Spine/Regen assisting needed!!
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It is impossible to get perma hasten without purples on a spines/regen scrapper. I'd set your expectations to something far more modest. Perma-DP with modest amounts of defense (either smash/lethal or melee) is very possible to do without purples and PvP sets.
Alright so I'm pretty new to scrappers. What I was going for in this scrapper was mostly to perma Hasten and DP. As well as perma-ing those two I would like to get as much defense bonuses as possible from the sets. I don't have the money for Purples or PvP sets, but I can manage in a few LotGs and procs =). Here's my first attempt on trying to perma them both, though I didn't seem to reach it. Please give me your input on what to do to fix this!! =)
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I don't have the time for a full critique, but I will tell you that you have a number of things in your build that are mis-slotted. IH, Instant Healing and Reconstruction are badly slotted. The regen secondary doesn't really get that much help from regen set bonuses and it seems that's what you were slotting for. Exchange out the Numinas for the most part with Doctored Wounds. Also, going for range defense isn't that optimal since you have mostly PBAoE attacks (spine burst, quills). You can take slots from those powers that grant that and shift them to melee (or smash/lethal) defense or go for recharge bonuses.
Okay, can you help me with what needs fixing? I don't seem to be very good at this lol..
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Okay, can you help me with what needs fixing? I don't seem to be very good at this lol..
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According to the math Umbral did on it, you only need 55% global recharge to have perma DP. That is assuming both Hasten and DP both have 95% recharge enhancement. It is also assuming you click Hasten and DP as soon as they recharge.
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
How does it work when hasten isn't Perma? Without Hasten being perma-ed, I checked and DP isn't perma-ed. Plus I need help on IH and Integration slotting still =)
It works because Hasten gives you an average Rech buff if you use it. The Strength of the average buff gains a maximum of 70% when Hasten is perma, and it is quite easy to get something like a 50% average +Rech buff from Hasten.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
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Alright so I'm pretty new to scrappers. What I was going for in this scrapper was mostly to perma Hasten and DP. As well as perma-ing those two I would like to get as much defense bonuses as possible from the sets. I don't have the money for Purples or PvP sets, but I can manage in a few LotGs and procs =). Here's my first attempt on trying to perma them both, though I didn't seem to reach it. Please give me your input on what to do to fix this!! =)
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Barb Swipe
- (A) HamiO:Nucleolus Exposure
Level 1: Fast Healing- (A) Healing IO: Level 50
- (3) Healing IO: Level 50
- (3) Healing IO: Level 50
- (13) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 2: Spine Burst- (A) Obliteration - Accuracy/Recharge: Level 50
- (5) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (7) Obliteration - Damage: Level 50
- (13) Obliteration - Damage/Recharge: Level 50
- (37) Obliteration - Chance for Smashing Damage: Level 50
- (43) Obliteration - Accuracy/Damage/Recharge: Level 50
Level 4: Quick Recovery- (A) Endurance Modification IO: Level 50
- (5) Endurance Modification IO: Level 50
- (7) Endurance Modification IO: Level 50
Level 6: Combat Jumping- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 8: Impale- (A) Thunderstrike - Damage/Endurance: Level 50
- (9) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (9) Thunderstrike - Accuracy/Damage: Level 50
- (34) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (34) Thunderstrike - Damage/Recharge: Level 50
- (46) Thunderstrike - Accuracy/Damage/Recharge: Level 50
Level 10: Dull Pain- (A) Numina's Convalescence - Heal/Recharge: Level 50
- (11) Numina's Convalescence - Heal: Level 50
- (11) Numina's Convalescence - Heal/Endurance: Level 50
- (31) Numina's Convalescence - Endurance/Recharge: Level 50
- (33) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (34) Recharge Reduction IO: Level 50
Level 12: Swift- (A) Run Speed IO: Level 50
Level 14: Super Jump- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (15) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 16: Health- (A) Healing IO: Level 50
- (17) Healing IO: Level 50
- (17) Healing IO: Level 50
- (36) Regenerative Tissue - +Regeneration: Level 30
Level 18: Quills- (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (19) Obliteration - Accuracy/Recharge: Level 50
- (19) Obliteration - Damage: Level 50
- (36) Obliteration - Chance for Smashing Damage: Level 50
- (42) Obliteration - Damage/Recharge: Level 50
- (46) Obliteration - Accuracy/Damage/Recharge: Level 50
Level 20: Integration- (A) Doctored Wounds - Heal/Recharge: Level 50
- (21) Doctored Wounds - Endurance/Recharge: Level 50
- (21) Doctored Wounds - Heal/Endurance: Level 50
- (37) Doctored Wounds - Recharge: Level 50
- (42) Doctored Wounds - Heal: Level 50
- (42) Doctored Wounds - Heal/Endurance/Recharge: Level 50
Level 22: Hasten- (A) Recharge Reduction IO: Level 50
- (23) Recharge Reduction IO: Level 50
- (23) Recharge Reduction IO: Level 50
Level 24: Reconstruction- (A) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (25) Numina's Convalescence - Heal/Recharge: Level 50
- (25) Numina's Convalescence - Heal/Endurance: Level 50
- (37) Numina's Convalescence - Heal: Level 50
Level 26: Ripper- (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (27) Obliteration - Accuracy/Recharge: Level 50
- (27) Obliteration - Damage: Level 50
- (39) Obliteration - Chance for Smashing Damage: Level 50
- (39) Obliteration - Damage/Recharge: Level 50
- (43) Obliteration - Accuracy/Damage/Recharge: Level 50
Level 28: Instant Healing- (A) Doctored Wounds - Endurance/Recharge: Level 50
- (29) Doctored Wounds - Heal: Level 50
- (29) Doctored Wounds - Heal/Endurance: Level 50
- (40) Doctored Wounds - Recharge: Level 50
- (40) Doctored Wounds - Heal/Recharge: Level 50
- (43) Doctored Wounds - Heal/Endurance/Recharge: Level 50
Level 30: Build Up- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (31) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (31) Recharge Reduction IO: Level 50
Level 32: Throw Spines- (A) Positron's Blast - Damage/Range: Level 50
- (33) Positron's Blast - Damage/Recharge: Level 50
- (33) Positron's Blast - Accuracy/Damage: Level 50
- (36) Positron's Blast - Damage/Endurance: Level 50
- (40) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 35: Kick- (A) Empty
Level 38: Moment of Glory- (A) Luck of the Gambler - Recharge Speed: Level 50
- (39) Recharge Reduction IO: Level 50
Level 41: Focused Accuracy- (A) To Hit Buff IO: Level 50
Level 44: Tough- (A) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (45) Reactive Armor - Resistance/Endurance: Level 40
- (45) Reactive Armor - Endurance/Recharge: Level 40
- (45) Reactive Armor - Resistance/Recharge: Level 40
- (46) Reactive Armor - Resistance: Level 40
Level 47: Weave- (A) Luck of the Gambler - Defense: Level 50
- (48) Luck of the Gambler - Defense/Recharge: Level 50
- (48) Luck of the Gambler - Defense/Endurance: Level 50
- (48) Luck of the Gambler - Endurance/Recharge: Level 50
- (50) Luck of the Gambler - Recharge Speed: Level 50
Level 49: Physical Perfection- (A) Healing IO: Level 50
- (50) Healing IO: Level 50
- (50) Healing IO: Level 50
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Critical Hit