AAO+Gauntlet broken?


Adeon Hawkwood

 

Posted

I have a bs/sd scrapper, and she can steal agro from tankers with ease. I have an SD/EM tanker on virtue, and is solid, fun and holds agro like a champ.

However I roled a SD/WM on freedom. he is lvl 11. before I had my AAO, I would smack a dude in the face and the other baddie (hellions, Outcasts) would not agro and still run off. I have enough tankers to know how Gauntlet works. I understand it don't kick in to lvl 5, and t hat certain attacks have a larger taunt radius.

Then I get AAO and the baddies seem to forget about me quickly, or in this example I am going to give: wife playing a ta/dp, she is half way across the room. I am faceing my own set of clocks. smacken em around, AAO running. Then one just decides to up and go alll the way over to her and beat on her. She wasn't even close to fighting my spawn. I sat there and was like "damn am I a WP tanker?" I don't know if clocks are taunt resistant or not.

I love the toon concept, I just don't understand the problem. like I said I have two other SD toons with AAO, and I havn't experienced this problem. My other SD tank doesn't have taunt either, so it isn't taunt mag+duration happening here.


protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll

 

Posted

Heh, my BS/SD scrapper was pulling aggro off a pair of WP/EM tankers yesterday with such ease it kind of shocked me.

Haven't played my SD/SS tanker in a long time, but I'm thinking that given the popularity of the set we'd have heard something if it were broken. Then again it is gauntlet, so it could have broken itself.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

It sounds like you were over the aggro cap.


 

Posted

Well, it could be the Taunt Duration.

AAO scales up in duration as you level. It's 13.5 seconds at level 50, but tends to be much shorter in the lower levels. At that low of a level, other sources of aggro could peel things off of you. However, that shouldn't happen if they aren't currently fighting the enemy in question.

That being said: clockwork seem to operate a little...differently. Their sight aggro seems to be a big factor for them, and while most of the time I tend to see them following the normal Threat rules, I have seen them break them many times. I've never been able to duplicate the scenarios though, so I don't know if it's just a glitch in their AI, or something else.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

I think clockworks maybe why sometimes somebody decides that taunt is not worth having and respec it out.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by protector_knight View Post

Then I get AAO and the baddies seem to forget about me quickly, or in this example I am going to give: wife playing a ta/dp, she is half way across the room. I am faceing my own set of clocks. smacken em around, AAO running. Then one just decides to up and go alll the way over to her and beat on her. She wasn't even close to fighting my spawn. I sat there and was like "damn am I a WP tanker?" I don't know if clocks are taunt resistant or not.

I love the toon concept, I just don't understand the problem. like I said I have two other SD toons with AAO, and I havn't experienced this problem. My other SD tank doesn't have taunt either, so it isn't taunt mag+duration happening here.
How many were you fighting? Gauntlet only affects 5 opponents. We like to hope it will be a different 5 every time it fires, but I think it just hits the 5 closest, which means the same 5 again and again usually.


 

Posted

Quote:
Originally Posted by New Dawn View Post
I think clockworks maybe why sometimes somebody decides that taunt is not worth having and respec it out.
I was leading a Synapse last night on my SD/SS and despite constantly taunting between thrown punches I found many Clockies waltzing over to the rest of the team. I felt so unloved, damn little blighters.


@Drakmarth & @Drakmarth2
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Posted

I think they should be one of the first wake up call to team mates. You can't always expect the tanker to have instant aggro control.

Those Clocks don't need to be seen as there to make taunt look like a bad power, they could be seen as there for everyone else to know that sometimes a little bit of consolidation time for the tanker might be a good idea.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.