Claws/SR build for review


Griff Mender

 

Posted

Ok, this isn't mine, I'm helping a buddy out. He wants a sturdy claws build with no purples, becuz he is cheap.

I hacked this together, and think it is 'ok'. Now, see what you make of it!


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Clawboy_1: Level 50 Natural Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Swipe

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance/Recharge
  • (3) Kinetic Combat - Damage/Endurance
  • (5) Kinetic Combat - Damage/Recharge
  • (5) Mako's Bite - Accuracy/Endurance/Recharge
  • (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 1: Focused Fighting
  • (A) Luck of the Gambler - Recharge Speed
  • (15) Luck of the Gambler - Defense/Endurance
  • (17) Luck of the Gambler - Defense/Endurance/Recharge
  • (34) Luck of the Gambler - Defense/Recharge
Level 2: Focused Senses
  • (A) Luck of the Gambler - Recharge Speed
  • (15) Luck of the Gambler - Defense/Endurance
  • (19) Luck of the Gambler - Defense/Endurance/Recharge
  • (34) Luck of the Gambler - Defense/Recharge
Level 4: Agile
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense/Endurance/Recharge
  • (37) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense/Recharge
Level 6: Spin
  • (A) Obliteration - Damage
  • (7) Obliteration - Accuracy/Recharge
  • (7) Obliteration - Damage/Recharge
  • (9) Obliteration - Accuracy/Damage/Recharge
  • (9) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (17) Obliteration - Chance for Smashing Damage
Level 8: Follow Up
  • (A) Kinetic Combat - Accuracy/Damage
  • (11) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (13) Kinetic Combat - Damage/Endurance/Recharge
  • (13) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
Level 10: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (40) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (45) Gift of the Ancients - Defense/Endurance
  • (45) Gift of the Ancients - Defense
Level 12: Hurdle
  • (A) Jumping IO
Level 14: Practiced Brawler
  • (A) Recharge Reduction IO
Level 16: Dodge
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense/Endurance/Recharge
  • (37) Luck of the Gambler - Defense/Recharge
  • (40) Luck of the Gambler - Defense/Endurance
Level 18: Health
  • (A) Regenerative Tissue - +Regeneration
  • (40) Numina's Convalescence - Heal
  • (43) Numina's Convalescence - Heal/Recharge
  • (43) Numina's Convalescence - +Regeneration/+Recovery
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (39) Performance Shifter - EndMod/Accuracy
Level 22: Focus
  • (A) Thunderstrike - Accuracy/Damage
  • (23) Thunderstrike - Damage/Endurance
  • (23) Thunderstrike - Damage/Recharge
  • (25) Thunderstrike - Accuracy/Damage/Recharge
  • (25) Thunderstrike - Accuracy/Damage/Endurance
  • (27) Thunderstrike - Damage/Endurance/Recharge
Level 24: Quickness
  • (A) Run Speed IO
Level 26: Super Jump
  • (A) Jumping IO
Level 28: Lucky
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense/Endurance/Recharge
  • (34) Luck of the Gambler - Defense/Recharge
Level 30: Eviscerate
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (31) Scirocco's Dervish - Damage/Endurance
  • (31) Scirocco's Dervish - Damage/Recharge
  • (31) Scirocco's Dervish - Accuracy/Recharge
  • (33) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 32: Boxing
  • (A) Empty
Level 35: Evasion
  • (A) Gift of the Ancients - Defense/Endurance
  • (36) Gift of the Ancients - Defense
  • (36) Gift of the Ancients - Defense/Recharge
  • (36) Gift of the Ancients - Defense/Endurance/Recharge
Level 38: Tough
  • (A) Impervium Armor - Resistance
  • (39) Impervium Armor - Resistance/Endurance
Level 41: Weave
  • (A) Gift of the Ancients - Run Speed +7.5%
  • (42) Gift of the Ancients - Defense
  • (42) Gift of the Ancients - Defense/Endurance
  • (42) Gift of the Ancients - Defense/Endurance/Recharge
Level 44: Conserve Power
  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 47: Physical Perfection
  • (A) Performance Shifter - Chance for +End
  • (48) Performance Shifter - EndMod
  • (48) Performance Shifter - EndMod/Recharge
  • (48) Performance Shifter - EndMod/Accuracy
  • (50) Miracle - +Recovery
Level 49: Hasten
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - Endurance
  • (43) Celerity - RunSpeed
  • (46) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit



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Posted

Quote:
Originally Posted by mauk2 View Post
Ok, this isn't mine, I'm helping a buddy out. He wants a sturdy claws build with no purples, becuz he is cheap.

