Help with Necro/Pain build
Another question: is it worth it at all enhancing Lich for damage? Or should I use a debuff set?
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
I went for global recharge bonuses on my necro/pain. I also didn't take any of the personal attacks - I took provoke instead so I could use it for tankerminding when in bodyguard mode. If you want to keep the attacks I would suggest trying to replace the thunderstrike sets with decimation sets for the global recharge.
On my lich I pushed his to hit debuff up with a set of Cloud Senses, which let me slot accuracy and to hit debuff and get 6.25% global recharge.
Here is my current build at L40:
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Pain Domination
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Flight
Power Pool: Presence
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Zombie Horde -- U'Loyal-Acc/Dmg(A), EdctM'r-Acc/Dmg(3), BriL'shp-Acc/Dmg(3), BldM'dt-Dmg(5), SvgnRt-PetResDam(5)
Level 1: Nullify Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(7), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17)
Level 2: Soothe -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal(34)
Level 4: Share Pain -- H'zdH-Heal/Rchg(A), RgnTis-Heal/Rchg(11)
Level 6: Enchant Undead -- EndRdx-I(A), EndRdx-I(11)
Level 8: Assault -- EndRdx-I(A)
Level 10: Swift -- Run-I(A)
Level 12: Grave Knight -- U'Loyal-Acc/Dmg(A), EdctM'r-Acc/Dmg(13), BriL'shp-Acc/Dmg(13), BldM'dt-Dmg(15), LdyGrey-%Dam(15), Achilles-ResDeb%(19)
Level 14: Hover -- Krma-ResKB(A)
Level 16: Fly -- Flight-I(A)
Level 18: Health -- Heal-I(A), Empty(43), Empty(43)
Level 20: Suppress Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(21), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(37)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(33)
Level 24: Provoke -- Zinger-Taunt/Rchg(A), Acc-I(25), Zinger-Acc/Rchg(25), Zinger-Taunt(33), Empty(43)
Level 26: Lich -- Cloud-Acc/ToHitDeb(A), Cloud-ToHitDeb(27), Cloud-Acc/EndRdx/Rchg(27), Cloud-ToHitDeb/EndRdx/Rchg(31), Hold-I(31), SipInsght-Acc/ToHitDeb(33)
Level 28: World of Pain -- TtmC'tng-ResDam/Rchg(A), ImpArm-ResDam/Rchg(29), RctvArm-ResDam/Rchg(29), RechRdx-I(31), ToHit-I(40)
Level 30: Soul Extraction -- ExRmnt-+Res(Pets)(A), Empty(34), Empty(40)
Level 32: Dark Empowerment -- Empty(A), Empty(34)
Level 35: Anguishing Cry -- AnWeak-Acc/DefDeb(A), AnWeak-Acc/Rchg(36), ShldBrk-Acc/Rchg(36), RechRdx-I(36), LdyGrey-%Dam(37), LdyGrey-Rchg/EndRdx(37)
Level 38: Painbringer -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(39), Dct'dW-Heal/EndRdx(39), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(40)
Level 41: Dark Embrace -- Empty(A), Empty(42), Empty(42), Empty(42)
Level 44: Oppressive Gloom -- Empty(A), Empty(45), Empty(45), Empty(45), Empty(46), Empty(46)
Level 47: Soul Tentacles -- Empty(A), Empty(48), Empty(48), Empty(48), Empty(50)
Level 49: Soul Storm -- Empty(A), Empty(50), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 0: Ninja Run
Globals: @Midnight Mystique/@Magik13
Doesnt neglecting defence impede your ability to absorb the wrath of angry 8-player spawns, somewhat? OR do you find your effective hit point/healing pool is so great with BG that you're effectively unkillable even without it?
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
I haven't played /Pain but with all that self healing I would think getting about 30% ranged defence and going for as much recharge as possible may be a slightly better plan. The ranged defence means that a lot of stuff misses you, and the last 15% defence is usually so hard to get you can probably fit in 40-50% global recharge instead (Guessing the numbers by the way).
British by act of union, English by grace of God, Northern by pure good fortune!
