How do enemy defeat Inf rewards work?
I did some calculations based on some possibly incorrect numbers. How about some fact checking...
Level XP For Next *** XP % Increase 2 106 106 0 3 337 443 68.55% 4 582 1,025 42.10% 5 800 1,825 27.25% 6 1,237 3,062 35.33% 7 1,575 4,637 21.46% 8 1,950 6,587 19.23% 9 2,680 9,267 27.24% 10 3,125 12,392 14.24% 11 3,600 15,992 13.19% 12 4,995 20,987 27.93% 13 6,405 27,392 22.01% 14 7,400 34,792 13.45% 15 9,093 43,885 18.62% 16 11,184 55,069 18.70% 17 13,000 68,069 13.97% 18 15,950 84,019 18.50% 19 19,200 103,219 16.93% 20 23,400 126,619 17.95% 21 28,000 154,619 16.43% 22 36,000 190,619 22.22% 23 45,000 235,619 20.00% 24 56,000 291,619 19.64% 25 69,300 360,919 19.19% 26 85,200 446,119 18.66% 27 108,000 554,119 21.11% 28 135,000 689,119 20.00% 29 166,650 855,769 18.99% 30 203,400 1,059,169 18.07% 31 254,000 1,313,169 19.92% 32 314,600 1,627,769 19.26% 33 386,400 2,014,169 18.58% 34 470,600 2,484,769 17.89% 35 571,200 3,055,969 17.61% 36 701,500 3,757,469 18.57% 37 854,700 4,612,169 17.92% 38 1,036,600 5,648,769 17.55% 39 1,250,200 6,898,969 17.09% 40 1,502,550 8,401,519 16.79% 41 1,692,900 10,094,419 11.24% 42 1,907,550 12,001,969 11.25% 43 2,150,550 14,152,519 11.30% 44 2,421,900 16,574,419 11.20% 45 2,729,700 19,304,119 11.28% 46 3,078,000 22,382,119 11.32% 47 3,470,850 25,852,969 11.32% 48 3,912,300 29,765,269 11.28% 49 4,410,450 34,175,719 11.29% 50 4,973,400 39,149,119 11.32%
Then I took the data about XP per kill below the table and did this...
Level XP/M M/L XP/L L/L XP/B B/L 3 10 34 33 10 100 3 4 10 58 33 18 110 5 5 11 73 36 22 110 7 6 12 103 40 31 120 10 7 14 113 46 34 140 11 8 15 130 50 39 150 13 9 16 168 53 51 160 17 10 17 184 56 56 170 18 11 20 180 66 55 200 18 12 25 200 83 60 250 20 13 30 214 100 64 300 21 14 37 200 123 60 370 20 15 43 211 143 64 430 21 16 44 254 146 77 440 25 17 46 283 153 85 460 28 18 47 339 156 102 470 34 19 48 400 160 120 480 40 20 50 468 166 141 500 47 21 51 549 170 165 510 55 22 52 692 173 208 520 69 23 60 750 200 225 600 75 24 69 812 230 243 690 81 25 96 722 320 217 960 72 26 110 775 356 239 1100 77 27 127 850 423 255 1270 85 28 146 925 486 278 1460 92 29 169 986 563 296 1690 99 30 210 969 700 291 2100 97 31 240 1058 800 318 2400 106 32 274 1148 913 345 2740 115 33 312 1238 1040 372 3120 124 34 353 1333 1176 400 3530 133 35 429 1331 1430 399 4290 133 36 484 1449 1613 435 4840 145 37 546 1565 1820 470 5460 157 38 658 1575 2193 473 6580 158 39 792 1579 2376 526 7128 175 40 892 1684 2527 595 7582 198 41 943 1795 2514 673 7544 224 42 1063 1794 2657 718 7972 239 43 1198 1795 2795 769 8386 256 44 1351 1793 2927 827 8782 276 45 1524 1791 3048 896 9144 299 46 1719 1791 3438 895 10314 298 47 1938 1791 3876 895 11628 298 48 2185 1791 4370 895 13111 298 49 2464 1790 4929 895 14784 298 50 2866 1735 5732 868 17196 289
XP/M XP/L XP/L = Experience gained per Minion, Lieutenant, Boss.
