How do enemy defeat Inf rewards work?


Adeon Hawkwood

 

Posted

I'm looking to find the information for how Inf from defeating enemies is rewarded. I have found the information for how enemy defeat rewards are handled for Experience. Here's the Paragon Wiki experience calculation information.

I followed that link to the original source and downloaded the PDF. Here's what the PDF says about Inf.

"REGARDING INFLUENCE: for enemies YOUR level, you get 70% of the XP value for minions, 120% for lieutenants, and 200% for bosses. -thanks to airionis/TopDoc for confirming this calculation."

Is this information accurate? How does that scale with enemies of different levels?


 

Posted

I did some calculations based on some possibly incorrect numbers. How about some fact checking...

Code:
Level	XP For Next	*** XP		% Increase
2	106			106			0
3	337			443			68.55%
4	582			1,025		42.10%
5	800			1,825		27.25%
6	1,237		3,062		35.33%
7	1,575		4,637		21.46%
8	1,950		6,587		19.23%
9	2,680		9,267		27.24%
10	3,125		12,392		14.24%
11	3,600		15,992		13.19%
12	4,995		20,987		27.93%
13	6,405		27,392		22.01%
14	7,400		34,792		13.45%
15	9,093		43,885		18.62%
16	11,184		55,069		18.70%
17	13,000		68,069		13.97%
18	15,950		84,019		18.50%
19	19,200		103,219		16.93%
20	23,400		126,619		17.95%
21	28,000		154,619		16.43%
22	36,000		190,619		22.22%
23	45,000		235,619		20.00%
24	56,000		291,619		19.64%
25	69,300		360,919		19.19%
26	85,200		446,119		18.66%
27	108,000		554,119		21.11%
28	135,000		689,119		20.00%
29	166,650		855,769		18.99%
30	203,400		1,059,169		18.07%
31	254,000		1,313,169		19.92%
32	314,600		1,627,769		19.26%
33	386,400		2,014,169		18.58%
34	470,600		2,484,769		17.89%
35	571,200		3,055,969		17.61%
36	701,500		3,757,469		18.57%
37	854,700		4,612,169		17.92%
38	1,036,600		5,648,769		17.55%
39	1,250,200		6,898,969		17.09%
40	1,502,550		8,401,519		16.79%
41	1,692,900		10,094,419	11.24%
42	1,907,550		12,001,969	11.25%
43	2,150,550		14,152,519	11.30%
44	2,421,900		16,574,419	11.20%
45	2,729,700		19,304,119	11.28%
46	3,078,000		22,382,119	11.32%
47	3,470,850		25,852,969	11.32%
48	3,912,300		29,765,269	11.28%
49	4,410,450		34,175,719	11.29%
50	4,973,400		39,149,119	11.32%
There may have been some changes to required amount for various levels. However, the key thing I am looking at is the % values. A general idea of where the % values changed would also be nice. Am I understanding it correctly when I say "after level 40 each level requires about an 11.3% larger gain in experience to achieve the next level"?

Then I took the data about XP per kill below the table and did this...
Code:
Level	XP/M	M/L	XP/L	L/L	XP/B	B/L
3	10	34	33	10	100	3
4	10	58	33	18	110	5
5	11	73	36	22	110	7
6	12	103	40	31	120	10
7	14	113	46	34	140	11
8	15	130	50	39	150	13
9	16	168	53	51	160	17
10	17	184	56	56	170	18
11	20	180	66	55	200	18
12	25	200	83	60	250	20
13	30	214	100	64	300	21
14	37	200	123	60	370	20
15	43	211	143	64	430	21
16	44	254	146	77	440	25
17	46	283	153	85	460	28
18	47	339	156	102	470	34
19	48	400	160	120	480	40
20	50	468	166	141	500	47
21	51	549	170	165	510	55
22	52	692	173	208	520	69
23	60	750	200	225	600	75
24	69	812	230	243	690	81
25	96	722	320	217	960	72
26	110	775	356	239	1100	77
27	127	850	423	255	1270	85
28	146	925	486	278	1460	92
29	169	986	563	296	1690	99
30	210	969	700	291	2100	97
31	240	1058	800	318	2400	106
32	274	1148	913	345	2740	115
33	312	1238	1040	372	3120	124
34	353	1333	1176	400	3530	133
35	429	1331	1430	399	4290	133
36	484	1449	1613	435	4840	145
37	546	1565	1820	470	5460	157
38	658	1575	2193	473	6580	158
39	792	1579	2376	526	7128	175
40	892	1684	2527	595	7582	198
41	943	1795	2514	673	7544	224
42	1063	1794	2657	718	7972	239
43	1198	1795	2795	769	8386	256
44	1351	1793	2927	827	8782	276
45	1524	1791	3048	896	9144	299
46	1719	1791	3438	895	10314	298
47	1938	1791	3876	895	11628	298
48	2185	1791	4370	895	13111	298
49	2464	1790	4929	895	14784	298
50	2866	1735	5732	868	17196	289
I'll fix the formatting on the bottom chart later. A Key:
XP/M XP/L XP/L = Experience gained per Minion, Lieutenant, Boss.
M/L L/L B/L = Number of enemy rank defeated to achieve next level. For example: defeating 33 minions at level 3 would let you achieve level 4 assuming yada yada, ceteris paribus, etc. etc.

