Elec/Nrg Build


FallenValkyrja

 

Posted

I usually play on a scrapper but have tried different things from time to time. I never played with IO sets very much and am starting to get a decent feel for them.

Blasting I try to stay way in the back with a safety wall of tankers and scrappers in between myself and the bad guys. If I do not I tend to forget how squishy I am and go charging in, lol.

Here is a build I am contemplating and it is off but I am not sure where to go with it. Any constructive advice is most welcome.

Thanks.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Level 50 Technology Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Electrical Mastery

Hero Profile:
------------
Level 1: Charged Bolts Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Power Thrust HO:Nucle(A)
Level 2: Ball Lightning Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(9), Posi-Dmg/Rchg:50(11), Posi-Dmg/Rng:50(11), Posi-Acc/Dmg/EndRdx:50(17), Posi-Dam%:50(48)
Level 4: Build Up GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(19), GSFC-ToHit/Rchg/EndRdx:50(19), GSFC-Rchg/EndRdx:50(21), GSFC-ToHit/EndRdx:50(21), GSFC-Build%:50(23)
Level 6: Hover Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(7), Zephyr-ResKB:50(9)
Level 8: Aim AdjTgt-ToHit:50(A), AdjTgt-Rchg:50(33), AdjTgt-ToHit/EndRdx/Rchg:50(34), AdjTgt-ToHit/Rchg:50(43), AdjTgt-EndRdx/Rchg:50(45)
Level 10: Swift Flight-I:50(A)
Level 12: Zapp ExtrmM-Acc/Dmg:50(A), ExtrmM-Dmg/EndRdx:50(13), ExtrmM-Acc/ActRdx/Rng:50(13), ExtrmM-Dmg/ActRdx/Rchg:50(15), ExtrmM-Dmg/EndRdx/Rchg:50(15), ExtrmM-Acc/Rng/Rchg:50(17)
Level 14: Fly Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(25), Zephyr-ResKB:50(27)
Level 16: Health RgnTis-Regen+:30(A), Numna-Regen/Rcvry+:50(23), Mrcl-Rcvry+:40(25)
Level 18: Conserve Power RechRdx-I:50(A), RechRdx-I:50(42)
Level 20: Stamina P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(27), P'Shift-EndMod/Acc:50(29), P'Shift-EndMod/Acc/Rchg:50(29), P'Shift-End%:50(31)
Level 22: Tesla Cage Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(42), Lock-Rchg/Hold:50(42), Lock-EndRdx/Rchg/Hold:50(46), Lock-Acc/EndRdx/Rchg/Hold:50(46), Lock-%Hold:50(46)
Level 24: Hasten RechRdx-I:50(A), RechRdx-I:50(31)
Level 26: Voltaic Sentinel BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(31), BldM'dt-Acc/EndRdx:50(39), BldM'dt-Acc/Dmg/EndRdx:50(40), BldM'dt-Acc:50(40), BldM'dt-Dmg:50(40)
Level 28: Power Boost RechRdx-I:50(A), RechRdx-I:50(33)
Level 30: Lightning Bolt Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(33), Thundr-Dmg/Rchg:50(37), Thundr-Acc/Dmg/Rchg:50(37), Thundr-Acc/Dmg/EndRdx:50(39), Thundr-Dmg/EndRdx/Rchg:50(39)
Level 32: Thunderous Blast AirB'st-Acc/Dmg:50(A), AirB'st-Dmg/Rchg:50(34), AirB'st-Dmg/EndRdx:50(34), AirB'st-Dmg/Rng:50(36), Posi-Dmg/Rchg:50(36), Posi-Acc/Dmg:50(36)
Level 35: Boost Range RechRdx-I:50(A), RechRdx-I:50(37)
Level 38: Total Focus Acc-I:50(A)
Level 41: Static Discharge Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(43), Efficacy-EndMod/Acc:50(43)
Level 44: Charged Armor Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(45), Aegis-ResDam/EndRdx/Rchg:50(45), Aegis-ResDam/Rchg:50(48), Aegis-EndRdx/Rchg:50(48)
Level 47: Surge of Power RechRdx-I:50(A)
Level 49: EM Pulse Rope-Acc/Rchg:50(A), Rope-Acc/Stun/Rchg:50(50), Rope-Acc/Stun:50(50), Rope-Stun/Rng:50(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Clrty-Stlth:50(A)
Level 2: Rest Empty(A)
Level 1: Defiance



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Posted

Thought that I would bump this up again, any help would be appreciated.


