Idun says Hello!


Doctor Vivian

 

Posted

Hi Everyone,

I've arrived in the BLASTERS thread! Greets to all!

-- Vivian


 

Posted

Quote:
Originally Posted by StratoNexus View Post
Yay! Want to talk about blasters?
Yes indeed! My main is Idun, an elec/dev blaster. I was going to post her here with MIDS and ask for advice on my next respec but then I saw some errors in the build when it was laid out here.

I'll be posting again and asking for advice as soon as I fix those mistakes!

-- Vivian


 

Posted

This is the respec I am planning.

I would very much appreciate any thoughts the pros here can give on making this better!

Any advice would be happily appreciated!

-- Vivian

Hero Plan by Mids' Hero Designer 1.621

Click this DataLink to open the build!

Idun: Level 50 Science Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Devices
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Force Mastery


Hero Profile:

Level 1: Charged Bolts

  • (A) Decimation - Accuracy/Damage
  • (3) Decimation - Chance of Build Up
  • (3) Decimation - Damage/Endurance
  • (5) Decimation - Accuracy/Damage/Recharge
  • (11) Decimation - Damage/Recharge
Level 1: Web Grenade
  • (A) Gravitational Anchor - Chance for Hold
  • (9) Gravitational Anchor - Immobilize
  • (9) Gravitational Anchor - Immobilize/Recharge
  • (11) Gravitational Anchor - Accuracy/Recharge
  • (17) Gravitational Anchor - Immobilize/Endurance
Level 2: Lightning Bolt
  • (A) Apocalypse - Damage
  • (5) Apocalypse - Damage/Recharge
  • (13) Apocalypse - Accuracy/Recharge
  • (17) Apocalypse - Damage/Endurance
  • (46) Apocalypse - Chance of Damage(Negative)
Level 4: Ball Lightning
  • (A) Ragnarok - Damage
  • (7) Ragnarok - Damage/Recharge
  • (13) Ragnarok - Accuracy/Recharge
  • (19) Ragnarok - Damage/Endurance
  • (36) Ragnarok - Chance for Knockdown
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 8: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
Level 10: Targeting Drone
  • (A) Adjusted Targeting - To Hit Buff
  • (19) Adjusted Targeting - To Hit Buff/Recharge
  • (21) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (21) Adjusted Targeting - To Hit Buff/Endurance
  • (23) Adjusted Targeting - Endurance/Recharge
Level 12: Short Circuit
  • (A) Armageddon - Damage
  • (23) Armageddon - Damage/Recharge
  • (25) Armageddon - Accuracy/Damage/Recharge
  • (25) Armageddon - Accuracy/Recharge
  • (27) Armageddon - Damage/Endurance
Level 14: Super Speed
  • (A) Run Speed IO
  • (15) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
  • (39) Winter's Gift - Run Speed, Jump, Flight Speed, Range
Level 16: Fly
  • (A) Flight Speed IO
  • (37) Winter's Gift - Run Speed, Jump, Flight Speed, Range
  • (39) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
Level 18: Tesla Cage
  • (A) Unbreakable Constraint - Hold
  • (36) Unbreakable Constraint - Hold/Recharge
  • (36) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (37) Unbreakable Constraint - Accuracy/Recharge
  • (37) Unbreakable Constraint - Endurance/Hold
Level 20: Cloaking Device
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense/Recharge
Level 22: Taser
  • (A) Decimation - Accuracy/Damage/Recharge
  • (31) Decimation - Accuracy/Endurance/Recharge
  • (33) Decimation - Damage/Recharge
  • (33) Decimation - Damage/Endurance
  • (33) Decimation - Accuracy/Damage
Level 24: Aim
  • (A) Adjusted Targeting - To Hit Buff
  • (27) Adjusted Targeting - To Hit Buff/Recharge
  • (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (31) Adjusted Targeting - To Hit Buff/Endurance
  • (31) Adjusted Targeting - Recharge
Level 26: Hurdle
  • (A) Jumping IO
