at a loss with SS/SD brute slotting
Please see the build below. It has aid self, and soft-capped defense. My build doesn't have haymaker. You can swap in haymaker and move some slots around without having an impact on defense.
Also, the defense of my build is only a little above soft cap. I think it is problematic if there are defense debuffs. Actually, grant cover gives resistance to defense debuffs. That's why I want to pick it. According to the Mid planner, you can slot HO into active defense to enhance your defense debuff resistance. I'm not sure if it works in game. Maybe it's better to take hasten and figure out some way to double stack active defense longer, then you'll be less susceptable to defense debuffs.
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Dam%(13)
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(3), TtmC'tng-ResDam/EndRdx(43), TtmC'tng-ResDam(48), S'fstPrt-ResDam/Def+(50)
Level 2: Battle Agility -- RedFtn-Def(A), RedFtn-Def/EndRdx(5), HO:Cyto(5)
Level 4: True Grit -- ResDam-I(A), ResDam-I(42), Heal-I(43), Heal-I(50)
Level 6: Boxing -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(23)
Level 8: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(40)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11), HO:Membr(11)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(17)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-End%(25)
Level 22: Phalanx Fighting -- DefBuff-I(A), DefBuff-I(25)
Level 24: Stimulant -- Empty(A)
Level 26: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(27), Aegis-EndRdx/Rchg(27), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(34)
Level 28: Grant Cover -- RedFtn-Def(A), RedFtn-Def/EndRdx(29), HO:Cyto(29)
Level 30: Aid Self -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(31), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(40), Numna-Heal(40), Numna-Regen/Rcvry+(42)
Level 32: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), KinCrsh-Rechg/EndRdx(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: One with the Shield -- ResDam-I(A), ResDam-I(42)
Level 41: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(43), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 44: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45), Zephyr-ResKB(45)
Level 47: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(48), HO:Cyto(48)
Level 49: Against All Odds -- EndRdx-I(A), EndRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
hi all, ive been having trouble making a SS/SD brute build. its so hard to get all the postional defenses soft capped while not forgetting about gettin good endur recov, regen, max hp, and dam+. this is the best build ive come up with and it really sucks i had to go with this many blessing of the zhypher sets to make it work but i had too.
tanks verison of SD is slightly higher in numbers so reaching the soft cap is wayyy easier. |
Anywhere from 2 to 3 sets of Blessing of the Zephyr (BoTZ) is pretty normal for /SD (and other sets) for achieving positional defenses.
Why do you have teleport foe? Recall Friend I can live with, if you team often and like to be able to TP people (though I wouldn't take it personally) - but you really don't need teleport foe, not even for the BoTZ set.
I would look to 6 slot Guassian's in rage, and 6 slot Thunderstrike in Hurl.
If you can afford it, I would look to swap out of Red Fortunes and into 3 or 4 slotting LoTG sets (including the 7.5% rech) into Battle Agility and Weave instead.
As well as putting one more LoTG Rech into CJ and Phalanx Fighting.
You're well over the softcap on all your positions, so you have some leeway in making changes.
hi all, ive been having trouble making a SS/SD brute build. its so hard to get all the postional defenses soft capped while not forgetting about gettin good endur recov, regen, max hp, and dam+. this is the best build ive come up with and it really sucks i had to go with this many blessing of the zhypher sets to make it work but i had too.
tanks verison of SD is slightly higher in numbers so reaching the soft cap is wayyy easier.
im pretty happy with the build i just didnt wanna slot any purple recipes, period. would i be able to get to around lets say 40% aoe defense in order to work heal self in and not struggle with survivablity? melee and range are the most important and with a build lacking a heal and relying on defense, id really like to work a heal in. any suggestions you can give are greatly appreciated, ive been workin on a build on this for a long time and through trial and error, this is the best ive got and just wanna start slottin the damn toon, lol.
RED CAP DAGGERS: if you want them red side on infinity, send a pm i have the mission to get them for dual blades.