Bots/Traps - Build help plz(non purple)


Deacon_NA

 

Posted

I looked on the guides, but the Bots/Traps seemed to be a bit dated. I am looking for a good build for Bots/Traps. My plans are just to farm paper missions really. It would be fine to be able to kill AVs/Heroes, but I have done that and I am kinda over that also. I just want to do missions for purples/money now.

I have 800m to spend right off the bat.

Enhancements already owned:

SA: Chance for B/U

Lockdown: Chance for Mag 2 Hold

Celerity: Stealth

PS: Chance for +end

Numina: Regen/Recover

Miracle: Recover

SP: KB prot
--------------------------

I have taunt on my build now and I want to scrap it. I want to take Stealth instead and stack it with my stealth IO.

Whatever travel power is fine except hover/fly since I don't want to have to keep turning hover off to put down traps, although I suppose AS/Fly would not be to bad since I mostly just use ninja run anyway.

I was thinking maybe a def build? I have Man/Tacs now and I was thinking about the patron +def scorp shield might be nice with that also? Any ideas or builds would be appreciated! TYVM!


"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."

 

Posted

Quote:
Originally Posted by Jharber View Post
Whatever travel power is fine except hover/fly since I don't want to have to keep turning hover off to put down traps, although I suppose AS/Fly would not be to bad since I mostly just use ninja run anyway.
Just wanted to comment on this part. You can put down traps while hovering, you just have to hover down to the floor to do it.

I usually angle myself downwards so I'm skimming the floor when I hit mobs, then drop Poison Trap/Acid Mortar, then back up and over my pets and start spamming caltrops/webnade.


 

Posted

Here is my build. It has no recharge bonuses at all, which you may consider a bad thing. I only cared about soft-capping. I have (not counting Hover) the following defense values:

Smashing/Lethal: 46.1%
Energy: 50.6%
Negative: 36.4%
Psionic: 19.8%
Fire/Cold: 34.8%
Melee: 24.2%
Ranged: 45.5%
AOE: 44.2%

When Hover is running, add 2.25% to all of those values.

I did put 4 slots in the 2 single target Mastermind attacks, partly for ranged bonus (Thunder Strike) and partly for theme. I also didn't take Hasten. So, you could easily take Hasten and Super Speed, and make up the ranged defense loss by putting one of the saved slots on Super Speed and getting the 2 cheaper Blessing of the Zephyr IOs.

It is almost a cheap build. It does have a Miracle, and it has the 2 expensive BOTZ knockback IOs. However, I can think of a couple of ways to make up for that if you didn't want to get them. I figure a little farming and/or running of task forces for the merits can easily cover 3 expensive items.

Later if you want to throw money at it there are ways to keep your defense numbers while also getting some global recharge, but then you get into LOTG territory, etc.

Lewis


Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Manic Mechanic: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(43)
Level 1: Web Grenade -- Enf'dOp-Acc/EndRdx(A)
Level 2: Pulse Rifle Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(23)
Level 4: Caltrops -- Slow-I(A)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(9), Zephyr-ResKB(9), Flight-I(46)
Level 10: Acid Mortar -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(11), AnWeak-Acc/Rchg(11), AnWeak-DefDeb/EndRdx/Rchg(34), AnWeak-Acc/Rchg/EndRdx(34), RechRdx-I(46)
Level 12: Protector Bots -- HO:Nucle(A), HO:Nucle(13), S'bndAl-Dmg/EndRdx(13), Heal-I(15), DefBuff-I(15), DefBuff-I(34)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(19)
Level 16: Force Field Generator -- RedFtn-Def/EndRdx(A), RedFtn-Def(17), DefBuff-I(17)
Level 18: Swift -- Flight-I(A)
Level 20: Poison Trap -- Lock-Rchg/Hold(A), Lock-EndRdx/Rchg/Hold(21), Lock-Acc/EndRdx/Rchg/Hold(21), Lock-Acc/Hold(23), Lock-Acc/Rchg(33), Lock-%Hold(46)
Level 22: Health -- Mrcl-Rcvry+(A)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(25), EndMod-I(25)
Level 26: Assault Bot -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc(29), BldM'dt-Dmg(40)
Level 28: Seeker Drones -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(31), SipInsght-Acc/Rchg(31), SipInsght-ToHitDeb/EndRdx/Rchg(31), SipInsght-Acc/EndRdx/Rchg(33), SipInsght-%ToHit(33)
Level 30: Pulse Rifle Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(40)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Trip Mine -- Det'tn-Dmg/Rchg(A), Det'tn-Acc/Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36), KinCrsh-Rechg/EndRdx(37), Acc-I(37)
Level 38: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(39), S'dpty-Def/EndRdx(39)
Level 41: Web Envelope -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(42), TotHntr-Acc/EndRdx(42), TotHntr-Immob/Acc(42), TotHntr-Acc/Immob/Rchg(43), TotHntr-Dam%(43)
Level 44: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), S'dpty-Def/EndRdx(45)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Repair -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
Level 0: Ninja Run