Level 28: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (29) Miracle - +Recovery
Level 30: Stamina
  • (A) Endurance Modification IO
  • (39) Endurance Modification IO
  • (40) Performance Shifter - EndMod
  • (40) Performance Shifter - Chance for +End
Level 32: Thunderous Blast
  • (A) Positron's Blast - Accuracy/Damage
  • (40) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Accuracy/Damage/Endurance
Level 35: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 38: Tactics
  • (A) Adjusted Targeting - To Hit Buff
  • (43) Adjusted Targeting - To Hit Buff/Endurance
  • (43) Adjusted Targeting - To Hit Buff/Recharge
  • (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (46) Adjusted Targeting - Endurance/Recharge
Level 41: Personal Force Field
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (45) Defense Buff IO
  • (46) Luck of the Gambler - Defense/Recharge
Level 44: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 47: Temp Invulnerability
  • (A) Aegis - Resistance
  • (48) Aegis - Resistance/Endurance
  • (48) Impervium Armor - Resistance
  • (48) Impervium Armor - Resistance/Endurance
Level 49: Force of Nature
  • (A) Aegis - Psionic/Status Resistance
  • (50) Aegis - Resistance
  • (50) Aegis - Resistance/Recharge
  • (50) Steadfast Protection - Resistance/+Def 3%
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Healing IO
Level 1: Defiance
------------
Set Bonus Totals:
  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 4.5% Max End
  • 105% Enhancement(Accuracy)
  • 121.3% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 90.4 HP (7.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 5.5%
  • 21% (0.35 End/sec) Recovery
  • 46% (2.31 HP/sec) Regeneration
  • 11.7% Resistance(Fire)
  • 21.7% Resistance(Cold)
  • 3.78% Resistance(Energy)
  • 3.78% Resistance(Negative)
  • 3% Resistance(Psionic)
  • 15% RunSpeed
------------
Set Bonuses:
Decimation
(Charged Bolts)
  • MezResist(Immobilize) 2.75%
  • 13.6 HP (1.12%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Gravitational Anchor
(Web Grenade)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Apocalypse
(Lightning Bolt)
  • 16% (0.8 HP/sec) Regeneration
  • 36.1 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Ragnarok
(Ball Lightning)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Hover)
  • 10% (0.5 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Adjusted Targeting
(Targeting Drone)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Armageddon
(Short Circuit)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Winter's Gift
(Super Speed)
  • 5% Resistance(Cold)
Winter's Gift
(Fly)
  • 5% Resistance(Cold)
Unbreakable Constraint
(Tesla Cage)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Cloaking Device)
  • 10% (0.5 HP/sec) Regeneration
  • 13.6 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Decimation
(Taser)
  • MezResist(Immobilize) 2.75%
  • 13.6 HP (1.12%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Adjusted Targeting
(Aim)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Positron's Blast
(Thunderous Blast)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 7.5% Enhancement(RechargeTime)
Adjusted Targeting
(Tactics)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Personal Force Field)
  • 10% (0.5 HP/sec) Regeneration
  • 13.6 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Vengeance)
  • 7.5% Enhancement(RechargeTime)
Aegis
(Temp Invulnerability)
  • 5% RunSpeed
Impervium Armor
(Temp Invulnerability)
  • 2.5% (0.04 End/sec) Recovery
Aegis
(Force of Nature)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 3% Resistance(Psionic)
Steadfast Protection
(Force of Nature)
  • 3% Defense(All)