M/L L/L B/L = Number of enemy rank defeated to achieve next level. For example: defeating 33 minions at level 3 would let you achieve level 4 assuming yada yada, ceteris paribus, etc. etc.
I went into AE and whooped up a custom any with standard powers and defeated them on a few levels. Minion #s first, then LT #s.
Level 41
731 Experience.
511 Influence
1948 Experience
2,337 Influence
Level 26
83 Experience
59 Influence
275 Experience
330 Influence
Level 12
46 Experience
8 Infamy
150 Experience
90 Infamy
Where and what are the faults in the data? Where and what are the faults in my formulas/understanding?
Smurphy,
The numbers for experience on Paragon wiki are incorrect, you sucessfully demonstrated that a few months ago :
http://boards.cityofheroes.com/showp...2&postcount=29
(and no I didn't save the link I just recall linking to it on the discussion page of the wiki)
Yeah
Fortunately, even if the accurate information cannot be found the general notion of how "Inf reward" and "Experience reward" increase as you rise in level may be sufficient information for other topics.
Regarding your original question, the answer as I stated long ago still applies. Minions reward 70% of their XP in Inf, Lts give 120%, and bosses give 200%. If you fight higher level mobs, or those with XP mods that increase their worth, then the Inf you get will increase proportionately. If you fight lower level mobs or those with reduced XP modifiers, you'll get correspondingly lower Inf. If you team, the XP gets a team bonus and then gets divided as usual, and you still get 70% or 120% or 200% of your share of the XP as Inf. Your examples indicate that the numbers above still apply, though apparently there's a problem at low levels.
Level 41
Minion: 731 XP * 0.7 Inf/XP = 511.7 Inf
Lt: 1948 XP * 1.2 Inf/XP = 2337.6 Inf
The numbers appear a bit off because you are shown rounded values for XP and Inf. The level 41 Minion XP is probably really worth 730.6 XP or so, which would make the Inf reward 511.4. Ditto for the Lt.
All of the XP numbers per level have changed a few times. When I first looked at this (before there were individual XP modifiers for most mobs, LONG ago), the table was still obviously hand modified. Then came the speeded leveling to 14 for a travel power, and later XP "smoothing", and increased boss rewards which taper off towards 50, and who knows what else.
Here's what you need to do in order to get a current snapshot of XP. Level up a char from 1 to 50. At every level, record XP needed. Then record XP received for killing a Minion, Lt., and Boss. Then exemp a level 50 char and defeat the exact same mob and record how much that is worth (Inf of course). Compare the level 50 Inf values, and that'll give you an idea if the mobs you were killing had any XP modifiers. Check the modifier against the spreadsheet maintained by Culex, she has a guide in the Players Guides forum on XP mods. For example, if the level 50 char normally gets 800 Inf for defeating a minion, but they only get 640 for defeating a Hellion Nerfgunner, then the Hellion Nerfgunner has a -20% XP modifier. Take those modifiers into account in the XP received on the char you're leveling, and find out how much a "normal" Minion, Lt, and Boss is worth at each level. Write it all up and post it on ParagonWiki. And it'll be obsolete as soon as the Devs tweak things again.
All that said, the M/L column in your second table is really the important one. The XP rewards per mobs are just as messed up as the XP table. But they're messed up proportionately. You can see a steady progression in the number of mobs needed to level, with a dip around level 14 that the Devs added to speed up getting a travel power. Notice that leveling from 40 on requires about 1790 minions per level. It used to be around 3333 before the XP "smoothing". It doesn't really matter how much XP you need or how much the mobs are worth, you just need to defeat about 1790 Minions from level 40 on to advance.
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
Another big change snuck in unannounced when they added XP "smoothing". They dramatically modified how much your reward per mob varied with relative level. After XP smoothing went in, it was dramatically more rewarding to fight +2 and higher mobs, and dramatically less rewarding to fight -1s.
I noted the actual differences at the time, but I'm not sure I still have the notes. It was enough of a difference that it became noticeably more rewarding in XP and inf/hour for me to fight +2s than +1s, according to herostats. Previously, the faster kill rate for +1s made it the superior choice if I had decent AoEs.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Somewhere (and I've utterly failed to find it after trying a few times) there is a thread where Arcanaville is talking about levelling and exp per defeat and how the best ratio of xp to damage dealt is off of a +2 boss. I dunno if anyone in that thread had any good data that would help your mission, but it was relatively recent and might be helpful if you can track it down.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Thanks for the input.