Hmm, anyone who's used the set have any comment? I mighstart building for defence and just stop when it gets to the point that I feel I can more ro less solo anything, then move on to recharge at that point.
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
Why would you leave out Life Drain if you want to be a tanker mind? That's the best self heal any mastermind has access to. On the other hand, Suppress Pain doesn't really do too much. Only + Regen. I mean, it's nice, but the survivability of your tanker mind would seem to benefit more from Life Drain.
You could put the Convalescence set on Nullify Pain, I think. The proc lasts for two minutes after each activation, so it would still be running on you.
Why would you leave out Life Drain if you want to be a tanker mind? That's the best self heal any mastermind has access to. On the other hand, Suppress Pain doesn't really do too much. Only + Regen. I mean, it's nice, but the survivability of your tanker mind would seem to benefit more from Life Drain.
You could put the Convalescence set on Nullify Pain, I think. The proc lasts for two minutes after each activation, so it would still be running on you. |
Currently my necro/pain relies on suppress pain + nullify pain + world of pain to take alpha's and does pretty well. I don't run at hugely inflated difficulty levels (+2x1 or +2x2 depending on my mood) but a lot of that is because the pets are fairly single target focused so I have bumped up my level rather than the mob count. I suppose if you want to try and build a serious farm character you could pick up scorpion shield in mace mastery and slot up for smashing/lethal def but if you want a farming MM you are better off with thugs or bots, not necro.
My current plan is to pick up dark embrace to stack with WoP, oppressive gloom to reduce the alpha from minions and get both WoP and anguishing cry up as often as possible, which means slotting for recharge bonuses. Except for a few sets it is hard to slot for both recharge and defense. Since pain domination doesn't offer any def powers as a base it is going to be even harder to build up enough def unless you take scorpion shield - and to build on that you have to slot for smashing/lethal def, not ranged which is going to be hard without melee attacks to slot kinetic combat or smashing haymaker.
Globals: @Midnight Mystique/@Magik13
The regen in suppress pain is nearly 400% when fully slotted (between 380% and 390% with ED) - that is almost twice as much regen as integration, which gives you about 250% when fully slotted, so it does a lot more than you seem to think, as it gives that to you and your pets. Life drain, while probably nice on anything but a /pain MM is completely overpowered by nullify pain which does a slightly higher heal for less end on a faster recharge, get's both you and your pets and doesn't rely on a to hit check.
|
She could keep them both perhaps by giving up Maneuvers. It's only like a 5% def bonus, even fully slotted. Personally, I'd rather have the additional heal, and the def debuff on Life Drain will be more than 5% worth of the enemy's attack anyway.
Currently my necro/pain relies on suppress pain + nullify pain + world of pain to take alpha's and does pretty well. I don't run at hugely inflated difficulty levels (+2x1 or +2x2 depending on my mood) but a lot of that is because the pets are fairly single target focused so I have bumped up my level rather than the mob count. I suppose if you want to try and build a serious farm character you could pick up scorpion shield in mace mastery and slot up for smashing/lethal def but if you want a farming MM you are better off with thugs or bots, not necro. |
Un-enhanced, her damage resistance vs. smashing/lethal would be 26% + 11% = 37%, which is not bad.
[/quote]
My current plan is to pick up dark embrace to stack with WoP, oppressive gloom to reduce the alpha from minions and get both WoP and anguishing cry up as often as possible, which means slotting for recharge bonuses. Except for a few sets it is hard to slot for both recharge and defense. Since pain domination doesn't offer any def powers as a base it is going to be even harder to build up enough def unless you take scorpion shield - and to build on that you have to slot for smashing/lethal def, not ranged which is going to be hard without melee attacks to slot kinetic combat or smashing haymaker.[/QUOTE]
Can always slot Siphon Insight to your attack debuff powers. Same bonus as kinetic combat, except you need 5 from the set instead of just 4.
Hmm... never thought of it that way. I'm working on a /pain MM right now. Maybe I'll give it a try and see how I like it.