 

Posted

Quote:
Originally Posted by StratoNexus View Post
Do you use Hover?
Yes, when flying above a fight in open environments I switch to Hover for its lower END use and DEF bonus.

Plus it holds my fifth LotG 7.5.

-- Vivian


 

Posted

Pretty expensive build. I'm assuming you have all the pieces already and are just soliciting feedback.

One thing that I've noticed is that running all your toggles, you have 1.44 end/sec endurance consumption (1.2 if you're turning off tactics). That's a tad on the high side IMO, and you could do well with slotting in more end redx in cloaking device, temp invulnerability, etc.

I'd also dump tactics. Does nothing for you (you already have tohit buffs up the gazoo with aim and targeting drone) except as a mule to hold a 5% recharge bonus. If you want to get that bonus, consider taking trip mine and 5 slotting with Obliteration. It amounts to the same thing, and you'll have something more useful in the rare times you want to use it.

Other than that, looks pretty solid as a recharge oriented build.


 

Posted

Quote:
Originally Posted by Fury Flechette View Post
Pretty expensive build. I'm assuming you have all the pieces already and are just soliciting feedback.
Yes, and thank you for giving me feedback -- I really appreciate it!

Quote:
Originally Posted by Fury Flechette View Post
One thing that I've noticed is that running all your toggles, you have 1.44 end/sec endurance consumption (1.2 if you're turning off tactics). That's a tad on the high side IMO, and you could do well with slotting in more end redx in cloaking device, temp invulnerability, etc.
I agree I'd prefer to reduce that, and an END Reduction IO or two in each would do the trick. The only reason I didn't do that is I've been unsure of where to pull the enhancement slots for them from. What do you recommend? I would pull the third from Hasten but I'm not sure if Idun will still have perma Hasten if I do.

Quote:
Originally Posted by Fury Flechette View Post
I'd also dump tactics. Does nothing for you (you already have tohit buffs up the gazoo with aim and targeting drone) except as a mule to hold a 5% recharge bonus. If you want to get that bonus, consider taking trip mine and 5 slotting with Obliteration. It amounts to the same thing, and you'll have something more useful in the rare times you want to use it.
If I drop Tactics I won't be able to take Vengeance, as you need two Leadership Pool powers before you can take Vengeance, and Vengeance is home to a LotG +7.5 Recharge.

Quote:
Originally Posted by Fury Flechette View Post
Other than that, looks pretty solid as a recharge oriented build.
Electric Blasters have always suffered from some of the slowest cycle times and also lower damage when compared to say Fire Blasters, etc. I can see the rationale for this in that Electric Blasters are also draining END from their targets with every hit. If only that line in the Electric Blaster's Description, "some of that END may be returned to you" was actually true! Either way, with Idun's base 121% recharge (291% with Geas+Hasten kicked in), she's on a more equal footing, and the constant END drain on opponents is actually helpful in longer fights.

-- Vivian


 

Posted

To slot more end redx in toggles, I'd look to slot some of the triples (def/end redx/rech, res/end redx/rech) instead of the straight defense and resistance pieces. You're way over the ED cap in both cloaking device and temp invulnerability so you can swap those out and still be well slotted.

You could also slot cytos/enzymes/ribos in your toggles or pull slots from PFF. 1 Def/+Rech LoTG is probably more than what you need for PFF for the vast majority of encounters.

As for my advice for skipping leadership...in light of your goal of slotting recharge, it's probably better for your build to just go with what you have. With my suggestion, you'd lose the slot for the last LoTG, although 121% recharge may be overkill.


 

Posted

Idun is a pretty cool gal. She teams with Psynder and doesnt afraid of anything.


Psynder LVL 51 Fire/Fire/Scorpion Blaster
KnightWidow LVL 51 NightWidow
Shiver LVL 50 Ice X3 Dominator
Knight'Shade LVL 47 DP/Dark/NRG Corrupter
Currently Marking Out For: Chris Sabin, Player Dos, Daniel Bryan, Portia Perez, CM Punk

 

Posted

Quote:
Originally Posted by Fury Flechette View Post
To slot more end redx in toggles, I'd look to slot some of the triples (def/end redx/rech, res/end redx/rech) instead of the straight defense and resistance pieces. You're way over the ED cap in both cloaking device and temp invulnerability so you can swap those out and still be well slotted.
Well in Temp Invulnerability I have an Aegis Res/End and an Impervium Res/End, so I think I'm doing pretty okay there unless I was to drop in another Enhancement Slot and put in a pure End IO, or a triple, as you suggest -- it would give another Set Bonus, after all, either way.

On the Cloaking Device I already have the LotG Def/End but I could swap out the LotG Def/Rech for a pure End IO -- this would cause me to lose the +9% Accuracy Set Bonus but Idun has a really high Accuracy bonus already. I just wonder if the difference in End would be noticeable, and worth giving up the Accuracy, Def and Recharge -- Cloaking Device isn't that big of a power drain to begin with.

Quote:
Originally Posted by Fury Flechette View Post
You could also slot cytos/enzymes/ribos in your toggles or pull slots from PFF. 1 Def/+Rech LoTG is probably more than what you need for PFF for the vast majority of encounters.
I could pull the pure DEF IO from the PFF, it's true, or take out the LotG Def/Rech, although that would lose a Set Bonus. The DEF IO would probably be the best one to pull, and switch that Enhancement Slot over to Temp Invulnerability for the End IO or a Triple with End in it, but I do want to stay at or near the DEF cap in PFF -- Idun doesn't use it much, but when it's time to turn it on, things have really gone South -- it needs to work as well as possible.