 

Posted

Your set bonuses are all over the place.

I can't recommend a hover blasting play style for an Elec/Eng either, your ranged attack options are pretty slim and you won't be as effective as some other builds that opt for the hover blasting style.

The best area control available in elec/eng is the powerboost+short circuit combo. The only drawback to it is that it suffers from the purple patch. Some people avoid short circuit because it requires the player to be in melee range, and some people try to build for S/L defense just to cover for the fact that they will be using it up close to the mob. But really, once you learn to joust PBAOEs it's not even an issue, you are better off building for ranged defense. It's not like elec/elec where you have to use short circuit+powersink to achieve full drain. With elec/eng it's a one shot drain, power boost, hop towards the mob, hop out and fire SC. You'll be in melee range for less than a milisecond. Learn to do this and you'll know a technique that 90% of the blasters out there don't use to their advantage. (You can also do this with nukes, no more running in and face planting before you even get the nuke off, and you don't even need to pop purples beforehand, best done with SS and CJ) Follow SC up with ball lightning and you should achieve full drain. If you want a demonstration of jousting PBAOEs I'm on Liberty @nemu and I'll be glad to show you.

Below is what I would do with the combo. I admit I'm a blapper at heart but melee's really not that scary when you learn the tools to get the job done. If you have enough to blow on some -kb procs you can substitute acro with conserve power, but I like acro because it helps you shrug off one hold. I find the ragnorak KD proc works well in Ball Lightning too.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Lightning Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Power Thrust -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(37)
Level 2: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Dam%(21), Posi-Acc/Dmg/EndRdx(21), EndMod-I(25)
Level 4: Build Up -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(50), GSFC-Rchg/EndRdx(50)
Level 6: Short Circuit -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(7), Erad-Acc/Dmg/EndRdx/Rchg(9), P'Shift-EndMod/Rchg(9), P'Shift-EndMod/Acc(11), P'Shift-EndMod(11)
Level 8: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(46), GSFC-Build%(48)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 12: Bone Smasher -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(17)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(15)
Level 16: Hurdle -- Empty(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(42)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(40), P'Shift-EndMod/Acc(40), P'Shift-End%(42)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(23), Zephyr-Travel/EndRdx(23)
Level 24: Charged Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(29), Thundr-Dmg/EndRdx/Rchg(31)
Level 26: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(27)
Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(50)
Level 30: Acrobatics -- EndRdx-I(A)
Level 32: Thunderous Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dam%(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Energy Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(37)
Level 38: Tesla Cage -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(42)
Level 41: Stimulant -- EndRdx-I(A)
Level 44: Aid Self -- IntRdx-I(A), Dct'dW-Heal/EndRdx(45), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-Heal(46), Dct'dW-EndRdx/Rchg(46)
Level 47: Personal Force Field -- LkGmblr-Rchg+(A)
Level 49: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run

One Correction: substitute the thunder strike set in tesla cage with lockdown for better hold and 3% +dmg.


 

Posted

Thanks for the feedback. Comparing your numbers to mine made me look at a few things pretty closely. IE Conserve Power not really needed in the build. She is a long distance blaster and not much for getting into the mix and flight is part of the concept but I have made a few adjustments so far.

Thanks again!


 

Posted

It's your concept, your build, but I will say this:

Staying at range works till the baddies get in your face, and power thrust only works on one mob at a time. There are maps out there that will limit how high you can hover above out of harm's way. When those situations arise you will need to know to take care of yourself, and I don't mean expecting/demanding the tank/controllers/other types of support to take aggro from you. Good blasters don't whine and curl up in the fetal position when a few mobs break off and head for them. Use mobility, terrain, inspirations and exploit the weak enemy ai to your advantage, and you'll be a lot better off than players that only rely on defense to overcome their squishiness.