Idun says Hello!
Yay! Want to talk about blasters?
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
I'll be posting again and asking for advice as soon as I fix those mistakes!
-- Vivian
This is the respec I am planning.
I would very much appreciate any thoughts the pros here can give on making this better!
Any advice would be happily appreciated!
-- Vivian
Hero Plan by Mids' Hero Designer 1.621
Click this DataLink to open the build!
Idun: Level 50 Science Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Devices
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Charged Bolts
Level 1: Web Grenade
Level 2: Lightning Bolt
Level 4: Ball Lightning
Level 6: Hasten
Level 8: Hover
Level 10: Targeting Drone
Level 12: Short Circuit
Level 14: Super Speed
Level 16: Fly
Level 18: Tesla Cage
Level 20: Cloaking Device
Level 22: Taser
Level 24: Aim
Level 26: Hurdle
Level 28: Health
Level 30: Stamina
Level 32: Thunderous Blast
Level 35: Maneuvers
Level 38: Tactics
Level 41: Personal Force Field
Level 44: Vengeance
Level 47: Temp Invulnerability
Level 49: Force of Nature
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Level 1: Brawl
Level 1: Sprint
Level 2: Rest
Level 1: Defiance
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Set Bonus Totals:
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Set Bonuses:
Decimation
(Charged Bolts)
Gravitational Anchor
(Web Grenade)
Apocalypse
(Lightning Bolt)
Ragnarok
(Ball Lightning)
Luck of the Gambler
(Hover)
Adjusted Targeting
(Targeting Drone)
Armageddon
(Short Circuit)
Winter's Gift
(Super Speed)
Winter's Gift
(Fly)
Unbreakable Constraint
(Tesla Cage)
Luck of the Gambler
(Cloaking Device)
Decimation
(Taser)
Adjusted Targeting
(Aim)
Performance Shifter
(Stamina)
Positron's Blast
(Thunderous Blast)
Luck of the Gambler
(Maneuvers)
Adjusted Targeting
(Tactics)
Luck of the Gambler
(Personal Force Field)
Luck of the Gambler
(Vengeance)
Aegis
(Temp Invulnerability)
Impervium Armor
(Temp Invulnerability)
Aegis
(Force of Nature)
Steadfast Protection
(Force of Nature)
Do you use Hover?
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Pretty expensive build. I'm assuming you have all the pieces already and are just soliciting feedback.
One thing that I've noticed is that running all your toggles, you have 1.44 end/sec endurance consumption (1.2 if you're turning off tactics). That's a tad on the high side IMO, and you could do well with slotting in more end redx in cloaking device, temp invulnerability, etc.
I'd also dump tactics. Does nothing for you (you already have tohit buffs up the gazoo with aim and targeting drone) except as a mule to hold a 5% recharge bonus. If you want to get that bonus, consider taking trip mine and 5 slotting with Obliteration. It amounts to the same thing, and you'll have something more useful in the rare times you want to use it.
Other than that, looks pretty solid as a recharge oriented build.
Pretty expensive build. I'm assuming you have all the pieces already and are just soliciting feedback.
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One thing that I've noticed is that running all your toggles, you have 1.44 end/sec endurance consumption (1.2 if you're turning off tactics). That's a tad on the high side IMO, and you could do well with slotting in more end redx in cloaking device, temp invulnerability, etc.
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I'd also dump tactics. Does nothing for you (you already have tohit buffs up the gazoo with aim and targeting drone) except as a mule to hold a 5% recharge bonus. If you want to get that bonus, consider taking trip mine and 5 slotting with Obliteration. It amounts to the same thing, and you'll have something more useful in the rare times you want to use it.
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Other than that, looks pretty solid as a recharge oriented build.
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-- Vivian
To slot more end redx in toggles, I'd look to slot some of the triples (def/end redx/rech, res/end redx/rech) instead of the straight defense and resistance pieces. You're way over the ED cap in both cloaking device and temp invulnerability so you can swap those out and still be well slotted.
You could also slot cytos/enzymes/ribos in your toggles or pull slots from PFF. 1 Def/+Rech LoTG is probably more than what you need for PFF for the vast majority of encounters.
As for my advice for skipping leadership...in light of your goal of slotting recharge, it's probably better for your build to just go with what you have. With my suggestion, you'd lose the slot for the last LoTG, although 121% recharge may be overkill.
Idun is a pretty cool gal. She teams with Psynder and doesnt afraid of anything.
Psynder LVL 51 Fire/Fire/Scorpion Blaster
KnightWidow LVL 51 NightWidow
Shiver LVL 50 Ice X3 Dominator
Knight'Shade LVL 47 DP/Dark/NRG Corrupter
Currently Marking Out For: Chris Sabin, Player Dos, Daniel Bryan, Portia Perez, CM Punk
To slot more end redx in toggles, I'd look to slot some of the triples (def/end redx/rech, res/end redx/rech) instead of the straight defense and resistance pieces. You're way over the ED cap in both cloaking device and temp invulnerability so you can swap those out and still be well slotted.