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Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

I'm going to suggest that you buy one (cheap) purple. Even if you can't find it cheap, it's worth getting.

Buy and slot the Soulbound Allegiance proc in your Assault Bot. It has a chance to cause build up for every target hit.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Depending the direction you want to go, you can actually do without the Scorp. Shield and get a Resistance shield on top of ~40% Defense, which can work very well if you farm Nemesis. My character, with Maneuvers, Charged Armour+SF, Force Shield(Prot. Bot) and FFG is sitting at 35.94%R, 37.82%M, 40.63%A 42.19%S/L/C/F, 38.44%NRG, 38.44%Neg, and 22.27%Psi Defense, plus 42.14% S/L/E Resistance. That's some pretty steep mitigation before Bodyguard, and also a good reason to take Provoke so you can really leverage it(Plus the IOs you can put in it for more yummy defense).

Your travel power should probably be Super Speed since you'll want Hasten, plus you could use Super Speed + Celerity to bypass taking Stealth if you really wanted. Soulbound Allegiance should go in the Assault Bot since it does the most damage, has the most AoEs, and is the same level as you, thus making the boost it gets that much more effective. Lockdown could go in Poison Trap, but personally I'd say you're better off just 2-slotting that for recharge and leaving it be. Miracle can go in Fitness>Health, and you can put the Numina to one side, since the Regen isn't as crucial as the Recovery.

That said, Triage Beacon is pretty good. With Pet Uniques and +Defense from FFG/FS/Maneuvers, the Beacon can get the job done pretty well. Plus it'll easily make the minuscule damage you take even less noticeable. I'd also suggest both Assault and Tactics if you're grabbing Maneuvers. Assault gets underrated a lot, but considering it can do with only having 1 or 2 slots for End Redux, it's a pretty solid boost to overall damage, especially when you throw in -Resistance from Acid Mortar.

Traps: These are typically no-brainers, but they can confuse. The two powers I'd wager the most skip-able would be Detonator and Trip Mine. Detonator's damage is easily over-shadowed by Trip Mine, and Trip Mine's damage isn't that impressive compared to Caltrops or even personal attacks. Trip Mines can be a (Mega)tone of fun, though. Place about 15+ Acid Mortar on the ground and pull an EB into them and BAM! Insta-gibbed. The problem with this power is the just how few situations there are where you'll want this over something else, like a CC power, or a pool.

Web Grenade and Caltrops: People occasionally say these aren't very good, but I'm inclined to disagree. Web Grenade is your first power, and probably one of the most handy. It's a slow, an Immob, and stops knockback. Perfect for your single target needs. Immob Sets like Enfeebled Operation are good here. Caltrops are both mitigation, deterrents, and good for DPS. They make the mob spaz, they stop them from passing through most hallways, and they do quite a bit of damage when slotted for it. Here, I'd say PosiB: Dam/Rech and Proc, ScirD: Dam/Rech and Proc, then Tempered Readiness: Slow/End/Rech.