The information I am trying to acquire is a general understanding of what % increase in Influence Reward each level grants you.
For example, I whooped up this chart...
Level Inf/M %Increase Inf/L % Inf/B % 5 11 9.09% 36 8.33% 110 0.00% 6 12 8.33% 40 10.00% 120 8.33% 7 14 14.29% 46 13.04% 140 14.29% 8 15 6.67% 50 8.00% 150 6.67% 9 16 6.25% 53 5.66% 160 6.25% 10 17 5.88% 56 5.36% 170 5.88% 11 20 15.00% 66 15.15% 200 15.00% 12 25 20.00% 83 20.48% 250 20.00% 13 30 16.67% 100 17.00% 300 16.67% 14 37 18.92% 123 18.70% 370 18.92% 15 43 13.95% 143 13.99% 430 13.95% 16 44 2.27% 146 2.05% 440 2.27% 17 46 4.35% 153 4.58% 460 4.35% 18 47 2.13% 156 1.92% 470 2.13% 19 48 2.08% 160 2.50% 480 2.08% 20 50 4.00% 166 3.61% 500 4.00% 21 51 1.96% 170 2.35% 510 1.96% 22 52 1.92% 173 1.73% 520 1.92% 23 60 13.33% 200 13.50% 600 13.33% 24 69 13.04% 230 13.04% 690 13.04% 25 96 28.13% 320 28.13% 960 28.13% 26 110 12.73% 356 10.11% 1100 12.73% 27 127 13.39% 423 15.84% 1270 13.39% 28 146 13.01% 486 12.96% 1460 13.01% 29 169 13.61% 563 13.68% 1690 13.61% 30 210 19.52% 700 19.57% 2100 19.52% 31 240 12.50% 800 12.50% 2400 12.50% 32 274 12.41% 913 12.38% 2740 12.41% 33 312 12.18% 1040 12.21% 3120 12.18% 34 353 11.61% 1176 11.56% 3530 11.61% 35 429 17.72% 1430 17.76% 4290 17.72% 36 484 11.36% 1613 11.35% 4840 11.36% 37 546 11.36% 1820 11.37% 5460 11.36% 38 658 17.02% 2193 17.01% 6580 17.02% 39 792 16.92% 2376 7.70% 7128 7.69% 40 892 11.21% 2527 5.98% 7582 5.99% 41 943 5.41% 2514 -0.52% 7544 -0.50% 42 1063 11.29% 2657 5.38% 7972 5.37% 43 1198 11.27% 2795 4.94% 8386 4.94% 44 1351 11.32% 2927 4.51% 8782 4.51% 45 1524 11.35% 3048 3.97% 9144 3.96% 46 1719 11.34% 3438 11.34% 10314 11.34% 47 1938 11.30% 3876 11.30% 11628 11.30% 48 2185 11.30% 4370 11.30% 13111 11.31% 49 2464 11.32% 4929 11.34% 14784 11.32% 50 2866 14.03% 5732 14.01% 17196 14.03%
Would there be a better way to describe, roughly, how much more Inf reward is increased per level?
Another big change snuck in unannounced when they added XP "smoothing". They dramatically modified how much your reward per mob varied with relative level. After XP smoothing went in, it was dramatically more rewarding to fight +2 and higher mobs, and dramatically less rewarding to fight -1s.
I noted the actual differences at the time, but I'm not sure I still have the notes. It was enough of a difference that it became noticeably more rewarding in XP and inf/hour for me to fight +2s than +1s, according to herostats. Previously, the faster kill rate for +1s made it the superior choice if I had decent AoEs. |
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@Boltcutter in game.
I'm looking to find the information for how Inf from defeating enemies is rewarded. I have found the information for how enemy defeat rewards are handled for Experience. Here's the Paragon Wiki experience calculation information.
I followed that link to the original source and downloaded the PDF. Here's what the PDF says about Inf.
"REGARDING INFLUENCE: for enemies YOUR level, you get 70% of the XP value for minions, 120% for lieutenants, and 200% for bosses. -thanks to airionis/TopDoc for confirming this calculation."
Is this information accurate? How does that scale with enemies of different levels?