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On the Cloaking Device I already have the LotG Def/End but I could swap out the LotG Def/Rech for a pure End IO -- this would cause me to lose the +9% Accuracy Set Bonus but Idun has a really high Accuracy bonus already. I just wonder if the difference in End would be noticeable, and worth giving up the Accuracy, Def and Recharge -- Cloaking Device isn't that big of a power drain to begin with.
You could also slot cytos/enzymes/ribos in your toggles or pull slots from PFF. 1 Def/+Rech LoTG is probably more than what you need for PFF for the vast majority of encounters.
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As for my advice for skipping leadership...in light of your goal of slotting recharge, it's probably better for your build to just go with what you have. With my suggestion, you'd lose the slot for the last LoTG, although 121% recharge may be overkill.
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-- Vivian
It is generally a good idea to only note the 4 passive accolades, otherwise you get all the effects of the others as well in the totals windows.
You had a small bit of defense, it did not look like you were building for it, so I did not worry about whatever little bit I lost when changing things.
This build has a bit more HPs and massively more recovery. It lost an insignificant amount of +Acc. Hover is much more usable without needing a Kin. FOCE recharges 37 seconds faster.
With Sprint's Celerity:+stealth IO and Cloaking Device, you already have Invis. How married are you to super speed? It is cool to zip around, but if you normally fly anyway, I'd drop SS and pick up Caltrops and just put a common Slow IO in there (with your global +recharge it comes back plenty fast anyway). Caltrops are yummy, even for a hover blaster, IMO.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Idun: Level 50 Science Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Devices
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Charged Bolts -- Decim-Acc/Dmg(A), Decim-Build%(3), Decim-Dmg/EndRdx(3), Decim-Acc/Dmg/Rchg(5), Decim-Dmg/Rchg(11)
Level 1: Web Grenade -- GravAnch-Hold%(A), GravAnch-Immob(9), GravAnch-Immob/Rchg(9), GravAnch-Acc/Rchg(11), GravAnch-Immob/EndRdx(17)
Level 2: Lightning Bolt -- Apoc-Dmg(A), Apoc-Dmg/Rchg(5), Apoc-Acc/Rchg(13), Apoc-Dmg/EndRdx(17), Apoc-Dam%(34)
Level 4: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(7), Ragnrk-Acc/Rchg(13), Ragnrk-Dmg/EndRdx(19), Ragnrk-Knock%(36)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(15)
Level 8: Hover -- LkGmblr-Rchg+(A), Flight-I(15), Srng-Fly(39), Srng-EndRdx/Fly(42)
Level 10: Targeting Drone -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(19), AdjTgt-ToHit/EndRdx/Rchg(21), AdjTgt-ToHit/EndRdx(21), AdjTgt-EndRdx/Rchg(23)
Level 12: Short Circuit -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(23), Armgdn-Acc/Dmg/Rchg(25), Armgdn-Acc/Rchg(25), Armgdn-Dmg/EndRdx(27)
Level 14: Super Speed -- Run-I(A)
Level 16: Fly -- Flight-I(A), Srng-Fly(37), Srng-EndRdx/Fly(39)
Level 18: Tesla Cage -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(36), UbrkCons-Acc/Hold/Rchg(36), UbrkCons-Acc/Rchg(37), UbrkCons-EndRdx/Hold(37)
Level 20: Cloaking Device -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
Level 22: Taser -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(31), Decim-Dmg/Rchg(33), Decim-Dmg/EndRdx(33), Decim-Acc/Dmg(33)
Level 24: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(27), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-ToHit/EndRdx(31), AdjTgt-Rchg(31)
Level 26: Swift -- Flight-I(A)
Level 28: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(29)
Level 30: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod(40), P'Shift-End%(40)
Level 32: Thunderous Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
Level 35: Maneuvers -- LkGmblr-Rchg+(A)
Level 38: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(43), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(46)
Level 41: Personal Force Field -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/Rchg(46)
Level 44: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(45), LkGmblr-Def/Rchg(46)
Level 47: Temp Invulnerability -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-ResDam/Rchg(48), ImpArm-ResDam(48), ImpArm-ResDam/EndRdx(48)
Level 49: Force of Nature -- ImpArm-EndRdx/Rchg(A), ImpArm-ResDam/Rchg(50), ImpArm-ResDam/EndRdx/Rchg(50), ImpArm-ResDam(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 1: Defiance
Level 0: Ninja Run
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
It is generally a good idea to only note the 4 passive accolades, otherwise you get all the effects of the others as well in the totals windows.
