Bug: Every spawn is a boss while duoing


Emerald_Phase

 

Posted

I've been duoing a lot the last couple of days, and I've noticed that with an irritatingly increasing frequency, missions are popping nothing but bosses. Logging out and back in resets the mission to "normal" spawns. I'll try and detail as much as possible, but let me first say that, no, there are no settings changes going on here.

For several issues now I've seen something similar solo, where every spawn pops as an Lt. I've /bugged that one several times, but I've never seen anything like this until now.

Characters I've seen this happen on are many, almost exclusively low-level (1-25) enemy groups. I don't think I've seen it at all beyond that point on my higher-level characters.
* Lost (Non-Pariahs)
* Council
* Skulls
* Hellions
* Outcasts
etc.

- Happens completely at random

- Happens in: regular missions AND Mission Architect (both others' created arcs and my own), particularly scanner/newspaper missions

- Occurs on both Heroes and Villains

- Difficulty settings remain at +0/x0 default setting

- Logging out forces the mission to reset, and typically spawns within normal mission parameters (i.e. minions and Lts, with the occasional boss, but not "a boss in place of every single spawn")

- Happened since: POSSIBLY Issue 7/8 when the "Missions only spawning minions" bug was fixed.

Sidenote: My scrapper discovered the true meaning of Nirvana because of this bug, but my Defender is next to useless at those levels

Also, I did a forum search, but all I could find on it was regarding the Halloween event spawns, which may or may not use seperate code.

That's everything I can think of. Given that there's not a lot of posted information that I could find, it makes me wonder if I'm just cursed Anyone who's played Asheron's Call back in the day knows about the Wi flag, which I was one of the unlucky bearers thereof until they finally fixed the errant and elusive bit of code


 

Posted

I feel like we had a thread about this some time recently. I'm on your side on this one. It happened to me a lot in the past as well. Haven't seen it in a while tho.

Edit:
Found the post (In Player Questions)
Bosses, Bosses, and More Bosses by Random_McEric on 01-05-2010

Ok, so January isn't exactly "recent", but there ya go. haha


 

Posted

Quote:
Originally Posted by Emerald_Phase View Post
For several issues now I've seen something similar solo, where every spawn pops as an Lt. I've /bugged that one several times, but I've never seen anything like this until now.
That is frequently a boss that has been demoted because they cannot spawn at that difficulty setting.

Quote:
Originally Posted by Emerald_Phase View Post
Characters I've seen this happen on are many, almost exclusively low-level (1-25) enemy groups. I don't think I've seen it at all beyond that point on my higher-level characters.
normally at higher levels you will be playing at higher difficulty settings and can expect larger spawns - so when Lt+minion is replaced with a boss you still have more left over. It does happen though PPD Khelds can be a serious pain where you have a mish full of single bosses.

Quote:
Originally Posted by Emerald_Phase View Post
- Happens completely at random

- Happens in: regular missions AND Mission Architect (both others' created arcs and my own), particularly scanner/newspaper missions

- Occurs on both Heroes and Villains

- Difficulty settings remain at +0/x0 default setting

- Logging out forces the mission to reset, and typically spawns within normal mission parameters (i.e. minions and Lts, with the occasional boss, but not "a boss in place of every single spawn")
This is generally as it should be although the Lt+Minion-->Boss does appear to stick and be applying to further mobs within a mission rather than being randomly applied to each.

Quote:
Originally Posted by Emerald_Phase View Post

- Happened since: POSSIBLY Issue 7/8 when the "Missions only spawning minions" bug was fixed.
I'd have said I6 but certainly thereabouts.


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