Archery


Adeon Hawkwood

 

Posted

how does the nuke NoA rank by damage? by average damage considering recharge? and no end drain.




oh and since I am also a kin I have even more recharge and FS!!! mwhahamwha


 

Posted

Using Mids' numbers this was my formula damage/recharge (in seconds). Moved the ranks around as I did the numbers

Nukes:

Archery- 2.43 dam/sec
AR- 1.71 dam/sec
Ice- 1.39 dam/sec
DP- .8 dam/sec
Rad- .55 dam/sec
Dark- .49 dam/sec
Energy- .49 dam/sec
Psi- .49 dam/sec
Sonic- .49 dam/sec
Elec- .425 dam/sec

Granted, the calculations above are in no way considering slotting of your characters, so basically all but Archery, AR, and DP should greatly increase in comparison to the others when fully slotted with some recharge and considering Siphon Speed.

Hope this gives you the right direction of what you were looking for.


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

Why would Archery, AR, and DP increase any more than the others with slotting? Everything should increase equally with slotting. If you slot for, for instance, 50% recharge and 50% damage, everything will do 50% more recharge 50% more often.


I team with the Repeat Offenders.

 

Posted

Possibly due to their lack of endurance crash, and shorter recharge? Hail of Bullets may benefit more then Rain of Arrows from recharge slotting though.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

It's important to note that the DPS numbers don't tell the entire story. The crashless nukes (RoA, FA and HoB) are up often enough that you can use them on almost every spawn. The downside is that they have lower absolute damage and don't apply any sort of debuff. In general the crashless nukes are better but the other ones do give you more ability to front load damage when required.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
It's important to note that the DPS numbers don't tell the entire story. The crashless nukes (RoA, FA and HoB) are up often enough that you can use them on almost every spawn. The downside is that they have lower absolute damage and don't apply any sort of debuff. In general the crashless nukes are better but the other ones do give you more ability to front load damage when required.
Except Hail of Bullets does have the capability to apply debuffs.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

I have to agree about the other nukes. I'd like to mention I did that post (getting the numbers and all) in about 6 minutes before I had to run off to work and was a bit behind on my trip there because of it. But that's part of the reason I didn't get into any full explanation and just got out the numbers.

The other nukes do give a more damage than the non-crash ones (about 100 for AR and DP though 140 for Archery and 175+ for most of the elemental nukes). For my Storm/Dark when I'm ready to go nuke some mob, I throw Freezing Rain (for more damage >.>), then power build up (more damage and secondary effect), then finally nuke. Lots of damage plus the to-hit debuff and -res and +dmg. Mids says 317 damage with power boost on and 124% to hit debuff unslotted. Not counting Freezing Rain's -res on damage out put or Freezing Rain's Knockdown effect for even more safety, it's pretty amazing with the possibilities on what people can do with their nukes.

It really depends on your strategy with the character. If you're the really cautious type, you might like Electric's nuke more. It's a target AoE effect, drain enemy endurance and recovery, plus and a decent about of damage (153). The most important part being that it's the only one with a secondary effect that can completely stop opponents that's not a PBAoE. Ice has a 20% to-hit debuff, but compared to a completely sapped mob for 20 seconds, -100% recovery ftw.

But really, when you look at each nuke, most have their own merits and flaws. If you're looking for a damage to recharge ratio, Archery is the best imo. I have my Archery/Sonic Corruptor. I buff my team, then set up my toggle debuff, then I just go around nuking and exploding arrowing everything. Just a note: Exploding Arrow and the +Rech KB proc = win. You use the nuke, then exploding arrow which will hit only a few milliseconds after the nuke ticks with a chance for KB and a chance for +rech every mob basically. With a 10% chance and a decent size mob... it's just great fun. However, since you have Siphon Speed, it should be really easy for you to maintain a RoA per mob.


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

Quote:
Originally Posted by IronYeti View Post
Why would Archery, AR, and DP increase any more than the others with slotting? Everything should increase equally with slotting. If you slot for, for instance, 50% recharge and 50% damage, everything will do 50% more recharge 50% more often.
It's mostly a "I have a 60 second recharge power, do I really want to enhance this for recharge?" I mean, there's more mileage for a 360 second recharge power than a 60, so it's up for some debate on where people draw the line. Also, some can easily try to slot procs versus non-procs in it. When it comes to exactly how to slot things it always becomes murky. There's not really a right way to slot things, granted there's some silly ways to slot things. So I tend to look at things before any sort of slotting so I can get a feel for my base line and then see what I can do with my IOs.


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

Quote:
Originally Posted by Madam_Enigma View Post
Except Hail of Bullets does have the capability to apply debuffs.
True, but the debuffs are VERY weak compared to the crash nukes.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
True, but the debuffs are VERY weak compared to the crash nukes.
Yeah, until you realize "Hey, I get the debuffs, and still have endurance"


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

I love Rain of Arrows. The only other non-positive about it though is the lethal damage which a lot of baddies resist.


 

Posted

Quote:
Originally Posted by Madam_Enigma View Post
Yeah, until you realize "Hey, I get the debuffs, and still have endurance"
And then you realize. "Gosh, these debuffs aren't much better than the ones from my regular attacks". They are more powerful but the duration is the same as the regular DP power (8 seconds for toxic, 10 for cryo) while for the crash nukes the debuffs last 20 seconds. Using HoB doesn't significantly increase the debuffs you can apply with your attacks, the crash nukes do.


 

Posted

Rain of Arrows gives a sense of satisfaction you just don't find in any other tier 9 a Defender can take. Take it, slot it, use it, love it.

It has a long animation, but it's usually worth it. It's especially nice when your teammates combat text is spammed by "[Archery Defender name] has defeated [enemy]".


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

Mostly because all 3 ticks of damage are applied within 1 second. So the only way to avoid a tick is for it to actually miss usually.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History