Defense and PvP
Defense for what AT? Either way, your defense will get hit with, Diminishing Returns. DR was was meant to try and even out AT's, but it doesn't do what it was meant to do.
Check out the threads posted by warhamster, he has a great explanation of how defense looks in PvP.
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Mastermind, Bots/Traps. MM's can be a trick in pvp, but they're what I play
Defense for what AT? Either way, your defense will get hit with, Diminishing Returns. DR was was meant to try and even out AT's, but it doesn't do what it was meant to do.
Check out the threads posted by warhamster, he has a great explanation of how defense looks in PvP. |

Cheers
On anything non melee defense is a questionable investment.
Duel me.
I will work on my sig pic more when I have time.

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Yeah, sounds like DR pretty much dry humps the whole point actually. I'm really not understanding the specific numbers yet but it seems pretty bad. It looks good in mids but I have a feeling that if I stepped into a pvp zone with that build it would end up pretty pointless. Diddling around with mids I can get a pvp defense pretty close to 60, theoretically miles past the softcap. It'd probably end up 3% or something in the real deal
i have a thermal mastermind that out of blind luck ended up with 44% defense in PVE.
it goes to like 12% in PVP. Really MF dumb. |

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I think I might end up finishing the character up just to get a better understanding of how these numbers vary from Mids to Reality. DR as a concept isn't necessarily awful, the idea of overpowered def is annoying, but useless as a damage mitigation is far too much. The end result is that characters going for def for damage mitigation should be in the happy place where its effective without being overpowered.
Yeah, sounds like DR pretty much dry humps the whole point actually. I'm really not understanding the specific numbers yet but it seems pretty bad. It looks good in mids but I have a feeling that if I stepped into a pvp zone with that build it would end up pretty pointless. Diddling around with mids I can get a pvp defense pretty close to 60, theoretically miles past the softcap. It'd probably end up 3% or something in the real deal
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My traps mm runs pseudo elude in pve. 45+ to all three positions and 38+ to s and l. None of those even go mid teens in pvp.
Duel me.
I will work on my sig pic more when I have time.

Ouch! That's just mean man. With jamming the numbers I could probably roll around, oh say, 65 on paper. If that ends up as.. Even 25 its not worth the sacrafices. Seems my first MM Mercs/Poison remains a safe bet in a lot of ways. For PvP anyway.
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Basically, DR makes it so that anything other than a VEAT, Stalker, Scrapper, Tanker, or Brute won't really be able to get past about 20% defense, which is useless without any elusivity to back it up (contrary to what everyone seems to think, 10% elusivity is better than 0%). Khelds could get respectable defense as well but their powersets are resistance-based there aren't many +def buffers out there (Emps will usually Fort the Blasters before any melee-ish characters).
I think I might end up finishing the character up just to get a better understanding of how these numbers vary from Mids to Reality. DR as a concept isn't necessarily awful, the idea of overpowered def is annoying, but useless as a damage mitigation is far too much. The end result is that characters going for def for damage mitigation should be in the happy place where its effective without being overpowered.
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@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
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Well, that seems to fit my understanding of the general concenus of pvp as it is now, that your better off with resistance than defence. Its annoying since I'd rather go with def for PvE. I don't think any archetype can do both, so you end up with PvP toons and PvE toons regardless of the option to have 2 builds.
Basically, DR makes it so that anything other than a VEAT, Stalker, Scrapper, Tanker, or Brute won't really be able to get past about 20% defense, which is useless without any elusivity to back it up (contrary to what everyone seems to think, 10% elusivity is better than 0%). Khelds could get respectable defense as well but their powersets are resistance-based there aren't many +def buffers out there (Emps will usually Fort the Blasters before any melee-ish characters).
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It's funny that the I13 changes were supposed to fix that, but now the differences between a good PvE build/character and a good PvP build/character are even bigger than before.
@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Hi fellas,

I'm working on a new build.. I always like PvP so I'm gonna take this character into the arena. Now, I don't anticipate him burning anyone down very fast, and thats not gonna get me a lot of kills, but chasing people around is fun enough for me anyway. Who knows, some people might get overconfident
Anyway. My question is really this, I understand how defense works in PvE. You get it to 45% and do whatever you please. How does defense work *in practical terms* for PvP? Is getting 45% defense the end like it is in PvE, or can/should I actually go above that?
Cheers!