I hacked this together, and think it is 'ok'. Now, see what you make of it!
I wouldn't go with Kinetic Combats even with the other 2 slots filled out simply because they're crazy expensive and, as a positional defense set, you're only getting half of the benefit from them. If anything finish out an Oblit 6 piece and roll with some Crushing Impact 5 piece for some +rech (delicious delicious +rech).

On a similar note, 4 slotting your SR passive with stuff like end redux and rech is kinda pointless. The powers are always on and cost nothing. You'll get more out of slotting them straight up for +def, not to mention that you're only getting a 9% +acc buff out of them (which you're 2 over cap for anyway) so there's not really much benefit.

For softcapping, remember, BotZ is your bestest friend ever. 5 piece Scirocco's and 6 piece Thunderstrike are nice, but you'll get more out of just using a 3 piece BotZ in SJ, not to mention that you'll also get to use those slots in more efficient manners.

Slash is always going to be a top contender for attacks when you're ignoring PvP IOs because of the AH proc, which you will always want to make space for. -Res is a wonderful and cost effective way to crank up your DPS against hard targets.

Here's my (newly revised to account for the healing unique fix) Claws/SR no-PvP, no-purp build. It's softcapped like yours (with a bit more for defense debuff buffer), packs in a good deal more recharge (27.5% more), more damage recovery, and is still endurance solvent even with FA on (yours goes a bit overkill on the blue bar support). It should also manage a good deal more damage thanks to a better attack string (FU>Focus>Slash>Wait) and better AoE capability (Shockwave > Eviscerate).

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Swipe -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), GftotA-Run+(7), GftotA-Def/EndRdx(11)
Level 2: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), GftotA-Run+(9), GftotA-Def/EndRdx(11)
Level 4: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/Rchg(13)
Level 6: Hurdle -- Jump-I(A)
Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/EndRdx/Rchg(17), RechRdx-I(46)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 14: Health -- Numna-Heal(A), Mrcl-Rcvry+(25), Mrcl-Heal(25), Numna-Heal/Rchg(43), Numna-Regen/Rcvry+(45), RgnTis-Regen+(46)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23)
Level 18: Focus -- Decim-Dmg/EndRdx(A), Decim-Dmg/Rchg(27), Decim-Acc/EndRdx/Rchg(27), Decim-Acc/Dmg/Rchg(29), Decim-Build%(29), Dev'n-Acc/Dmg/Rchg(48)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(31)
Level 22: Quickness -- Run-I(A)
Level 24: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(33), Zephyr-ResKB(33)
Level 26: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34), Achilles-ResDeb%(36)
Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), FrcFbk-Rechg%(37), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dam%(39)
Level 35: Evasion -- GftotA-Run+(A), GftotA-Def(40), GftotA-Def/EndRdx(40), GftotA-Def/EndRdx/Rchg(40)
Level 38: Boxing -- Empty(A)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Physical Perfection -- P'Shift-EndMod/Acc(A), P'Shift-End%(45), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(46)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam(48)
Level 49: Weave -- GftotA-Run+(A), GftotA-Def(50), GftotA-Def/EndRdx(50), GftotA-Def/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run


 

Posted

(HEADSLAP)

DOH! I forgot the Steadfast Protection unique in my version.

Ehn, just goes to prove you don't need it

Yeah, if you stick that in you're way overcapped. Which may be good or bad, depending on how you feel about such things.


 

Posted

[QUOTE=mauk2;2712693]Ok, this isn't mine, I'm helping a buddy out. He wants a sturdy claws build with no purples, becuz he is cheap.

I hacked this together, and think it is 'ok'. Now, see what you make of it!



Ok, so there are 5 LoTG recharges in that build and your friend is "cheap"? I have got to party with these guys!


 

Posted

[QUOTE=Griff Mender;2713160]

Quote:
Originally Posted by mauk2 View Post
Ok, this isn't mine, I'm helping a buddy out. He wants a sturdy claws build with no purples, becuz he is cheap.

I hacked this together, and think it is 'ok'. Now, see what you make of it!



Ok, so there are 5 LoTG recharges in that build and your friend is "cheap"? I have got to party with these guys!

LOL, well, for certain values of 'cheap'.

I'm mainly just picking on him, though. The 'sturdy' and 'no purples' clauses are more accurate.

Although, since I forgot the Steadfast , it'd be easy to pop two of those into tough to keep the +rec up there, and then put in...3 sets of purples and still be softcapped versus everything.

Just sayin'.



Could also address the 'too many +9's' issue Umbral noticed.