rad/pain


billy_pilgrim

 

Posted

would this build work for team arena? i have not played a support toon since the i13 changes and was thinking of using this when i reactivate for going rogue.
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Pain Domination
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Neutrino Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Acc/Dmg/Rchg(3), HO:Centri(5), LdyGrey-%Dam(5), ShldBrk-%Dam(7)
Level 1: Nullify Pain -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(7), Numna-EndRdx/Rchg(11), Numna-Heal(13), Mrcl-Heal/Rchg(13), Mrcl-EndRdx/Rchg(15)
Level 2: Soothe -- Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(17), Range-I(19), Range-I(19)
Level 4: Share Pain -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(34), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40)
Level 6: Hurdle -- Jump-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Combat Jumping -- Krma-ResKB(A), Zephyr-ResKB(11)
Level 12: Stealth -- LkGmblr-Rchg+(A), Krma-ResKB(21), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(46), Ksmt-ToHit+(46)
Level 14: Super Jump -- Zephyr-ResKB(A), ULeap-EndRdx(40), ULeap-Jump(43), ULeap-Stlth(46)
Level 16: Super Speed -- Zephyr-ResKB(A), QckFt-RunSpd(33), QckFt-EndRdx(33), QckFt-EndRdx/RunSpd(43)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34)
Level 20: Soothing Aura -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/EndRdx/Rchg(21), Mrcl-Heal(23), RgnTis-Regen+(23), RgnTis-Heal/EndRdx(33), RgnTis-EndRdx/Rchg(34)
Level 22: Enforced Morale -- Range-I(A)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc/Rchg(25), P'Shift-EndMod/Acc(27), P'Shift-End%(27)
Level 26: Grant Invisibility -- Krma-ResKB(A)
Level 28: World of Pain -- S'fstPrt-ResKB(A), TtmC'tng-EndRdx/Rchg(29), TtmC'tng-ResDam/EndRdx/Rchg(29), TtmC'tng-ResDam/Rchg(31)
Level 30: Phase Shift -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Acrobatics -- EndRdx-I(A)
Level 35: Cosmic Burst -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(36), Dev'n-Acc/Dmg/EndRdx/Rchg(36), HO:Centri(36), LdyGrey-%Dam(37), LdyGrey-Rchg/EndRdx(37)
Level 38: Painbringer -- Adrenal-EndMod(A), Adrenal-EndMod/Rchg(39), Adrenal-EndMod/Acc/Rchg(39), Efficacy-EndMod/Rchg(39), Efficacy-Acc/Rchg(43)
Level 41: Dark Embrace -- S'fstPrt-ResKB(A), TtmC'tng-ResDam(42), TtmC'tng-ResDam/EndRdx(42), TtmC'tng-ResDam/EndRdx/Rchg(42)
Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Aim -- Rec'dRet-Pcptn(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48)
Level 49: Soul Storm -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(50), Dev'n-Acc/Dmg/EndRdx/Rchg(50), HO:Centri(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 1: Ninja Run
------------

Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 12.5% Enhancement(RechargeTime)
  • 16% Enhancement(Heal)
  • 10% FlySpeed
  • 297.2 HP (27.7%) HitPoints
  • 14% JumpHeight
  • 14% JumpSpeed
  • Knockback (Mag -32)
  • Knockup (Mag -32)
  • MezResist(Immobilize) 1.1%
  • MezResist(Sleep) 4.4%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 8.5% (0.14 End/sec) Recovery
  • 70% (3.13 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 14% RunSpeed


 

Posted

You want ranges in your heals and em - you should shoot for recharge and +hp as well as higher kb. if you are strictly a team buffer you need to get heals in as far a range as possible and want them up as fast as possible.


 

Posted

I think it is pretty close to the hp cap and I read that -41 knockback is enough.

how about the resistances? is it going to be useless with diminished returns on? I could slot for to hit or just recharge if its overkill, anybody know?

I put 2 level 50 range ios in the ally heal but forgot share pain, I will fix that.

also, do the travel powers look ok as for slotting? seemed excessive to me but I had the slots extra.

thanks for the help


 

Posted

sorry I can't import you build so I am going line by line - three recharges in phase is way overkill 1 is just fine (the no phase makes it overkill). You can put lotg recharges in cj and grant invis..if you are going for a team buffer then to hit is really not your concern. Same goes for the perception io in aim. 41 kb will stop everything but powerthrust and force bolt..