She could keep them both perhaps by giving up Maneuvers. It's only like a 5% def bonus, even fully slotted. Personally, I'd rather have the additional heal, and the def debuff on Life Drain will be more than 5% worth of the enemy's attack anyway. |
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
And a LotG set mule, but you're right, its mostly tere ato make up the final difference to bring my ranged defence up to 45%+ The question, though, is where I would get the slots to suitably enhance another attack (or heal)?
|
I'm sure it has a slower recharge and less damage, but .... it's healing you every time you use it. Here's for comparison:
Dark Blast: End 6.50, Rech 4 seconds, damage 30.59 (at 50), debuff 5.63/6 seconds.
Gloom: End 10.66, Rech 8 seconds, damage 53.84 (at 50), debuff 5.63/10 seconds.
Life Drain: End 19.50, Rech 15 seconds,damage 30.59 (at 50), debuff 5.63/10 seconds.
As a pure attack, it's quite a bit worse than either of the other two, so it depends on whether you're trying to deal all the damage yourself, or let your pets do it. I guess I can see why someone would drop it. It just seems like such a waste, because necro is the only set that gives you something like that, so perfect for the tanker mind.
It's not even quite half as powerful as your Nullify Pain, though.
80.32 points of healing every 15 seconds vs. 94.24 points every 8 seconds. .....So maybe it's not worth it.... :-Z
Because it has too long a recharge to construct an attack chain with just it, and one other power.
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
Yeah. It's too bad it doesn't fit, but I guess it doesn't add much in your particular case. Used as an attack, it's very end-hungry too.
|
EDIT: The more I play around though, its going to take a LOT of recharge to make Painbringer or the other one even near-perma. Im starting to wonder f its worth the effort. Does anyone with pain just not bother to take them?
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
Its worth noting that the attack chain isn't really complete now, either - there's sitll a bit of a gap. I may re-work the build to take it, moving some slots around and lowering defence a bit to gain more recharge.
EDIT: The more I play around though, its going to take a LOT of recharge to make Painbringer or the other one even near-perma. Im starting to wonder f its worth the effort. Does anyone with pain just not bother to take them? |
I wouldn't worry to much about putting together a complete attack chain on an MM - if you want life drain for the heal and debuff, take it for that but at best even with all 3 attacks you are going to be doing 1/7th of your total damage (maybe 1/6th on a necro since the lich doesn't do so much) and thats a small contribution considering the number of slots you have to invest to get it. Honestly, from a debuff standpoint the other two attacks are better - as I noted earlier between supress pain (400% regen) and nullify pain you are NOT going to be short on healing and spamming nullify pain (which heals your pets as well as you) is going to be better use of your time than spamming life drain.
One of the reasons I decided to go for recharge on my necro/pain is because the secondary lends itself to that very well (and very cheaply). Doctored wounds sets give you great enhancement values in heals and give you 5% recharge. If you want the attacks, I would suggest slotting them with cloud senses - gives you 6.25% recharge for 4 pieces and will allow you to enhance the to hit debuff in the power, which is going to help a lot to stack with the lich. If you then slot your lich with to hit debuff enhancements (he also takes cloud senses) that will add to your defenses considerably. Then you can get a decent amount of def without having to push towards the softcap. Keep in mind with the kind of regen that suppress pain gives you combined with the resistance in world of pain a reasonable amount of def (20% say) will give you similar defenses to a willpower scrapper.
Globals: @Midnight Mystique/@Magik13
Hmm... I hadnt thought about Hasten, really. But I could get it if I removed Hover/fly. Im used to using it on ranged defence builds from blasters, but I suppose that with a real, honest, AoE imob, I may not actually need it. Anyone who's ever actually tried t pull that off care to comment?
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
Also, what powers does Lich actually have? Slotting him with Cloud Senses would be very worth it if he has any sort of AoE -acc - and it would let me lower my defence, since the debuff will effectively softcap me anyway. If its only ST, then its not much use, really, is it?