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You had a small bit of defense, it did not look like you were building for it, so I did not worry about whatever little bit I lost when changing things.
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This build has a bit more HPs and massively more recovery. It lost an insignificant amount of +Acc. Hover is much more usable without needing a Kin. FOCE recharges 37 seconds faster.
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With Sprint's Celerity:+stealth IO and Cloaking Device, you already have Invis. How married are you to super speed? It is cool to zip around, but if you normally fly anyway, I'd drop SS and pick up Caltrops and just put a common Slow IO in there (with your global +recharge it comes back plenty fast anyway). Caltrops are yummy, even for a hover blaster, IMO.
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-- Vivian
Dear StratoNexus --
I liked some of your changes, such as using Impervium in both Force of Nature and Temporary Invulnerability (Aegis was only there because it had been grandfathered in rather than being a deliberate selection), but I thought some others should be changed, like the emphasis on Hover Speed and the use of Swift instead of Hurdle (some of the reasons for which I mentioned in my last post).
Accordingly, in the below (which was derived from your post) I removed the two sets of Soaring from Fly and Hover, largely to free up the Enhancement slots. I know it cost me 2% Recovery from the loss of the two +1% Set Bonuses but I needed those slots, and Hover is only used by Idun while fighting aloft, above enemy mobs. It doesn't need to be fast. In closed-in spaces and indoor environments, Super Speed is what's being used, and so I had to make sure that it had at least two Run Speed IO's.
Similarly I wanted to add a sixth Enhancement Slot and pure Recharge Speed IO to each of Idun's primary three attack powers to ensure they were all running at their max capped cycle speeds (until that, none of them were). I also swapped out some Set items to drop Recharge for Endurance Discounts or vice-versa on things like Aim, tweaking those totals a bit higher without changing the Set Bonuses.
If we compare the totals, we have this:
YOURS (As modified by me)
- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 3.75% Defense(Psionic)
- 9% Max End
- 96% Enhancement(Accuracy)
- 121.3% Enhancement(RechargeTime)
- 5% FlySpeed
- 126.5 HP (10.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 5.5%
- 26% (0.43 End/sec) Recovery
- 46% (2.31 HP/sec) Regeneration
- 11.7% Resistance(Fire)
- 11.7% Resistance(Cold)
- 3.78% Resistance(Energy)
- 3.78% Resistance(Negative)
- 5% RunSpeed
- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 3% Defense(Ranged)
- 4.56% Defense(AoE)
- 4.5% Max End
- 105% Enhancement(Accuracy)
- 121.3% Enhancement(RechargeTime)
- 5% FlySpeed
- 90.4 HP (7.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 5.5%
- 21% (0.35 End/sec) Recovery
- 46% (2.31 HP/sec) Regeneration
- 11.7% Resistance(Fire)
- 21.7% Resistance(Cold)
- 3.78% Resistance(Energy)
- 3.78% Resistance(Negative)
- 3% Resistance(Psionic)
- 15% RunSpeed
I'll definitely be implementing this into my forthcoming Respec this weekend, unless anyone else out there would like to also suggest ways to take this up yet another notch? *hope hope*
-- Vivian
Hero Plan by Mids' Hero Designer 1.621
Click this DataLink to open the build!
Idun: Level 50 Science Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Devices
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Charged Bolts
- (A) Decimation - Accuracy/Damage
- (3) Decimation - Chance of Build Up
- (3) Decimation - Damage/Endurance
- (5) Decimation - Accuracy/Damage/Recharge
- (11) Decimation - Damage/Recharge
- (39) Recharge Reduction IO
- (A) Gravitational Anchor - Chance for Hold
- (9) Gravitational Anchor - Immobilize
- (9) Gravitational Anchor - Immobilize/Recharge
- (11) Gravitational Anchor - Accuracy/Recharge
- (17) Gravitational Anchor - Immobilize/Endurance
- (A) Apocalypse - Damage
- (5) Apocalypse - Damage/Recharge
- (13) Apocalypse - Accuracy/Recharge
- (17) Apocalypse - Damage/Endurance
- (34) Apocalypse - Chance of Damage(Negative)
- (42) Recharge Reduction IO
- (A) Ragnarok - Damage
- (7) Ragnarok - Damage/Recharge
- (13) Ragnarok - Accuracy/Recharge
- (19) Ragnarok - Damage/Endurance
- (36) Ragnarok - Chance for Knockdown
- (39) Recharge Reduction IO
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Adjusted Targeting - To Hit Buff
- (19) Adjusted Targeting - To Hit Buff/Recharge
- (21) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (21) Adjusted Targeting - To Hit Buff/Endurance
- (23) Adjusted Targeting - Endurance/Recharge
- (A) Armageddon - Damage
- (23) Armageddon - Damage/Recharge
