Earth/kin help
That build looks pretty solid to me. It is very similar to my lvl 50 that i farm with. I didn't take earthquake or increase density, and i never missed them. I took assault and tactics mostly to help my team pre pet.
My attack chain now (at lvl 50) is to target the toughest mob, jump in, stalagmites, quicksand, stone cages, fossilize, siphon speed, siphon power, fulcrum and then go to town, transfusion as necessary. As you work your way to lvl 50 you will have to tweak to match your powers. I roll easily through mobs at +0/4 and i have NO sets bonuses.
Just a few general things you may already know. This build is very difficult pre pet, moreso than other controllers, due to the lack of strong attacks. You will do very little damage before 32 and i did not solo this character pre pet. Stone cages is an end hog, i had to take stamina at 20. I reserve the gas as an "oh ****" power, but with simple slotting you can easily have it ready everyother mob.
It is very challenging low lvl and then gravy later on. Goodluck.
Just a few general things you may already know. This build is very difficult pre pet, moreso than other controllers, due to the lack of strong attacks. You will do very little damage before 32 and i did not solo this character pre pet. Stone cages is an end hog, i had to take stamina at 20. I reserve the gas as an "oh ****" power, but with simple slotting you can easily have it ready everyother mob.
It is very challenging low lvl and then gravy later on. Goodluck. |
For my last several trollers, I have used this along with procs in things like gale to make pre-32 soloing much faster and less painful.
Of course, just getting on good teams helps, but this is a nice way of giving yourself damage.
Alright this is my first time working with controllers. I wanted to do this since I have not seen a lot around for it. I do need help though fixing up the build.
My main goal is to SC S/L first. Have some half decent rech, and acc/dam. So far I made a mess of it so I am looking for help on the forums for this.
I really do not have too much monies on hero side so play it right now without purples on the table.
And here is the build:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Controller
Primary Power Set: Earth Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Fossilize -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(3), BasGaze-Acc/Rchg(3), BasGaze-EndRdx/Rchg/Hold(5), Lock-Acc/EndRdx/Rchg/Hold(5), G'Wdw-Acc/EndRdx(46)
Level 1: Transfusion -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Rchg(11), Acc-I(13)
Level 2: Siphon Power -- Acc-I(A), RechRdx-I(9), RechRdx-I(9)
Level 4: Stone Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(13), Enf'dOp-Acc/EndRdx(15), Enf'dOp-Acc/Immob/Rchg(15), Posi-Acc/Dmg/EndRdx(17), Posi-Dmg/EndRdx(50)
Level 6: Quicksand -- RechRdx-I(A), RechRdx-I(19)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 10: Siphon Speed -- Acc-I(A), Acc-I(21), RechRdx-I(21), RechRdx-I(23)
Level 12: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(23), Stpfy-Acc/EndRdx(25), Stpfy-Stun/Rng(25), Stpfy-Acc/Stun/Rchg(27), Rope-Acc/EndRdx(46)
Level 14: Hurdle -- Empty(A)
Level 16: Increase Density -- S'fstPrt-ResDam/Def+(A)
Level 18: Earthquake -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Health -- Numna-Regen/Rcvry+(A)
Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(29), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(31)
Level 26: Super Speed -- Clrty-Stlth(A), Winter-ResSlow(31)
Level 28: Volcanic Gasses -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(33), BasGaze-Acc/Rchg(33), BasGaze-EndRdx/Rchg/Hold(33), Lock-Acc/EndRdx/Rchg/Hold(34), EoCur-Acc/EndRdx(50)
Level 30: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(34), Empty(34)
Level 32: Animate Stone -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36), ExRmnt-+Res(Pets)(36), SvgnRt-PetResDam(37)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(39), Efficacy-EndMod/EndRdx(39)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(40), RechRdx-I(40), RechRdx-I(40), RechRdx-I(42)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(43), Det'tn-Acc/Dmg/EndRdx(43)
Level 44: Rock Armor -- RedFtn-Def(A), RedFtn-EndRdx(45), RedFtn-Def/EndRdx(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(46)
Level 47: Earth's Embrace -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Rchg(50)
Level 49: Super Jump -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run