I'm glad that they didn't....
I am glad that when they added the Invention System, recipes, and salvage, they did not set it up so that:
- All drops would be publicly announced to the whole team;
- There would be a variety of mechanics ("need vs. greed", "master looter", public random roll, team leader assigned) designed to decide who received those drops.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
I'm glad they didn't remove the TO/DO/SO availability and utility.
I'm glad they didn't believe in ridiculous long travel times.
I'm glad they didn't lock themselves too tightly into the MMO mould.
I'm glad they didn't believe that different levels shouldn't team together.
www.paragonwiki.com is a great source of information for this game.
New or returning to the game? Want advice from experienced players who want to help YOU?
The Mentor Project: Part of the New Player Council.
I'm still upset that they have at least two different kinds of merits and candy canes and other stuff that's considered all its own separate currencies.... STANDARDIZE people!
Sorry, old rant that I never got out of my system.