Dual Pistols and Going rogue FTW!
First off, welcome to the game and to the forums!
Secondly, there are a lot of threads out there right now about dual pistols, in both this forum, and the archetype (AT) specific forums. You might want to check those out.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Thanks, for that info I will check that out! Nice to meetcha
Also, make sure to specify what your other powerset is, people will need to know that.
(by the way, my guess is that you're a Dual Pistols/Devices Blaster, I have no evidence but it's a popular combination for a new player).
EDIT: Also, most people tend to use Mids' Hero Designer for designing builds. You don't need it (especially not for low level characters) but if you want to get into doing build design seriously it's an invaluable tool:
http://www.cohplanner.com/
Actually im asking about builds before I make one because I cant get going rogue for like 30 more minutes because I bought the game like a day ago
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Ah ok, well there are 3 ATs than can use Dual Pistols and which one you select along with which other powerset you choose makes a HUGE difference.
Actually im asking about builds before I make one because I cant get going rogue for like 30 more minutes because I bought the game like a day ago
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Blasters are Heroes who deal high damage but don't have much in the way of support powers. Their other powerset is a mix of control powers, melee attacks and some self buffs or weak debuffs. I believe Mental Manipulation is considered the optimal secondary to pair with DP.
Defenders are Heroes who deal weak damage but have very powerful buffs and debuffs to support teammates (and themselves). Their secondaries are pretty variable so their isn't really an "optimal" pairing but the long redraw animation for Dual Pistols mean that most people prefer sets where you can lay down the buffs/debuffs at the start of combat and focus mostly on blasting. Traps, Storm, Rad and Dark are good for that. Trick Arrow is also good, but the double redraw irritates some people.
Corruptors are basically evil defenders. They do more damage (especially solo) but their buffs and debuffs are quite a bit weaker.
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So, are blasters fun? Im leaning towards them right now since they focus just on shooting stuff
Ah ok, well there are 3 ATs than can use Dual Pistols and which one you select along with which other powerset you choose makes a HUGE difference.
Blasters are Heroes who deal high damage but don't have much in the way of support powers. Their other powerset is a mix of control powers, melee attacks and some self buffs or weak debuffs. I believe Mental Manipulation is considered the optimal secondary to pair with DP. Defenders are Heroes who deal weak damage but have very powerful buffs and debuffs to support teammates (and themselves). Their secondaries are pretty variable so their isn't really an "optimal" pairing but the long redraw animation for Dual Pistols mean that most people prefer sets where you can lay down the buffs/debuffs at the start of combat and focus mostly on blasting. Traps, Storm, Rad and Dark are good for that. Trick Arrow is also good, but the double redraw irritates some people. Corruptors are basically evil defenders. They do more damage (especially solo) but their buffs and debuffs are quite a bit weaker. |
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If you like thinking of "defense" in terms of "kill them before they kill you," yes, Blasters are very fun.
So, are blasters fun? Im leaning towards them right now since they focus just on shooting stuff
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Some do have some decent controls to aid in their survivability, but their damage is more often what keeps them alive.
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
Thnx ill try it out, what do you think my secondary power be?
Well, the 10second summary of the Blaster secondaries:
Fire: Mostly melee damage, very little in the way of survivability
Energy: Good single target melee damage, decent survivability through stuns, has boost range which is a nice power although DP will get less use from it than some other primaries
Eelctricity: Ok melee damage. Technically adds survivability through sapping, but in practice it lacks sufficient sapping power on it's own. Decent Mez capability although personally I prefer Energy for that. The one very good thing is that Power Sink helps a lot with endurance issues.
Mental: Often considered the best overall set. Adds additional AoE attacks which is nice (although for DP the redraw can be annoying). Adds survivability through some ok mezzes and a very nice Regen/Recovery power.
Ice: Generally considered the toughest set. VERY good mezzes and slows so it's nice and survivable.
Devices: Adds a large To Hit bonus so accuracy is much less of a concern than with other sets. On the other hand the lack of Build Up means you can't front load damage unlike the other sets. Survivability isn't as good as Ice but it still decent. Really needs time to prepare the battlefield before engaging so it works a lot better solo than with teams.
Overall which one works best for you depends a lot on your playstyle. If you want a tough Blaster go with Ice or Devices. If you want lots of melee damage Fire or Energy is probably best. If you want a middle of the road option and don't mind the redraw Mental Manipulation is probably a good option.
Fire: Mostly melee damage, very little in the way of survivability
Energy: Good single target melee damage, decent survivability through stuns, has boost range which is a nice power although DP will get less use from it than some other primaries
Eelctricity: Ok melee damage. Technically adds survivability through sapping, but in practice it lacks sufficient sapping power on it's own. Decent Mez capability although personally I prefer Energy for that. The one very good thing is that Power Sink helps a lot with endurance issues.
Mental: Often considered the best overall set. Adds additional AoE attacks which is nice (although for DP the redraw can be annoying). Adds survivability through some ok mezzes and a very nice Regen/Recovery power.
Ice: Generally considered the toughest set. VERY good mezzes and slows so it's nice and survivable.
Devices: Adds a large To Hit bonus so accuracy is much less of a concern than with other sets. On the other hand the lack of Build Up means you can't front load damage unlike the other sets. Survivability isn't as good as Ice but it still decent. Really needs time to prepare the battlefield before engaging so it works a lot better solo than with teams.
Overall which one works best for you depends a lot on your playstyle. If you want a tough Blaster go with Ice or Devices. If you want lots of melee damage Fire or Energy is probably best. If you want a middle of the road option and don't mind the redraw Mental Manipulation is probably a good option.
Hey guys, i'm a new player to the game and I just joined yesterday on the virtue serv. And I just made this thread to ask about the dual pistols, anybody have some good builds? This game is great and I can't wait to get the new expansion in july .