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
Hmm... I hadnt thought about Hasten, really. But I could get it if I removed Hover/fly. Im used to using it on ranged defence builds from blasters, but I suppose that with a real, honest, AoE imob, I may not actually need it. Anyone who's ever actually tried t pull that off care to comment?
|
Also, what powers does Lich actually have? Slotting him with Cloud Senses would be very worth it if he has any sort of AoE -acc - and it would let me lower my defence, since the debuff will effectively softcap me anyway. If its only ST, then its not much use, really, is it?
|
A Penny For Your Thoughts #348691 <- Dev's Choice'd by Dr. Aeon!
Submit your MA arc for review & my arcs thread
Torrent does knockback, I thought?
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
Also, does Lich have the full debuff values of a mastermind with the same powers? I seem to recall Fearsome Stare had a /very/ high tohit debuff once upon a time, for a secondary effect - something like 10% base. That would certainly take care of defence problems rather well.
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
Also, does Lich have the full debuff values of a mastermind with the same powers? I seem to recall Fearsome Stare had a /very/ high tohit debuff once upon a time, for a secondary effect - something like 10% base. That would certainly take care of defence problems rather well.
|
So in all your lich will do:
Torrent: 80ft long/30 deg cone for -9.38%
Ten. Tentacles: 40ft long/30 deg cone for -9.38%
F. Stare: 70ft long/30 deg cone for -18.75%
So yes, you are going to be VERY safe against anyone hit with all 3, and that's not including the rest of the lich's ST stuff either.
That said unless you are the master of micro-management, in practice it can be tricky keeping large spawns contained within the aoes. That and that sometimes -tohit debuffs just plain don't work (AV resistances), I would still recommend softcapping if it's within your budget, it's just that with a necro you can put it off later.
A Penny For Your Thoughts #348691 <- Dev's Choice'd by Dr. Aeon!
Submit your MA arc for review & my arcs thread
They fixed that? Fially? Squee! aThen you're ight - i might want to go with a different imob. I still dont have a lot of faith in SL defence, though. Ive tried it before and there are jsut too many things it doesn't work on.
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
Another in my line of annoying questions: is soul extraction any good? I really cant sem to find what powers the ghost has either. I cant even se to find ow long it lasts in Mid's.
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
Nobody even knwos how long it lasts? I suppose it cant be much good if no one uses it. XD
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
The thing is a fiarly straightforward Tankermind build with capped ranged defence, and a secondary focus on bonus hit points.
I feel fairly good about it, but I do wish I could get the recharge down on Anguishing Cry and Painbringer - I've always been iffy about buffs and debuffs that cant be at least /near/ perma. Any advice?
Thanks, as always, in advance - the people on these forums are wonderful!
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Valentyna: Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Pain Domination
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Mu Mastery
Villain Profile:
------------
Level 1: Zombie Horde
(A) Blood Mandate - Accuracy/Damage
(3) Blood Mandate - Damage/Endurance
(3) Blood Mandate - Accuracy/Endurance
(5) Blood Mandate - Accuracy/Damage/Endurance
(5) Blood Mandate - Accuracy
(7) Blood Mandate - Damage
Level 1: Nullify Pain
(A) Numina's Convalescence - Heal/Recharge
(37) Numina's Convalescence - Heal/Endurance/Recharge
(39) Numina's Convalescence - Heal
Level 2: Dark Blast
(A) Apocalypse - Damage
(21) Apocalypse - Accuracy/Damage/Recharge
(21) Apocalypse - Accuracy/Recharge
(31) Apocalypse - Damage/Endurance
(33) Apocalypse - Chance of Damage(Negative)
(33) Gladiator's Javelin - Chance of Damage(Toxic)
Level 4: Gloom
(A) Thunderstrike - Accuracy/Damage
(7) Thunderstrike - Damage/Endurance
(9) Thunderstrike - Damage/Recharge
(9) Thunderstrike - Accuracy/Damage/Recharge
(19) Thunderstrike - Accuracy/Damage/Endurance
(19) Thunderstrike - Damage/Endurance/Recharge
Level 6: Enchant Undead
(A) Endurance Reduction IO
Level 8: Soothe
(A) Numina's Convalescence - Heal/Recharge
(40) Numina's Convalescence - Heal/Endurance/Recharge
(40) Numina's Convalescence - Heal
Level 10: Hover
(A) Luck of the Gambler - Recharge Speed
(11) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(11) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 12: Grave Knight
(A) Blood Mandate - Accuracy/Damage
(13) Blood Mandate - Damage/Endurance
(13) Blood Mandate - Accuracy/Endurance
(15) Blood Mandate - Accuracy/Damage/Endurance
(15) Blood Mandate - Accuracy
(17) Blood Mandate - Damage
Level 14: Fly
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Swift
(A) Flight Speed IO
Level 18: Health
(A) Miracle - +Recovery
(36) Panacea - +Hit Points/Endurance
Level 20: Stamina
(A) Efficacy Adaptor - EndMod
(33) Efficacy Adaptor - EndMod/Recharge
(34) Efficacy Adaptor - EndMod/Accuracy/Recharge
(34) Efficacy Adaptor - Accuracy/Recharge
(34) Efficacy Adaptor - EndMod/Accuracy
(36) Efficacy Adaptor - EndMod/Endurance
Level 22: Suppress Pain
(A) Numina's Convalescence - Heal/Endurance
(23) Numina's Convalescence - Endurance/Recharge
(23) Numina's Convalescence - Heal/Recharge
(25) Numina's Convalescence - Heal/Endurance/Recharge
(25) Numina's Convalescence - Heal
(31) Numina's Convalescence - +Regeneration/+Recovery
Level 24: Assault
(A) Endurance Reduction IO
Level 26: Lich
(A) Blood Mandate - Accuracy/Damage
(27) Blood Mandate - Damage/Endurance
(27) Blood Mandate - Accuracy/Endurance
(29) Blood Mandate - Accuracy/Damage/Endurance
(29) Blood Mandate - Accuracy
(31) Blood Mandate - Damage
Level 28: World of Pain
(A) Steadfast Protection - Resistance/+Def 3%
(37) Titanium Coating - Resistance/Endurance
(40) Titanium Coating - Resistance/Endurance/Recharge
(43) Titanium Coating - Resistance
Level 30: Provoke
(A) Perfect Zinger - Chance for Psi Damage
(37) Perfect Zinger - Taunt/Recharge
(39) Perfect Zinger - Taunt/Recharge/Range
(46) Perfect Zinger - Accuracy/Recharge
Level 32: Dark Empowerment
(A) Endurance Reduction IO
Level 35: Anguishing Cry
(A) Recharge Reduction IO
(36) Recharge Reduction IO
Level 38: Painbringer
(A) Recharge Reduction IO
(39) Recharge Reduction IO
Level 41: Charged Armor
(A) Gladiator's Armor - Resistance
(42) Gladiator's Armor - Resistance/Rech/End
(42) Gladiator's Armor - End/Resist
(42) Gladiator's Armor - TP Protection +3% Def (All)
(43) Gladiator's Armor - Recharge/Endurance
(43) Gladiator's Armor - Recharge/Resist
Level 44: Electrifying Fences