Quote:
Originally Posted by Fury Flechette View Post
As for my advice for skipping leadership...in light of your goal of slotting recharge, it's probably better for your build to just go with what you have. With my suggestion, you'd lose the slot for the last LoTG, although 121% recharge may be overkill.
When it comes to Recharge, the more damage per second Idun can deliver, the better off she is!

-- Vivian


 

Posted

Quote:
Originally Posted by Psynder13 View Post
Idun is a pretty cool gal. She teams with Psynder and isn't afraid of anything.
Awww! Thank you, Psynder!

-- Vivian


 

Posted

It is generally a good idea to only note the 4 passive accolades, otherwise you get all the effects of the others as well in the totals windows.

You had a small bit of defense, it did not look like you were building for it, so I did not worry about whatever little bit I lost when changing things.

This build has a bit more HPs and massively more recovery. It lost an insignificant amount of +Acc. Hover is much more usable without needing a Kin. FOCE recharges 37 seconds faster.

With Sprint's Celerity:+stealth IO and Cloaking Device, you already have Invis. How married are you to super speed? It is cool to zip around, but if you normally fly anyway, I'd drop SS and pick up Caltrops and just put a common Slow IO in there (with your global +recharge it comes back plenty fast anyway). Caltrops are yummy, even for a hover blaster, IMO.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Idun: Level 50 Science Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Devices
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Charged Bolts -- Decim-Acc/Dmg(A), Decim-Build%(3), Decim-Dmg/EndRdx(3), Decim-Acc/Dmg/Rchg(5), Decim-Dmg/Rchg(11)
Level 1: Web Grenade -- GravAnch-Hold%(A), GravAnch-Immob(9), GravAnch-Immob/Rchg(9), GravAnch-Acc/Rchg(11), GravAnch-Immob/EndRdx(17)
Level 2: Lightning Bolt -- Apoc-Dmg(A), Apoc-Dmg/Rchg(5), Apoc-Acc/Rchg(13), Apoc-Dmg/EndRdx(17), Apoc-Dam%(34)
Level 4: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(7), Ragnrk-Acc/Rchg(13), Ragnrk-Dmg/EndRdx(19), Ragnrk-Knock%(36)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(15)
Level 8: Hover -- LkGmblr-Rchg+(A), Flight-I(15), Srng-Fly(39), Srng-EndRdx/Fly(42)
Level 10: Targeting Drone -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(19), AdjTgt-ToHit/EndRdx/Rchg(21), AdjTgt-ToHit/EndRdx(21), AdjTgt-EndRdx/Rchg(23)
Level 12: Short Circuit -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(23), Armgdn-Acc/Dmg/Rchg(25), Armgdn-Acc/Rchg(25), Armgdn-Dmg/EndRdx(27)
Level 14: Super Speed -- Run-I(A)
Level 16: Fly -- Flight-I(A), Srng-Fly(37), Srng-EndRdx/Fly(39)
Level 18: Tesla Cage -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(36), UbrkCons-Acc/Hold/Rchg(36), UbrkCons-Acc/Rchg(37), UbrkCons-EndRdx/Hold(37)
Level 20: Cloaking Device -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
Level 22: Taser -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(31), Decim-Dmg/Rchg(33), Decim-Dmg/EndRdx(33), Decim-Acc/Dmg(33)
Level 24: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(27), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-ToHit/EndRdx(31), AdjTgt-Rchg(31)
Level 26: Swift -- Flight-I(A)
Level 28: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(29)
Level 30: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod(40), P'Shift-End%(40)
Level 32: Thunderous Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
Level 35: Maneuvers -- LkGmblr-Rchg+(A)
Level 38: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(43), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(46)
Level 41: Personal Force Field -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/Rchg(46)
Level 44: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(45), LkGmblr-Def/Rchg(46)
Level 47: Temp Invulnerability -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-ResDam/Rchg(48), ImpArm-ResDam(48), ImpArm-ResDam/EndRdx(48)
Level 49: Force of Nature -- ImpArm-EndRdx/Rchg(A), ImpArm-ResDam/Rchg(50), ImpArm-ResDam/EndRdx/Rchg(50), ImpArm-ResDam(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 1: Defiance
Level 0: Ninja Run


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
It is generally a good idea to only note the 4 passive accolades, otherwise you get all the effects of the others as well in the totals windows.
I'll try and turn them off in the next revision I post.

