A New Tanker Suggestion


Aett_Thorn

 

Posted

New to Tankers here. I just had a thought about improving Tankers that I thought would be kind of cool but keep the AT in line with the other melees. I posted a thread in the suggestion forums but think it'd get more exposure to the AT's players here.

Quote:
Gauntlet
Taunt/Range
Although many may try, few can withstand the irresistible force of the Tanker. Each time a Tanker attacks, he enrages the target, and those around him, enticing them to attack the Tanker. Each attack is exaggerated in size and scope to attract more of the attention of the enemy, resulting in attack size increase and foes affected.
The idea is, no matter the size of the Tanker itself, the scope of its attacks have to be pretty 'big' to be noticeable. And that's what the Tanker wants, for the enemy to turn heads and take notice of him.

So why not increase the area/arc of the AoEs and possibly boost the max foes on Tanker's attacks to help portray that? Brutes and Scrappers will still do more damage with the same cones/AoEs but a Tanker can simply hit *more* foes with it and more easily.

Single hard targets will still take a while but, in contrast, Stalkers have fewer AoEs but can eliminate single foes very quickly so it's a fair compromise, IMO.

What do you guys think? Would it do anything to fix the perception issues Tankers suffer?


 

Posted

Ah, so it's been suggested before? Well, I guess it's tough to keep up with both Gauntlet and Vigilance inherent threads.


 

Posted

Pretty much. If it helps you at all, I think it's a bad suggestion, especially since it's trying to fight a perception problem with something that's hard to perceive. Perception issues are only fixed through things that are outrageously hard to miss; there are players who still don't realise that Shadow Maul is a cone.


 

Posted

Well, if the improvement was big enough, it'd be hard *not* to perceive powers like Shadow Maul, Jacob's Ladder, Frost and Breath of Fire hitting consistently 5 targets.

But then I'd also separate the label of 'bad idea' from 'non-optimal idea' in regards to future additions to Tankers. As far as I can tell, it makes Tankers reliable and efficient...but I can't claim to know what a Tanker really *needs*.


 

Posted

Tankers use to be able to gather alot more agro. But I think the cap was placed in to prevent scenarios of "map gathering"

My memory may be off here, but I seem to remember there being a fuss made about tankers grouping together likke 50+ mobs or something, and then pulling them into a trap where a bunch of blaster nukes were waiting for them.

Then there was that thing...what'd they call it? Dumpster diving was it? Again fuzzy memory, but I think this was pupular with fire tankers...gather a bunch of mobs and then jump in a dumpster and go AFK.


 

Posted

Quote:
Originally Posted by Leo_G View Post
But then I'd also separate the label of 'bad idea' from 'non-optimal idea' in regards to future additions to Tankers. As far as I can tell, it makes Tankers reliable and efficient...but I can't claim to know what a Tanker really *needs*.
If your idea for the construction of a new suspension bridge is to use a single tomato and string it across on a fishing line, that is not only a non-optimal idea, it's also a bad idea.

This is a bad idea; I reject it on the concept that it will help combat a perception issue, and I further reject that it's necessary. The idea that this will somehow get tankers hitting 5 targets at a time with shadow maul (even assuming that they alter the power so it doesn't look stupid hitting anything outside of its narrow cone) means that you're not just talking about a small change, but a huge one.

This is a non-optimal idea. It is a bad idea. It is also not a new idea. About all that I can say of this idea is that it is as you say, an idea. Heck, it's also a crossposted idea, which is against the rules of the forum last time I checked.

I don't want to come into your thread and just point out bad things, but I feel there's not a lot of alternative options in this case.


 

Posted

Quote:
If your idea for the construction of a new suspension bridge is to use a single tomato and string it across on a fishing line, that is not only a non-optimal idea, it's also a bad idea.
(since we're apparently getting hostile here)

That's a stupid analogy. For one, we're not building a new AT, so an analogy about building a new bridge has no bearing on what should be discussed. For two, if we were, indeed, asked to build a bridge with nothing but a string and a tomato, you can't complain about the results. As far as I can tell, a straight damage bonus has been shot down. A scaling damage bonus has been shot down. Increased aggro has been shot down. Nearly anything and everything has been shot down. There's little left to work with but I'd love to hear your opinion on Tanker issues.

Quote:
This is a non-optimal idea. It is a bad idea. It is also not a new idea...I don't want to come into your thread and just point out bad things, but I feel there's not a lot of alternative options in this case.
Thanks for your opinion. Okay now. Bye bye then.


 

Posted

Well, I don't exactly have the same hostility as Talen (but really, who does?), I'm also not a fan of this idea.

Why? It helps out the AoE-heavy sets, but doesn't do much for the single-target oriented sets.

For instance, Fire Melee, Electrical Melee, and Dark Melee would get a LOT more out of this than Energy Melee would. And since, for PvE, Energy Melee is already seen as one of the under-performing sets, this would further aggravate that issue. I honestly think that this idea would help the sets that don't need it, while leaving the sets that do need some help even further behind.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Yeah, when I was first pondering it, I did have a look at all the sets and how many AoEs they have. The ones with the least being Super Strength and Energy Melee.

That's why I propose 3 aspects to it: range, arc and number of foes.

To spread the love 'evenly' (I say it with quotes because, yeah, EM is rather meh...), you'd have to sprinkle these over powersets while trying to keep overall balance with its peer sets.

So AoE focused set, Electric Melee, might only see foe increase to Jacob's Ladder with range/arc improvement all except Lightning Rod.

For the ST focused set, Energy Melee, Whirling hands could surpass Dom version (which is 10 foes, 10ft) and be 15ft 16 foes. It'd become a 'super AoE' kinda like Footstomp.

For the ST focused set, Super Strength, Footstomp is already super so just adjusting the number of foes affected (16 instead of 10) would be all the set needs.

...that said, I still think EM needs a little touch up. That's sort of beyond the scope of my suggestion, however.