- (25) Armageddon - Accuracy/Damage/Recharge
- (25) Armageddon - Accuracy/Recharge
- (27) Armageddon - Damage/Endurance
- (A) Run Speed IO
- (15) Run Speed IO
- (A) Flight Speed IO
- (37) Flight Speed IO
- (A) Unbreakable Constraint - Hold
- (36) Unbreakable Constraint - Hold/Recharge
- (36) Unbreakable Constraint - Accuracy/Hold/Recharge
- (37) Unbreakable Constraint - Accuracy/Recharge
- (37) Unbreakable Constraint - Endurance/Hold
- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Defense/Endurance
- (A) Decimation - Accuracy/Damage/Recharge
- (31) Decimation - Accuracy/Endurance/Recharge
- (33) Decimation - Damage/Recharge
- (33) Decimation - Damage/Endurance
- (33) Decimation - Accuracy/Damage
- (A) Adjusted Targeting - To Hit Buff
- (27) Adjusted Targeting - To Hit Buff/Recharge
- (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (31) Adjusted Targeting - Recharge
- (31) Adjusted Targeting - To Hit Buff/Endurance
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (29) Miracle - +Recovery
- (A) Performance Shifter - EndMod/Accuracy
- (39) Performance Shifter - EndMod/Recharge
- (40) Performance Shifter - EndMod
- (40) Performance Shifter - Chance for +End
- (A) Positron's Blast - Accuracy/Damage
- (40) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Damage/Range
- (43) Positron's Blast - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Adjusted Targeting - To Hit Buff
- (43) Adjusted Targeting - To Hit Buff/Endurance
- (43) Adjusted Targeting - To Hit Buff/Recharge
- (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (46) Adjusted Targeting - Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Recharge
- (A) Impervium Armor - Resistance/Endurance/Recharge
- (48) Impervium Armor - Resistance/Recharge
- (48) Impervium Armor - Resistance
- (48) Impervium Armor - Resistance/Endurance
- (A) Impervium Armor - Endurance/Recharge
- (50) Impervium Armor - Resistance/Recharge
- (50) Impervium Armor - Resistance/Endurance/Recharge
- (50) Impervium Armor - Resistance
Level 1: Brawl
- (A) Empty
- (A) Celerity - +Stealth
- (A) Healing IO
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Set Bonus Totals:
- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 3.75% Defense(Psionic)
- 9% Max End
- 96% Enhancement(Accuracy)
- 121.3% Enhancement(RechargeTime)
- 5% FlySpeed
- 126.5 HP (10.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 5.5%
- 26% (0.43 End/sec) Recovery
- 46% (2.31 HP/sec) Regeneration
- 11.7% Resistance(Fire)
- 11.7% Resistance(Cold)
- 3.78% Resistance(Energy)
- 3.78% Resistance(Negative)
- 5% RunSpeed
Set Bonuses:
Decimation
(Charged Bolts)
- MezResist(Immobilize) 2.75%
- 13.6 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Web Grenade)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Lightning Bolt)
- 16% (0.8 HP/sec) Regeneration
- 36.1 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Ball Lightning)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Hover)
- 7.5% Enhancement(RechargeTime)
(Targeting Drone)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Short Circuit)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Tesla Cage)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Cloaking Device)
- 10% (0.5 HP/sec) Regeneration
- 13.6 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Taser)
- MezResist(Immobilize) 2.75%
- 13.6 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Aim)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Thunderous Blast)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Maneuvers)
- 7.5% Enhancement(RechargeTime)
(Tactics)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Personal Force Field)
- 10% (0.5 HP/sec) Regeneration
- 13.6 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Vengeance)
- 10% (0.5 HP/sec) Regeneration
- 13.6 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Temp Invulnerability)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
(Force of Nature)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
Tomorrow's the big day!
I'm so excited!
Any last-minute thoughts or comments, anyone?
-- Vivian
http://encyclopediadramatica.com/Pretty_cool_guy
Psynder LVL 51 Fire/Fire/Scorpion Blaster
KnightWidow LVL 51 NightWidow
Shiver LVL 50 Ice X3 Dominator
Knight'Shade LVL 47 DP/Dark/NRG Corrupter
Currently Marking Out For: Chris Sabin, Player Dos, Daniel Bryan, Portia Perez, CM Punk
Nothing really to add on the actual build proper but...i just wanted to say....
I like you, Viv...my first 50 was an elec/dev blaster
He hit 50 back in the days before ED when you could 6 slot Targeting Drone for ToHit and all attacks for 6 damage. Good times...gooooood times. Enjoy!
RaikenX is currently seeking new quotes to add to his signature.
Someone say something funny.
That'll do, pig. That'll do.
Hi Everyone,
I've arrived in the BLASTERS thread! Greets to all!
-- Vivian