transport away as "Second-hand Arachnos-Surplus")

My other arcs were much different, being set in 4-5 small maps (using stock foes) rather than this one, which uses two large maps with custom foes. Multiple short missions are easier (for me at least) to set up a storyline.

Quote:
Originally Posted by Clave_Dark_5 View Post
I liked the whole doll angle. If it were me (YYMV) I think I'd be working to make them all look pretty 'girlish', like you did with one of them, a minion I think. Girls have girl dolls pretty much, right? There might be stuffed animals as well, I see those used on children's memorials a lot.
I put in two female dolls, one male (which I could change to female) and a "huge" to repesent a "baby". I had two minions, 1 LT and a boss. With only two missions, I was pushing over 50% of my data allotment.
Quote:

I think the arc mainly needs a bit more "meat" to set everything all up, and wrap it up. The beginning felt a little bare-boned - why did Dent approach me instead of another hero, or how did I come across this group that needed saving, something like that. Think story flow - begginning, middle and end. One idea that occured to me was that maybe as part of that 'end' that drowned girl could make an appearance as a boss fight? Just thinking out loud... about The Ring.

Scary lives on atmosphere, so try while you flesh out your story, work towards that. That's hard for me to to give a real descriptipn for though. :P

Also - all that sonic was rough! Fortunately I was running a 50 scrapper with regen.

If anything else comes to mind I'll let you know. Hope this helps a little.
I might tinker with adding a new foe into the group to dilute the sonic. There's only so many powersets that really "fit" with the critters' theme, but I'll look. It certainly gave my Brute a rude awakening, as his difficulty settings were based on newspaper missions.

Thank you.

Now has 2 minions, 2 LT's, 1 Boss. (Added 1LT. Will add another boss type if I'm ever satisfied with the Teddy Bear costume I come up with)
Uses new maps--Eden.
Has new arc number. (Had trouble getting map changes to "stick" otherwise. )


 

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Quote:
Originally Posted by BBQ_Pork View Post
I put in two female dolls, one male (which I could change to female) and a "huge" to repesent a "baby".
Oh, I missed that detail. Maybe you could add to their description.

Thinking a little more, I think the main story point I'd like to see resolved is 'what exactly is animating these dolls'? The story, unless I missed something, seems to pretty much just treat them as a threat that exists, but doesn't address why they exist. And by the end as far as I know, they're still out there after I've rescued the woman and taken the cameras.

Again, YYMV. My suggestions are just directions I'd take the story in if the arc were mine.


 

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I wish Baby New Year could be added as an enemy. That critter more or less defines creepy. Scarier than the love child of Lord Recluse and the Facemaker.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

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Quote:
Originally Posted by Clave_Dark_5 View Post
Thinking a little more, I think the main story point I'd like to see resolved is 'what exactly is animating these dolls'? The story, unless I missed something, seems to pretty much just treat them as a threat that exists, but doesn't address why they exist. And by the end as far as I know, they're still out there after I've rescued the woman and taken the cameras.
Well, the idea behind the reality show was just to investigate and document, but as a hero, I imagine that you would want to resolve the problem. Looks like I would have to add an additional mission in order to do that.
Thanks all.


 

Posted

Quote:
Originally Posted by BBQ_Pork View Post
I might tinker with adding a new foe into the group to dilute the sonic. There's only so many powersets that really "fit" with the critters' theme, but I'll look. It certainly gave my Brute a rude awakening, as his difficulty settings were based on newspaper missions.
Yeah, I'd give the dolls a few more melee sets. Not sure there's anything that really fits with my favorite evil dolls scene, but you could at least give them knives and axes.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

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Now I'm going to have nightmares. Evil dolls are evil.


 

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Quote:
Originally Posted by Heraclea View Post
Yeah, I'd give the dolls a few more melee sets. Not sure there's anything that really fits with my favorite evil dolls scene, but you could at least give them knives and axes.
I thought of that one too while playing this arc. I haven't seen that movie in years, it's about time I do again. I'll do a double feature with Zardoz maybe...


 

Posted

Quote:
Originally Posted by Heraclea View Post
Yeah, I'd give the dolls a few more melee sets. Not sure there's anything that really fits with my favorite evil dolls scene, but you could at least give them knives and axes.
I'm up to five critters in the custom group, so far, but I'd add a "Teddy Bear" Boss-class as a Claws melee type if I was happy with the costume.
Knives and axes though are interesting. I originally avoided melee types to prevent this from being targetted as a farming or herding map.