I went into AE and whooped up a custom any with standard powers and defeated them on a few levels. Minion #s first, then LT #s.

Level 41
731 Experience.
511 Influence

1948 Experience
2,337 Influence

Level 26
83 Experience
59 Influence

275 Experience
330 Influence

Level 12
46 Experience
8 Infamy

150 Experience
90 Infamy

Where and what are the faults in the data? Where and what are the faults in my formulas/understanding?


 

Posted

Yeah

Fortunately, even if the accurate information cannot be found the general notion of how "Inf reward" and "Experience reward" increase as you rise in level may be sufficient information for other topics.


 

Posted

Regarding your original question, the answer as I stated long ago still applies. Minions reward 70% of their XP in Inf, Lts give 120%, and bosses give 200%. If you fight higher level mobs, or those with XP mods that increase their worth, then the Inf you get will increase proportionately. If you fight lower level mobs or those with reduced XP modifiers, you'll get correspondingly lower Inf. If you team, the XP gets a team bonus and then gets divided as usual, and you still get 70% or 120% or 200% of your share of the XP as Inf. Your examples indicate that the numbers above still apply, though apparently there's a problem at low levels.

Level 41
Minion: 731 XP * 0.7 Inf/XP = 511.7 Inf
Lt: 1948 XP * 1.2 Inf/XP = 2337.6 Inf

The numbers appear a bit off because you are shown rounded values for XP and Inf. The level 41 Minion XP is probably really worth 730.6 XP or so, which would make the Inf reward 511.4. Ditto for the Lt.

All of the XP numbers per level have changed a few times. When I first looked at this (before there were individual XP modifiers for most mobs, LONG ago), the table was still obviously hand modified. Then came the speeded leveling to 14 for a travel power, and later XP "smoothing", and increased boss rewards which taper off towards 50, and who knows what else.

Here's what you need to do in order to get a current snapshot of XP. Level up a char from 1 to 50. At every level, record XP needed. Then record XP received for killing a Minion, Lt., and Boss. Then exemp a level 50 char and defeat the exact same mob and record how much that is worth (Inf of course). Compare the level 50 Inf values, and that'll give you an idea if the mobs you were killing had any XP modifiers. Check the modifier against the spreadsheet maintained by Culex, she has a guide in the Players Guides forum on XP mods. For example, if the level 50 char normally gets 800 Inf for defeating a minion, but they only get 640 for defeating a Hellion Nerfgunner, then the Hellion Nerfgunner has a -20% XP modifier. Take those modifiers into account in the XP received on the char you're leveling, and find out how much a "normal" Minion, Lt, and Boss is worth at each level. Write it all up and post it on ParagonWiki. And it'll be obsolete as soon as the Devs tweak things again.

All that said, the M/L column in your second table is really the important one. The XP rewards per mobs are just as messed up as the XP table. But they're messed up proportionately. You can see a steady progression in the number of mobs needed to level, with a dip around level 14 that the Devs added to speed up getting a travel power. Notice that leveling from 40 on requires about 1790 minions per level. It used to be around 3333 before the XP "smoothing". It doesn't really matter how much XP you need or how much the mobs are worth, you just need to defeat about 1790 Minions from level 40 on to advance.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

Another big change snuck in unannounced when they added XP "smoothing". They dramatically modified how much your reward per mob varied with relative level. After XP smoothing went in, it was dramatically more rewarding to fight +2 and higher mobs, and dramatically less rewarding to fight -1s.

I noted the actual differences at the time, but I'm not sure I still have the notes. It was enough of a difference that it became noticeably more rewarding in XP and inf/hour for me to fight +2s than +1s, according to herostats. Previously, the faster kill rate for +1s made it the superior choice if I had decent AoEs.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Somewhere (and I've utterly failed to find it after trying a few times) there is a thread where Arcanaville is talking about levelling and exp per defeat and how the best ratio of xp to damage dealt is off of a +2 boss. I dunno if anyone in that thread had any good data that would help your mission, but it was relatively recent and might be helpful if you can track it down.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Thanks for the input.