Quote:
Originally Posted by StratoNexus View Post
You had a small bit of defense, it did not look like you were building for it, so I did not worry about whatever little bit I lost when changing things.
While Defense is good for PvE, since the changes in Issue 13, I've found that Resistance is actually better to have than Defense when it comes to PvP.

Quote:
Originally Posted by StratoNexus View Post
This build has a bit more HPs and massively more recovery. It lost an insignificant amount of +Acc. Hover is much more usable without needing a Kin. FOCE recharges 37 seconds faster.
I will put my head into this when I get out of work and am home today! But looking at it on the surface, I do think that extra Fly Speed IO Enhancement Slot on Hover would be better on Super Speed. I've always found it much more important to be able to run fast on the ground (ideally with the Winter's Gift Slow Resistance) than it is to Hover a little more quickly -- Idun only switches into Hover mode before fighting aloft for END conservation, after all. Similarly, the boost from Swift is so miniscule that it's almost always better to take Hurdle -- that extra jump distance can get you over a lot of obstacles and makes it possible to kite during PvP, especially if slotted with a Jump IO.

Quote:
Originally Posted by StratoNexus View Post
With Sprint's Celerity:+stealth IO and Cloaking Device, you already have Invis. How married are you to super speed? It is cool to zip around, but if you normally fly anyway, I'd drop SS and pick up Caltrops and just put a common Slow IO in there (with your global +recharge it comes back plenty fast anyway). Caltrops are yummy, even for a hover blaster, IMO.
Flight is no good for Idun in Purple Cave Tunnels or similar tight, closed-in environs with obstructions, she just gets stuck on things and it's pretty annoying. Super Speed works much better for almost every "indoor" environment, from Warehouses to Council Bases. Plus, when Flying, if you are hit by a Web Grenade or similar -FLY attack in PvP you need a second travel power to be able to get away or you're toast. Super Speed has saved Idun from an untimely demise in PvP probably more than a hundred times.

-- Vivian


 

Posted

Dear StratoNexus --

I liked some of your changes, such as using Impervium in both Force of Nature and Temporary Invulnerability (Aegis was only there because it had been grandfathered in rather than being a deliberate selection), but I thought some others should be changed, like the emphasis on Hover Speed and the use of Swift instead of Hurdle (some of the reasons for which I mentioned in my last post).

Accordingly, in the below (which was derived from your post) I removed the two sets of Soaring from Fly and Hover, largely to free up the Enhancement slots. I know it cost me 2% Recovery from the loss of the two +1% Set Bonuses but I needed those slots, and Hover is only used by Idun while fighting aloft, above enemy mobs. It doesn't need to be fast. In closed-in spaces and indoor environments, Super Speed is what's being used, and so I had to make sure that it had at least two Run Speed IO's.

Similarly I wanted to add a sixth Enhancement Slot and pure Recharge Speed IO to each of Idun's primary three attack powers to ensure they were all running at their max capped cycle speeds (until that, none of them were). I also swapped out some Set items to drop Recharge for Endurance Discounts or vice-versa on things like Aim, tweaking those totals a bit higher without changing the Set Bonuses.

If we compare the totals, we have this:


YOURS (As modified by me)

  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 3.75% Defense(Psionic)
  • 9% Max End
  • 96% Enhancement(Accuracy)
  • 121.3% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 126.5 HP (10.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 5.5%
  • 26% (0.43 End/sec) Recovery
  • 46% (2.31 HP/sec) Regeneration
  • 11.7% Resistance(Fire)
  • 11.7% Resistance(Cold)
  • 3.78% Resistance(Energy)
  • 3.78% Resistance(Negative)
  • 5% RunSpeed
MINE (from the earlier, original post)
  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 4.5% Max End
  • 105% Enhancement(Accuracy)
  • 121.3% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 90.4 HP (7.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 5.5%
  • 21% (0.35 End/sec) Recovery
  • 46% (2.31 HP/sec) Regeneration
  • 11.7% Resistance(Fire)
  • 21.7% Resistance(Cold)
  • 3.78% Resistance(Energy)
  • 3.78% Resistance(Negative)
  • 3% Resistance(Psionic)
  • 15% RunSpeed
All in all, a lot more hit points and Recovery, even after I dropped that 2% off. Not to mention double the extra END percentage. I think this is a really good build! Thanks, Strato!