(A) Trap of the Hunter - Accuracy/Recharge
(45) Trap of the Hunter - Endurance/Immobilize
(45) Trap of the Hunter - Accuracy/Endurance
(45) Trap of the Hunter - Immobilize/Accuracy
(46) Trap of the Hunter - Accuracy/Immobilize/Recharge
(46) Trap of the Hunter - Chance of Damage(Lethal)
Level 47: Tactics
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(50) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 49: Maneuvers
(A) Luck of the Gambler - Recharge Speed
(50) HamiO:Enzyme Exposure
------------
Level 1: Brawl
(A) Accuracy IO
Level 1: Sprint
(A) Unbounded Leap - +Stealth
Level 2: Rest
(A) Recharge Reduction IO
Level 1: Supremacy
Level 4: Ninja Run
------------
Set Bonus Totals:
9% DamageBuff(Smashing)
9% DamageBuff(Lethal)
9% DamageBuff(Fire)
9% DamageBuff(Cold)
9% DamageBuff(Energy)
9% DamageBuff(Negative)
9% DamageBuff(Toxic)
9% DamageBuff(Psionic)
7.25% Defense(Smashing)
7.25% Defense(Lethal)
18.5% Defense(Fire)
18.5% Defense(Cold)
24.4% Defense(Energy)
24.4% Defense(Negative)
6% Defense(Psionic)
8.5% Defense(Melee)
39.1% Defense(Ranged)
22.6% Defense(AoE)
5% Enhancement(Immobilize)
16% Enhancement(Accuracy)
6% Enhancement(Heal)
42.5% Enhancement(RechargeTime)
9% FlySpeed
138.5 HP (17.3%) HitPoints
9% JumpHeight
9% JumpSpeed
Knockback (Mag -7)
Knockup (Mag -7)
MezResist(Confused) 5% (in PvP)
MezResist(Held) 11.1%
MezResist(Immobilize) 5% (in PvP)
MezResist(Repel) 1000% (10% chance, in PvP)
MezResist(Sleep) 7.2%
MezResist(Stun) 9.95%
MezResist(Terrorized) 7.75%
15.5% (0.26 End/sec) Recovery
72% (2.41 HP/sec) Regeneration
10% ResEffect(FlySpeed) (in PvP)
10% ResEffect(RechargeTime) (in PvP)
10% ResEffect(RunSpeed) (in PvP)
1.58% Resistance(Toxic)
1.58% Resistance(Psionic)
9% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1436;727;1454;HEX;|
|78DA9D94594F135114C7EF745A4AE9405B4A054A01A1ECCBD 0AA89DB83892289861|
|A1041A3C666520698A49DA99D3691373F006E2FAEC12D2A60 8CBEBB7C11F513B87E|
|014D3DCBA5F06C13FEBF3BE7DC7BEE39FF76C85C9BD484B87 E4C28E11379C375B31|
|9C32D9BA582652FFA32C6B2950B2C1879D32EAFDA865F0891 D84967E72A858263EB|
|67CC5CC92918766EB57B57F2786569499F312C3B3BE940C02 85B8E1D3965AF98252|
|8A66F2F82338E93D7A7F2D6F24A59E3B555B64DD70DD1C3B4 692C9A2577C52A46E8|
|3963D856B192A762F193452BA7EFBA315391BDAFB641A3C3F 0B7E913F253F5896F8|
|0B4F07C67FC20787F327E11EA7E13FE68B5531E31A760A8EF 1C61609EB001651559|
|5619F360A845674C10BA5284BD69C6988AD88253AA3CA5AEF 3858F09F54F184F09C|
|DCF18CF09AFE1144F5115BE1E0AFD85FEFCB23F3FF737C8FD 0D727F01C806E48640|
|8C420D5FA89586AF84375031285B09B22F1AFBA2B12F4DEC4 B13FB12665F8250B69|
|14F298D9FA95098CBFA201352B8C9509236FB2114E1901239 0D8B4191EC211FEA21|
|13E58C2FBAC60EDD20F4DC64DC62DC2624EF005A840237C7E 4A9D82CCDB4E72C832|
|D68630BDAD882AE054233DCD52A1B6B65F7DEC2ECED72F676 9E3DCEB3C779F604CF|
|9EE0D9BB78760F5CDFC185D40EACD829FA46D8F371C2884E8 8FB31C5FB3A5D1AA0C|
|F210C1409E35709EFA08B6EF9B57673632A5CD12BEDED1DA5 5092E1854CBFCCF473|
|6880F1111C1D92AE0C4D90BDC329469AB18F30B29F7180F00 974545A307A97FA1EB|
|BC7B8CF7840187FC8784488C268BABC4B7F41534CBC64BC62 6C10D29B8C2D42044E|
|A5E4EF20C5BFC5F44178AA5345C25B7BCF8488D33CD31892D F9750A9C08CB7F6B20|
|985A7CEECECAA06C2B051AEFFF3F35EDB2E17986D80D51C88 9847398F8F17502EA2|
|5CC2D865942B285994EA87DA7F8BD021ECEB30CA1194A3283 1E84FACE14E3FBE714|
|1140DA511A5092584124689A2C451D651AAFF00BEDB028B|
|-------------------------------------------------------------------|
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."