The information I am trying to acquire is a general understanding of what % increase in Influence Reward each level grants you.

For example, I whooped up this chart...

Code:
Level Inf/M %Increase  Inf/L  %              Inf/B  %
5	11	9.09%	36	8.33%	110	0.00%
6	12	8.33%	40	10.00%	120	8.33%
7	14	14.29%	46	13.04%	140	14.29%
8	15	6.67%	50	8.00%	150	6.67%
9	16	6.25%	53	5.66%	160	6.25%
10	17	5.88%	56	5.36%	170	5.88%
11	20	15.00%	66	15.15%	200	15.00%
12	25	20.00%	83	20.48%	250	20.00%
13	30	16.67%	100	17.00%	300	16.67%
14	37	18.92%	123	18.70%	370	18.92%
15	43	13.95%	143	13.99%	430	13.95%
16	44	2.27%	146	2.05%	440	2.27%
17	46	4.35%	153	4.58%	460	4.35%
18	47	2.13%	156	1.92%	470	2.13%
19	48	2.08%	160	2.50%	480	2.08%
20	50	4.00%	166	3.61%	500	4.00%
21	51	1.96%	170	2.35%	510	1.96%
22	52	1.92%	173	1.73%	520	1.92%
23	60	13.33%	200	13.50%	600	13.33%
24	69	13.04%	230	13.04%	690	13.04%
25	96	28.13%	320	28.13%	960	28.13%
26	110	12.73%	356	10.11%	1100	12.73%
27	127	13.39%	423	15.84%	1270	13.39%
28	146	13.01%	486	12.96%	1460	13.01%
29	169	13.61%	563	13.68%	1690	13.61%
30	210	19.52%	700	19.57%	2100	19.52%
31	240	12.50%	800	12.50%	2400	12.50%
32	274	12.41%	913	12.38%	2740	12.41%
33	312	12.18%	1040	12.21%	3120	12.18%
34	353	11.61%	1176	11.56%	3530	11.61%
35	429	17.72%	1430	17.76%	4290	17.72%
36	484	11.36%	1613	11.35%	4840	11.36%
37	546	11.36%	1820	11.37%	5460	11.36%
38	658	17.02%	2193	17.01%	6580	17.02%
39	792	16.92%	2376	7.70%	7128	7.69%
40	892	11.21%	2527	5.98%	7582	5.99%
41	943	5.41%	2514	-0.52%	7544	-0.50%
42	1063	11.29%	2657	5.38%	7972	5.37%
43	1198	11.27%	2795	4.94%	8386	4.94%
44	1351	11.32%	2927	4.51%	8782	4.51%
45	1524	11.35%	3048	3.97%	9144	3.96%
46	1719	11.34%	3438	11.34%	10314	11.34%
47	1938	11.30%	3876	11.30%	11628	11.30%
48	2185	11.30%	4370	11.30%	13111	11.31%
49	2464	11.32%	4929	11.34%	14784	11.32%
50	2866	14.03%	5732	14.01%	17196	14.03%
I understand that some of those figures are not entirely accurate. However, the general concept is that generally, very rule of thumb, each level gives you roughly 10% more Inf rewards than the previous level. A more accurate statement might be that in the 45-50 range it's about 11%, 39-45 5%, and 25-39 10 to 20%. In general.

Would there be a better way to describe, roughly, how much more Inf reward is increased per level?


 

Posted

Quote:
Originally Posted by UberGuy View Post
Another big change snuck in unannounced when they added XP "smoothing". They dramatically modified how much your reward per mob varied with relative level. After XP smoothing went in, it was dramatically more rewarding to fight +2 and higher mobs, and dramatically less rewarding to fight -1s.

I noted the actual differences at the time, but I'm not sure I still have the notes. It was enough of a difference that it became noticeably more rewarding in XP and inf/hour for me to fight +2s than +1s, according to herostats. Previously, the faster kill rate for +1s made it the superior choice if I had decent AoEs.
The old numbers I used were "30% per level difference" with some slight tweaks on the negative side (it was about 2/3 as efficient to fight blues and 1/3 as efficient to fight greens.) So +1s were roughly 30% more than evencon, +2s were 69% (1.3^2 = 1.69), +3s were 120% more (1.3^3 = 2.197). So that's the "pre-smoothing" curve. (I definitely checked in Dark Astoria and Perez; I possibly checked in Brickstown as well.)


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.