Help with ELM/SD levelling Build
Just commenting on power order, seems fine to me, I'd do the same.
Cheap sets aren't as worth for the bonuses as frankenslotting, you can achieve great values if you mix and match without caring about bonuses with lvl 30 IOs.
Btw, I think a Health IO/SO would be better than a resist in True Grit but that's a minor nitpick. Charged Brawl could get 2 more slots next level for damage
Thx for the fast answer, Kioshi
Hello, need a bit help on my toon. I played COH back in 2005 and came back this year. My new Toon is lvl27 now. Up to now i did use normal Enhancements. I thought of switching to some lvl30 Sets now to make levelling easier and faster. I have 1 respec so i can change Slots and Powers. Cause i have no lvl50 Toon, i don't have so much money ~150m and don't have much experience with Mid's and IO-Sets.
Now my Questions:
Are the Powers O.K.? Makes it sense to use IO-Sets on my level and is it possible with my 150m? Which Sets should i use for more Survivability, Accuracy and Recharge? What would you do? This is my current build:
Hero Plan by Mids' Hero Designer 1,621
http://www.cohplanner.com/
Level 27 Natural Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Hero Profile:
------------
Level 1: Charged Brawl
(A) Accuracy
(3) Accuracy
(3) Endurance Reduction
Level 1: Deflection
(A) Endurance Reduction
(7) Defense Buff
(9) Defense Buff
(27) Defense Buff
Level 2: Battle Agility
(A) Endurance Reduction
(7) Defense Buff
(9) Defense Buff
(27) Defense Buff
Level 4: Jacobs Ladder
(A) Accuracy
(5) Accuracy
(5) Endurance Reduction
(15) Damage Increase
(17) Damage Increase
Level 6: Swift
(A) Run Speed
Level 8: Combat Jumping
(A) Defense Buff
Level 10: Thunder Strike
(A) Accuracy
(11) Accuracy
(11) Endurance Reduction
(13) Damage Increase
(17) Damage Increase
(25) Damage Increase
Level 12: Active Defense
(A) Recharge Reduction
(13) Recharge Reduction
Level 14: Health
(A) Healing
(15) Healing
Level 16: Against All Odds
(A) Endurance Reduction
Level 18: Chain Induction
(A) Accuracy
(19) Accuracy
(19) Endurance Reduction
(23) Damage Increase
(23) Damage Increase
(25) Damage Increase
Level 20: Stamina
(A) Endurance Modification
(21) Endurance Modification
(21) Endurance Modification
Level 22: Phalanx Fighting
(A) Defense Buff
Level 24: True Grit
(A) Resist Damage
Level 26: Kick
(A) Accuracy
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Critical Hit
Level 4: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build |
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