Elec/SR build def cap help


Goshnova

 

Posted

Hi all,

I have made an elec/SR and levelled it well; the character is really awesome, especially after LR.

However, my need for advice is about my planned build for the character:

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I have thought about switching all the one set def powers out in the following way:

LotG: Def/End (50), LotG: Def (50), GotA: Def/End (40), GotA: Def (40); as it is the case with Elude and Weave.

My worry has been, though, whether it is worth it to sacrifice the bonuses (which aren't that immense), and more importantly the influence, in order to get higher on the cap.

Thanks in advance!


@Global: Difficult One
Playing on European Servers (Union, Defiant)

If a person turns down an idea, he turns down an opportunity to evolve himself

 

Posted

Just a idea to lower your end usage but keep you caped don't know how important regen is for you I took some of the LOtG out and upped your attack slots with sets I have a ele/SR that dont have tuff but has heal self instead just hurts more when he gets hit.

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Posted

Personally I'd go for something along these lines.

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L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Something about Reflexx' build that made me wonder: Will it be necessary to have Eluded, or should I say, when looking at survivability, is it worth it to have Eluded and using it, when also having the crash in mind? I ask because I liked the idea of CJ, as I believe it can provide better survivability over time than Elude.


@Global: Difficult One
Playing on European Servers (Union, Defiant)

If a person turns down an idea, he turns down an opportunity to evolve himself

 

Posted

SR stacks its' chips on the idea that you'll never get hit. When you do get hit, it hurts. As for Power Pools, you could probably get solid mileage out of Tough and Weave over Combat Jumping. You'd lose the air control, but gain +res which SR doesn't have any of.

I've seen people with Elude and those without. I think ultimately it's about how you want to play. But you can go both directions and get solid results.

Personally, i like the idea of being Awesome all the time, not just two minutes out of 10. So i'm avoiding Elude in my BS/SR build.


Life is pleasant. Death is peaceful. It's the transition that's troublesome.
Isaac Asimov

 

Posted

I really think that Elude on a soft-capped Super Reflexes toon is almost useless. Since going any higher on defense won't give anymore survivability, Elude would just grant a higher rate of endurance recovery. If you want to use it for that, it might work. But with the crash, it might just be a hinderance.

Personally I think that building for more regen or adding some more resistance will add a nice extra layer to an /SR, since it already has a lot of defense, which is especially true once you soft-cap.


 

Posted

I'm going to start by saying, this is the one build, you can really slot and use lightning clap for fun/bonuses, where in most builds it is more of a pain than to use. So i've made a capped build with it if you'd like. But most people skip it, (even though its a BLAST to use, especially when you dont need to worry about being killed with capped defenses for the most part and just go all willy nilly lol)

So here is the standard elec/sr build I'd go with:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Elec SR Tough: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(39)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(5), DefBuff-I(7)
Level 2: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39)
Level 4: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(7), Sciroc-Acc/Rchg(19), Sciroc-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(40)
Level 6: Agile -- LkGmblr-Def(A), LkGmblr-Rchg+(13), DefBuff-I(15)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(15), Sciroc-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(40)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Dodge -- S'dpty-Def/EndRdx(A), S'dpty-Def(17), LkGmblr-Rchg+(17)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Numna-Heal/EndRdx(21), Heal-I(40), RgnTis-Regen+(46)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(23), Efficacy-EndMod/Acc(34)
Level 24: Focused Senses -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(25), S'dpty-Def/EndRdx/Rchg(25), S'dpty-Def(48), S'dpty-EndRdx(48)
Level 26: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39)
Level 28: Lucky -- S'dpty-Def/EndRdx(A), S'dpty-Def(29), LkGmblr-Rchg+(29)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(31)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(48)
Level 35: Evasion -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(36), S'dpty-Def/EndRdx/Rchg(36), S'dpty-Def(43)
Level 38: Quickness -- Run-I(A)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(45), Numna-Heal/Rchg(45), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc(46)
Level 47: Kick -- Acc-I(A)
Level 49: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(50), Aegis-ResDam/EndRdx(50), Aegis-ResDam(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 8% Defense(Smashing)
  • 8% Defense(Lethal)
  • 8% Defense(Fire)
  • 8% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 13% Defense(Melee)
  • 13% Defense(Ranged)
  • 13% Defense(AoE)
  • 35% Enhancement(RechargeTime)
  • 33% Enhancement(Accuracy)
  • 10% FlySpeed
  • 195.8 HP (14.6%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 9.35%
  • MezResist(Immobilize) 9.35%
  • MezResist(Stun) 2.2%
  • 5.5% (0.09 End/sec) Recovery
  • 90% (5.03 HP/sec) Regeneration
  • 6.25% Resistance(Negative)
  • 15% RunSpeed



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If you've got the ninja pack and have ninja run you could probably skip superjump to pick up lightning clap. You wouldn't really be able to slot it, or much at least (move some end mods from physical perfection, probably not much necessary but the bonuses are nice) But you could at least pick it up and slot it with an accuracy to use it for some fun once in a while :P It has the coolest sound


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