Revamped Blueside Contacts


BBQ_Pork

 

Posted

Or; Why Only making New Zones is a Bad Idea

Right. I shall go on to explain.
View City of Heroes and Villains, if you will, as a car. It's a good, workable car. When it first came out, it wasn't perfect. But it was very solid. And it was tweaked and tuned and pimped a little, to the 'car' we know today.

Now, however, the chasis is starting to be a bit dated. Theres a bit of rust forming. Its not quite as up to scratch as the rest of the vehicle.
But, there appears to be a problem. The people in charge of the car repeat over and over that they only want to add new bits to the vehicle. Nevermind about the rust and the old model chassis...Just slap new parts on. Its more economically effective!

Well....thats all fine and dandy, right up until that rust gets so much the chassis actually breaks.
And that feels very much like Blueside content. It's dull. It's stale. It was written back when the game first came out. The contacts send you all over the city, because it seemed like a good idea at the time. Oh, and they dont give you their cell number until about 8 missions in.

Compare that to the NEW content, and most of Red Sides content. The contacts usually have an over-riding story arc or two. They give you their number within two, three, perhaps four missions. They stick, mostly, to the same zone. If you have to go to another zone, its usually for a decent enough reason, like a mission, not a fedex. And, usually, you have the cell by then.

You can bolt new bits onto the game as much as you like. But that DOESNT stop the old stuff bieng old. Stale. Dull. Boring. Its a sea of fed-exes, defeat alls, hunts and, generally, suck. At least compared to the new stuff. And you can't avoid it. You shouldn't HAVE to avoid it, or want to avoid it. You should want to play it. It should be as fun as the rest of the game.
But right now, its rusty. And adding more new zones and new contacts will not stop the old contacts being old. You don't need to rebuild the zones. Most of them look great as it is, and will look better when Ultra Mode hits. But the contacts in them are dull and stale. And they need some attention, or that rust is just going to get worse in the face of newer, shinier, better content.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Its a sea of fed-exes, defeat alls, hunts and, generally, suck.
1) Replace some of the Fed-ex missions with just text of "Alright, I sent that stuff over to OtherContact and he said..". (Reduced Merit Rewards for shorter arc?)
2) Defeat Alls.....wait, you mean some missions aren't? (Sorry, I R Broot or Scrapper. )
3) Hunts. *sigh* Reduce to 20-25 foes at most. Seriously. "Hunt 40-50 X" is just a way to burn a mission drop on an intentional and obvious waste of a players time on a task that's not particularly attractive. (If it was, there would be more street sweeping.)
4) Cell Phone sooner on old Blueside arcs.


 

Posted

Quote:
Originally Posted by BBQ_Pork View Post
1) Replace some of the Fed-ex missions with just text of "Alright, I sent that stuff over to OtherContact and he said..". (Reduced Merit Rewards for shorter arc?)
2) Defeat Alls.....wait, you mean some missions aren't? (Sorry, I R Broot or Scrapper. )
3) Hunts. *sigh* Reduce to 20-25 foes at most. Seriously. "Hunt 40-50 X" is just a way to burn a mission drop on an intentional and obvious waste of a players time on a task that's not particularly attractive. (If it was, there would be more street sweeping.)
4) Cell Phone sooner on old Blueside arcs.
1) Some of them just need cutting out all together. But agreed.

2) I see whut u did thar But yeah, Blueside rarely implements the 'Defeat Boss and room' mechanic that CoV saw. I guess I17 will make this less of a chore (visible last 10% of foes or so)

3) Hollows does it right. Short and sharp, with a reason. Other zones are...urgh. And, for the love of pete, put the hunt in the same zone, at least?

4) Simple and necessary.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I think that we are in general agreement.


 

Posted

If we are actually having some returning people because of going rogue, I think this is needed. No one wants the same old same old.


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@Inconclusive

 

Posted

With the Positron TF (one of the earliest, yet worst TFs, giving the new player the feeling of "Why do TF's? They suck!") finally getting a revamp after all these years, I'm surprised that we haven't already seen more revamping of old content.

This isn't a new or unique request, and post-CoV, we've seen that the Devs do listen to our grumblings and do improve on the old way of doing things. Now if only to port some of those improvements into the "old game" of the original blueside contacts.

Oh, and another thing. Having the contact's mission doors be in the same zone as the contact, whenever it makes sense, would be good.