I'll definitely be implementing this into my forthcoming Respec this weekend, unless anyone else out there would like to also suggest ways to take this up yet another notch? *hope hope*

-- Vivian

Hero Plan by Mids' Hero Designer 1.621

Click this DataLink to open the build!

Idun: Level 50 Science Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Devices
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:


Level 1: Charged Bolts
  • (A) Decimation - Accuracy/Damage
  • (3) Decimation - Chance of Build Up
  • (3) Decimation - Damage/Endurance
  • (5) Decimation - Accuracy/Damage/Recharge
  • (11) Decimation - Damage/Recharge
  • (39) Recharge Reduction IO
Level 1: Web Grenade
  • (A) Gravitational Anchor - Chance for Hold
  • (9) Gravitational Anchor - Immobilize
  • (9) Gravitational Anchor - Immobilize/Recharge
  • (11) Gravitational Anchor - Accuracy/Recharge
  • (17) Gravitational Anchor - Immobilize/Endurance
Level 2: Lightning Bolt
  • (A) Apocalypse - Damage
  • (5) Apocalypse - Damage/Recharge
  • (13) Apocalypse - Accuracy/Recharge
  • (17) Apocalypse - Damage/Endurance
  • (34) Apocalypse - Chance of Damage(Negative)
  • (42) Recharge Reduction IO
Level 4: Ball Lightning
  • (A) Ragnarok - Damage
  • (7) Ragnarok - Damage/Recharge
  • (13) Ragnarok - Accuracy/Recharge
  • (19) Ragnarok - Damage/Endurance
  • (36) Ragnarok - Chance for Knockdown
  • (39) Recharge Reduction IO
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 8: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 10: Targeting Drone
  • (A) Adjusted Targeting - To Hit Buff
  • (19) Adjusted Targeting - To Hit Buff/Recharge
  • (21) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (21) Adjusted Targeting - To Hit Buff/Endurance
  • (23) Adjusted Targeting - Endurance/Recharge
Level 12: Short Circuit
  • (A) Armageddon - Damage
  • (23) Armageddon - Damage/Recharge
  • (25) Armageddon - Accuracy/Damage/Recharge
  • (25) Armageddon - Accuracy/Recharge
  • (27) Armageddon - Damage/Endurance
Level 14: Super Speed
  • (A) Run Speed IO
  • (15) Run Speed IO
Level 16: Fly
  • (A) Flight Speed IO
  • (37) Flight Speed IO
Level 18: Tesla Cage
  • (A) Unbreakable Constraint - Hold
  • (36) Unbreakable Constraint - Hold/Recharge
  • (36) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (37) Unbreakable Constraint - Accuracy/Recharge
  • (37) Unbreakable Constraint - Endurance/Hold
Level 20: Cloaking Device
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Endurance
Level 22: Taser
  • (A) Decimation - Accuracy/Damage/Recharge
  • (31) Decimation - Accuracy/Endurance/Recharge
  • (33) Decimation - Damage/Recharge
  • (33) Decimation - Damage/Endurance
  • (33) Decimation - Accuracy/Damage
Level 24: Aim
  • (A) Adjusted Targeting - To Hit Buff
  • (27) Adjusted Targeting - To Hit Buff/Recharge
  • (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (31) Adjusted Targeting - Recharge
  • (31) Adjusted Targeting - To Hit Buff/Endurance
Level 26: Hurdle
  • (A) Jumping IO
Level 28: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (29) Miracle - +Recovery
Level 30: Stamina
  • (A) Performance Shifter - EndMod/Accuracy
  • (39) Performance Shifter - EndMod/Recharge
  • (40) Performance Shifter - EndMod
  • (40) Performance Shifter - Chance for +End
Level 32: Thunderous Blast
  • (A) Positron's Blast - Accuracy/Damage
  • (40) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Accuracy/Damage/Endurance
Level 35: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 38: Tactics
  • (A) Adjusted Targeting - To Hit Buff
  • (43) Adjusted Targeting - To Hit Buff/Endurance
  • (43) Adjusted Targeting - To Hit Buff/Recharge
  • (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (46) Adjusted Targeting - Endurance/Recharge
Level 41: Personal Force Field
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Recharge
Level 44: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Recharge
Level 47: Temp Invulnerability
  • (A) Impervium Armor - Resistance/Endurance/Recharge
  • (48) Impervium Armor - Resistance/Recharge
  • (48) Impervium Armor - Resistance
  • (48) Impervium Armor - Resistance/Endurance
Level 49: Force of Nature
  • (A) Impervium Armor - Endurance/Recharge
  • (50) Impervium Armor - Resistance/Recharge
  • (50) Impervium Armor - Resistance/Endurance/Recharge
  • (50) Impervium Armor - Resistance
------------


Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Healing IO
Level 1: Defiance
------------


Set Bonus Totals:
  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 3.75% Defense(Psionic)
  • 9% Max End
  • 96% Enhancement(Accuracy)
  • 121.3% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 126.5 HP (10.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 5.5%
  • 26% (0.43 End/sec) Recovery
  • 46% (2.31 HP/sec) Regeneration
  • 11.7% Resistance(Fire)
  • 11.7% Resistance(Cold)
  • 3.78% Resistance(Energy)
  • 3.78% Resistance(Negative)
  • 5% RunSpeed
------------
Set Bonuses:
Decimation

(Charged Bolts)
  • MezResist(Immobilize) 2.75%
  • 13.6 HP (1.12%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Gravitational Anchor
(Web Grenade)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Apocalypse
(Lightning Bolt)
  • 16% (0.8 HP/sec) Regeneration
  • 36.1 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Ragnarok
(Ball Lightning)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Hover)
  • 7.5% Enhancement(RechargeTime)
Adjusted Targeting
(Targeting Drone)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Armageddon
(Short Circuit)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Unbreakable Constraint
(Tesla Cage)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Cloaking Device)
  • 10% (0.5 HP/sec) Regeneration
  • 13.6 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Decimation
(Taser)
  • MezResist(Immobilize) 2.75%
  • 13.6 HP (1.12%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Adjusted Targeting
(Aim)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22.6 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Positron's Blast
(Thunderous Blast)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 7.5% Enhancement(RechargeTime)
Adjusted Targeting
(Tactics)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Personal Force Field)
  • 10% (0.5 HP/sec) Regeneration
  • 13.6 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Vengeance)
  • 10% (0.5 HP/sec) Regeneration
  • 13.6 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Impervium Armor
(Temp Invulnerability)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
Impervium Armor
(Force of Nature)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End


 

Posted

Quote:
Originally Posted by Doctor Vivian View Post
I'll definitely be implementing this into my forthcoming Respec this weekend, unless anyone else out there would like to also suggest ways to take this up yet another notch?
Any extra feedback from folks would be very welcome!

-- Vivian


 

Posted

Tomorrow's the big day!

I'm so excited!

Any last-minute thoughts or comments, anyone?

-- Vivian


 

Posted

Quote:
Originally Posted by Doctor Vivian View Post
Awww! Thank you, Psynder!

-- Vivian
Crap my knowledge of internet memes has failed me. I guess the joke is lost to most people, but its ok Idun I still like ya and stuff.

http://encyclopediadramatica.com/Pretty_cool_guy


Psynder LVL 51 Fire/Fire/Scorpion Blaster
KnightWidow LVL 51 NightWidow
Shiver LVL 50 Ice X3 Dominator
Knight'Shade LVL 47 DP/Dark/NRG Corrupter
Currently Marking Out For: Chris Sabin, Player Dos, Daniel Bryan, Portia Perez, CM Punk

 

Posted

Quote:
Originally Posted by Psynder13 View Post
Crap my knowledge of internet memes has failed me.
*giggles* You didn't follow the very clear Warning on that link.

You're not supposed to refer to me by my correct name!

-- Vivian

PS: I do kill aliens and stuff!

PPS: 4chan memes! To what depths have we sunk?


 

Posted

Nothing really to add on the actual build proper but...i just wanted to say....



I like you, Viv...my first 50 was an elec/dev blaster


He hit 50 back in the days before ED when you could 6 slot Targeting Drone for ToHit and all attacks for 6 damage. Good times...gooooood times. Enjoy!


RaikenX is currently seeking new quotes to add to his signature.
Someone say something funny.
Quote:
Originally Posted by Smiling_Joe View Post
::looks at RaikenX's signature::
Something funny.
That'll do, pig. That'll do.