I could probably go on with another five Paragraphs on /Traps, but I don't want to go over-the-top when unnecessary(Plus I can always make another post if need be). This should cover most of your points. As for a build: I'd suggest determine from the information provided what you'd like to do with Bots/Traps, since there's plenty of options. I know I've burnt at least 10 or more Respecs fine-tuning my build from i6 to now. To be honest, I don't think there's any final-word builds for any Masterminds as long as they meet the typical levels of common sense(Slotting Henchmen, taking the equips/upgrades, etc).


 

Posted

Here is a build (only the data chunk) based on my first one. In this I dropped the 2 attacks and repair, picked up triage (forced to) hasten and super speed, and re-tweaked him some. This build still hits the main soft caps, but it also has 40% global recharge. Just an alternative.

Lewis

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Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Check this build out. I couldn't post the build because Mids is screwing up when I try to import for some reason? All I get is a huge paragraph of like [color: and a lot of mumbo jumbo. If you have the time check it out and let me know what you think. I Have over 50ish defense with everything. That seems decent, my global recharge is low, but I am not going to fight AVs anymore so I dont care. I wonder how much I will honestly "need" taunt though. I could take a Travel power then lol.

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"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."

 

Posted

Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Parazim. v2: Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Presence
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Battle Drones -- BldM'dt-Dmg/EndRdx(A), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(3), BldM'dt-Acc/Dmg(5), BldM'dt-Acc(5), BldM'dt-Dmg(25)
Level 1: Web Grenade -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(7), TotHntr-Acc/EndRdx(7), TotHntr-Immob/Acc(9), TotHntr-Acc/Immob/Rchg(9), TotHntr-Dam%(50)
Level 2: Caltrops -- Posi-Dam%(A), Oblit-%Dam(11), Erad-%Dam(11), Sciroc-Dam%(13), Armgdn-Dam%(13), FotG-ResDeb%(19)
Level 4: Triage Beacon -- Numna-Heal(A), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(15), Numna-EndRdx/Rchg(17), Numna-Heal/EndRdx(17), Numna-Regen/Rcvry+(19)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Hurdle -- Jump-I(A)
Level 10: Hasten -- RechRdx-I(A)
Level 12: Protector Bots -- BldM'dt-Dmg/EndRdx(A), BldM'dt-Acc/EndRdx(21), BldM'dt-Acc/Dmg/EndRdx(21), BldM'dt-Acc/Dmg(23), BldM'dt-Acc(23), BldM'dt-Dmg(25)
Level 14: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(27), ShldBrk-Acc/Rchg(27), ShldBrk-DefDeb/EndRdx/Rchg(29), ShldBrk-Acc/EndRdx/Rchg(29), Achilles-ResDeb%(33)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/Rchg(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 18: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(33), RgnTis-Regen+(33)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(34)
Level 22: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(36)
Level 24: Poison Trap -- Lock-Acc/Rchg(A), Lock-Acc/Hold(36), Lock-Rchg/Hold(36), Lock-EndRdx/Rchg/Hold(37), Lock-Acc/EndRdx/Rchg/Hold(37), Lock-%Hold(42)
Level 26: Assault Bot -- BldM'dt-Dmg/EndRdx(A), BldM'dt-Acc/Dmg(37), BldM'dt-Acc/EndRdx(39), BldM'dt-Acc/Dmg/EndRdx(39), BldM'dt-Acc(39), BldM'dt-Dmg(40)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(40), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(50)
Level 30: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel(42), Zephyr-Travel/EndRdx(42)
Level 32: Acrobatics -- KBDist-I(A)
Level 35: Upgrade Robot -- EndRdx-I(A)
Level 38: Trip Mine -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(43), Det'tn-Dmg/Rchg(43), Det'tn-Dmg/Rng(43), Det'tn-Acc/Dmg/EndRdx(45)
Level 41: Scorpion Shield -- LkGmblr-Def(A), LkGmblr-Rchg+(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/Rchg(46), LkGmblr-Def/EndRdx/Rchg(46)
Level 44: Challenge -- Taunt-I(A), Acc-I(46)
Level 47: Seeker Drones -- Amaze-Stun(A), Amaze-Stun/Rchg(48), Amaze-Acc/Stun/Rchg(48), Amaze-Acc/Rchg(48), Amaze-ToHitDeb%(50)
Level 49: Power Boost -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 0: Ninja Run
------------
Set Bonus Totals:

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 19.4% Defense(Fire)
  • 19.4% Defense(Cold)
  • 15.6% Defense(Energy)
  • 15.6% Defense(Negative)
  • 31.3% Defense(Ranged)
  • 30.3% Defense(AoE)
  • 32.5% Enhancement(RechargeTime)
  • 6% Enhancement(Heal)
  • 2.5% Enhancement(Held)
  • 5% Enhancement(Immobilize)
  • 53% Enhancement(Accuracy)
  • 5% FlySpeed
  • 63.2 HP (7.88%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 13.5%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 4.15%
  • MezResist(Stun) 7.45%
  • MezResist(Terrorized) 2.5%
  • 13.5% (0.23 End/sec) Recovery
  • 32% (1.07 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 1.88% Resistance(Energy)
  • 5% RunSpeed
  • 1% XPDebtProtection



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@Otelo, @Otelo.
Its not dead, Its Just Resting.
Leader, Loved Or Loathed Villian Group

 

Posted

Here's how I'd suggest changing the build. Better End efficiency as well as damage/accuracy for the Henchmen.

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Posted

Quote:
Originally Posted by Delta_Strider View Post
Here's how I'd suggest changing the build. Better End efficiency as well as damage/accuracy for the Henchmen.
I kinda like that build except for the fact you took all the slots out of poison trap? Why would you do that? The lockdown chance for hold procs all the time and the extra hold length Ios seem to be a big help also.

Actually looking at this now with tactics turned on my acc is way higher. I can remove a few Acc Ios from some powers probably to free some slots! I also dont need that recharge in seekers for an extra 6 seconds. I can put that in Maneuvers to lower end there I think. What about this?


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"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."

 

Posted

Between Tactics, Supremacy, and Acid Mortar they can get by with a little less accuracy(Minus the Tier 1s), especially since when you're farming you'll typically only fight +0s or +1s. But yes, it works either way with P. Trap to have it with only Recharges or with Holds, it's just in my experience the hold's unenhanced duration combines with the fact it reapplies itself periodically and Caltrops keeping mobs in the cloud.

But yes, that's a good build and covers the important factors with Robotics likeEnd redux, (since they'll hemorrhage End faster than you can say, "Why aren't you attacking!?") and damage(Protectors do it too!).


 

Posted

OK cool tyvm, I will respec and go with that build then. When I am farming right now at L50 I am just doing -1/+8 is there a reason to even go higher? I still get 50 enhancements so I dont see the point? This way it is just super easy and fast.


"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."

 

Posted

Quote:
When I am farming right now at L50 I am just doing -1/+8 is there a reason to even go higher? I still get 50 enhancements so I dont see the point? This way it is just super easy and fast.

Not especially. +0 give slightly better influence, but -1s drop all the same loot while being a tad easier for the robots to trample, which will net you greater than or equal to the Inf you would of gotten farming +0s.

So unless you're Farming while PLing some friends, -1s are good.


 

Posted

OK I did the respec and wow I love it already, this AoE web is way better than the mu cone imm, I changed the last power from the ST hold to the mace volley (for my own enjoyment) I dont think losing that ST hold will make a bit of difference and now I have a decent aoe dmg that is a lot of fun to use.


"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."

 

Posted

The downside of farming -1 is that you get set recipes (not purple) at lvl 49. It's my observation that there's a pretty decent markup from 49 to 50. Maybe the math works out that the chance for purples roll faster making it worthwhile. I doubt it.


Global = Hedgefund (or some derivation thereof)

 

Posted

I actually forgot I had bosses turned on, so I turned it off and I am now going +1/+8 Rikti map over and over. It is very easy and quite fun. The bosses while still fairly easy do take longer to kill and slowed me down, so that is why I went to -1 in the first place. I just needed to get that respec and now I did and it feels like I am playing a new toon kinda lol. Bots/Traps is a blast again. The Web Envelope and Mace Beam Volley are excellent! I also feel like I am doing something with my mace lol, plus I got to customize it whooooo!


"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."